<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <title>src/pixi/renderers/canvas/CanvasGraphics.js - Pixi.JS</title> <link rel="stylesheet" href="http://yui.yahooapis.com/3.8.0/build/cssgrids/cssgrids-min.css"> <link rel="stylesheet" href="../assets/vendor/prettify/prettify-min.css"> <link rel="stylesheet" href="../assets/css/main.css" id="site_styles"> <link rel="shortcut icon" type="image/png" href="../assets/favicon.png"> <script src="http://yui.yahooapis.com/combo?3.8.0/build/yui/yui-min.js"></script> </head> <body class="yui3-skin-sam"> <div id="doc"> <div id="hd" class="yui3-g header"> <div class="yui3-u-3-4"> <h1><img src="http://www.goodboydigital.com/pixijs/logo_small.png" title="Pixi.JS"></h1> </div> <div class="yui3-u-1-4 version"> <em>API Docs for: 1.3.0</em> </div> </div> <div id="bd" class="yui3-g"> <div class="yui3-u-1-4"> <div id="docs-sