The aim of this project is to provide a fast lightweight 2D library that works across all devices. The PixiJS renderer allows everyone to enjoy the power of hardware acceleration without prior knowledge of WebGL. Also, it's fast. Really fast.
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This package is the same as pixi.js, but provides fallback support for browsers that do not support WebGL or more modern JavaScript features.
PixiJS can be installed with npm to integration with Webpack, Browserify, Rollup, Electron, NW.js or other module backed environments.
$> npm install pixi.js-legacy
// The application will create a renderer using WebGL, if possible, // with a fallback to a canvas render. It will also setup the ticker // and the root stage PIXI.Container. const app = new PIXI.Application(); // The application will create a canvas element for you that you // can then insert into the DOM. document.body.appendChild(app.view); // load the texture we need PIXI.loader.add('bunny', 'bunny.png').load((loader, resources) => { // This creates a texture from a 'bunny.png' image. const bunny = new PIXI.Sprite(resources.bunny.texture); // Setup the position of the bunny bunny.x = app.renderer.width / 2; bunny.y = app.renderer.height / 2; // Rotate around the center bunny.anchor.x = 0.5; bunny.anchor.y = 0.5; // Add the bunny to the scene we are building. app.stage.addChild(bunny); // Listen for frame updates app.ticker.add(() => { // each frame we spin the bunny around a bit bunny.rotation += 0.01; }); });
This content is released under the (http://opensource.org/licenses/MIT) MIT License.