<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <title>src/pixi/renderers/webgl/WebGLShaders.js - Pixi.JS</title> <link rel="stylesheet" href="http://yui.yahooapis.com/3.8.0/build/cssgrids/cssgrids-min.css"> <link rel="stylesheet" href="../assets/vendor/prettify/prettify-min.css"> <link rel="stylesheet" href="../assets/css/main.css" id="site_styles"> <link rel="shortcut icon" type="image/png" href="../assets/favicon.png"> <script src="http://yui.yahooapis.com/combo?3.8.0/build/yui/yui-min.js"></script> </head> <body class="yui3-skin-sam"> <div id="doc"> <div id="hd" class="yui3-g header"> <div class="yui3-u-3-4"> <h1><img src="http://www.goodboydigital.com/pixijs/logo_small.png" title="Pixi.JS"></h1> </div> <div class="yui3-u-1-4 version"> <em>API Docs for: 1.3.0</em> </div> </div> <div id="bd" class="yui3-g"> <div class="yui3-u-1-4"> <div id="docs-sidebar" class="sidebar apidocs"> <div id="api-list"> <h2 class="off-left">APIs</h2> <div id="api-tabview" class="tabview"> <ul class="tabs"> <li><a href="#api-classes">Classes</a></li> <li><a href="#api-modules">Modules</a></li> </ul> <div id="api-tabview-filter"> <input type="search" id="api-filter" placeholder="Type to filter APIs"> </div> <div id="api-tabview-panel"> <ul id="api-classes" class="apis classes"> <li><a href="../classes/AssetLoader.html">AssetLoader</a></li> <li><a href="../classes/BaseTexture.html">BaseTexture</a></li> <li><a href="../classes/BitmapFontLoader.html">BitmapFontLoader</a></li> <li><a href="../classes/BitmapText.html">BitmapText</a></li> <li><a href="../classes/CanvasGraphics.html">CanvasGraphics</a></li> <li><a href="../classes/CanvasRenderer.html">CanvasRenderer</a></li> <li><a href="../classes/CustomRenderable.html">CustomRenderable</a></li> <li><a href="../classes/DisplayObject.html">DisplayObject</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/Graphics.html">Graphics</a></li> <li><a href="../classes/ImageLoader.html">ImageLoader</a></li> <li><a href="../classes/InteractionData.html">InteractionData</a></li> <li><a href="../classes/InteractionManager.html">InteractionManager</a></li> <li><a href="../classes/JsonLoader.html">JsonLoader</a></li> <li><a href="../classes/MovieClip.html">MovieClip</a></li> <li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Polygon.html">Polygon</a></li> <li><a href="../classes/Rectangle.html">Rectangle</a></li> <li><a href="../classes/RenderTexture.html">RenderTexture</a></li> <li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Text.html">Text</a></li> <li><a href="../classes/Texture.html">Texture</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/WebGLBatch.html">WebGLBatch</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> </ul> <ul id="api-modules" class="apis modules"> <li><a href="../modules/PIXI.html">PIXI</a></li> </ul> </div> </div> </div> </div> </div> <div class="yui3-u-3-4"> <div id="api-options"> Show: <label for="api-show-inherited"> <input type="checkbox" id="api-show-inherited" checked> Inherited </label> <label for="api-show-protected"> <input type="checkbox" id="api-show-protected"> Protected </label> <label for="api-show-private"> <input type="checkbox" id="api-show-private"> Private </label> <label for="api-show-deprecated"> <input type="checkbox" id="api-show-deprecated"> Deprecated </label> </div> <div class="apidocs"> <div id="docs-main"> <div class="content"> <h1 class="file-heading">File: src/pixi/renderers/webgl/WebGLShaders.js</h1> <div class="file"> <pre class="code prettyprint linenums"> /** * @author Mat Groves http://matgroves.com/ @Doormat23 */ /* * the default suoer fast shader! */ PIXI.shaderFragmentSrc = [ "precision mediump float;", "varying vec2 vTextureCoord;", "varying float vColor;", "uniform sampler2D uSampler;", "void main(void) {", "gl_FragColor = texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y));", "gl_FragColor = gl_FragColor * vColor;", "}" ]; PIXI.shaderVertexSrc = [ "attribute vec2 aVertexPosition;", "attribute vec2 aTextureCoord;", "attribute float aColor;", //"uniform mat4 uMVMatrix;", "uniform vec2 projectionVector;", "varying vec2 vTextureCoord;", "varying float vColor;", "void main(void) {", // "gl_Position = uMVMatrix * vec4(aVertexPosition, 1.0, 1.0);", "gl_Position = vec4( aVertexPosition.x / projectionVector.x -1.0, aVertexPosition.y / -projectionVector.y + 1.0 , 0.0, 1.0);", "vTextureCoord = aTextureCoord;", "vColor = aColor;", "}" ]; /* * the triangle strip shader.. */ PIXI.stripShaderFragmentSrc = [ "precision mediump float;", "varying vec2 vTextureCoord;", "varying float vColor;", "uniform float alpha;", "uniform sampler2D uSampler;", "void main(void) {", "gl_FragColor = texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y));", "gl_FragColor = gl_FragColor * alpha;", "}" ]; PIXI.stripShaderVertexSrc = [ "attribute vec2 aVertexPosition;", "attribute vec2 aTextureCoord;", "attribute float aColor;", "uniform mat3 translationMatrix;", "uniform vec2 projectionVector;", "varying vec2 vTextureCoord;", "varying float vColor;", "void main(void) {", "vec3 v = translationMatrix * vec3(aVertexPosition, 1.0);", "gl_Position = vec4( v.x / projectionVector.x -1.0, v.y / -projectionVector.y + 1.0 , 0.0, 1.0);", "vTextureCoord = aTextureCoord;", "vColor = aColor;", "}" ]; /* * primitive shader.. */ PIXI.primitiveShaderFragmentSrc = [ "precision mediump float;", "varying vec4 vColor;", "void main(void) {", "gl_FragColor = vColor;", "}" ]; PIXI.primitiveShaderVertexSrc = [ "attribute vec2 aVertexPosition;", "attribute vec4 aColor;", "uniform mat3 translationMatrix;", "uniform vec2 projectionVector;", "uniform float alpha;", "varying vec4 vColor;", "void main(void) {", "vec3 v = translationMatrix * vec3(aVertexPosition, 1.0);", "gl_Position = vec4( v.x / projectionVector.x -1.0, v.y / -projectionVector.y + 1.0 , 0.0, 1.0);", "vColor = aColor * alpha;", "}" ]; PIXI.initPrimitiveShader = function() { return; var gl = PIXI.gl; var shaderProgram = PIXI.compileProgram(PIXI.primitiveShaderVertexSrc, PIXI.primitiveShaderFragmentSrc) gl.useProgram(shaderProgram); shaderProgram.vertexPositionAttribute = gl.getAttribLocation(shaderProgram, "aVertexPosition"); shaderProgram.colorAttribute = gl.getAttribLocation(shaderProgram, "aColor"); shaderProgram.projectionVector = gl.getUniformLocation(shaderProgram, "projectionVector"); shaderProgram.translationMatrix = gl.getUniformLocation(shaderProgram, "translationMatrix"); shaderProgram.alpha = gl.getUniformLocation(shaderProgram, "alpha"); PIXI.primitiveProgram = shaderProgram; } PIXI.initDefaultShader = function() { var gl = this.gl; var shaderProgram = PIXI.compileProgram(PIXI.shaderVertexSrc, PIXI.shaderFragmentSrc) gl.useProgram(shaderProgram); shaderProgram.vertexPositionAttribute = gl.getAttribLocation(shaderProgram, "aVertexPosition"); shaderProgram.projectionVector = gl.getUniformLocation(shaderProgram, "projectionVector"); shaderProgram.textureCoordAttribute = gl.getAttribLocation(shaderProgram, "aTextureCoord"); shaderProgram.colorAttribute = gl.getAttribLocation(shaderProgram, "aColor"); // shaderProgram.mvMatrixUniform = gl.getUniformLocation(shaderProgram, "uMVMatrix"); shaderProgram.samplerUniform = gl.getUniformLocation(shaderProgram, "uSampler"); PIXI.shaderProgram = shaderProgram; } PIXI.initDefaultStripShader = function() { var gl = this.gl; var shaderProgram = PIXI.compileProgram(PIXI.stripShaderVertexSrc, PIXI.stripShaderFragmentSrc) gl.useProgram(shaderProgram); shaderProgram.vertexPositionAttribute = gl.getAttribLocation(shaderProgram, "aVertexPosition"); shaderProgram.projectionVector = gl.getUniformLocation(shaderProgram, "projectionVector"); shaderProgram.textureCoordAttribute = gl.getAttribLocation(shaderProgram, "aTextureCoord"); shaderProgram.translationMatrix = gl.getUniformLocation(shaderProgram, "translationMatrix"); shaderProgram.alpha = gl.getUniformLocation(shaderProgram, "alpha"); shaderProgram.colorAttribute = gl.getAttribLocation(shaderProgram, "aColor"); shaderProgram.projectionVector = gl.getUniformLocation(shaderProgram, "projectionVector"); shaderProgram.samplerUniform = gl.getUniformLocation(shaderProgram, "uSampler"); PIXI.stripShaderProgram = shaderProgram; } PIXI.CompileVertexShader = function(gl, shaderSrc) { return PIXI._CompileShader(gl, shaderSrc, gl.VERTEX_SHADER); } PIXI.CompileFragmentShader = function(gl, shaderSrc) { return PIXI._CompileShader(gl, shaderSrc, gl.FRAGMENT_SHADER); } PIXI._CompileShader = function(gl, shaderSrc, shaderType) { var src = shaderSrc.join("\n"); var shader = gl.createShader(shaderType); gl.shaderSource(shader, src); gl.compileShader(shader); if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) { alert(gl.getShaderInfoLog(shader)); return null; } return shader; } PIXI.activateDefaultShader = function() { var gl = PIXI.gl; var shaderProgram = PIXI.shaderProgram; gl.useProgram(shaderProgram); gl.enableVertexAttribArray(shaderProgram.vertexPositionAttribute); gl.enableVertexAttribArray(shaderProgram.textureCoordAttribute); gl.enableVertexAttribArray(shaderProgram.colorAttribute); } PIXI.compileProgram = function(vertexSrc, fragmentSrc) { var gl = PIXI.gl; var fragmentShader = PIXI.CompileFragmentShader(gl, fragmentSrc); var vertexShader = PIXI.CompileVertexShader(gl, vertexSrc); var shaderProgram = gl.createProgram(); gl.attachShader(shaderProgram, vertexShader); gl.attachShader(shaderProgram, fragmentShader); gl.linkProgram(shaderProgram); if (!gl.getProgramParameter(shaderProgram, gl.LINK_STATUS)) { alert("Could not initialise shaders"); } return shaderProgram; } PIXI.activatePrimitiveShader = function() { var gl = PIXI.gl; gl.disableVertexAttribArray(PIXI.shaderProgram.textureCoordAttribute); gl.disableVertexAttribArray(PIXI.shaderProgram.colorAttribute); gl.useProgram(PIXI.primitiveProgram); gl.enableVertexAttribArray(PIXI.primitiveProgram.vertexPositionAttribute); gl.enableVertexAttribArray(PIXI.primitiveProgram.colorAttribute); } </pre> </div> </div> </div> </div> </div> </div> </div> <script src="../assets/vendor/prettify/prettify-min.js"></script> <script>prettyPrint();</script> <script src="../assets/js/yui-prettify.js"></script> <script src="../assets/../api.js"></script> <script src="../assets/js/api-filter.js"></script> <script src="../assets/js/api-list.js"></script> <script src="../assets/js/api-search.js"></script> <script src="../assets/js/apidocs.js"></script> </body> </html>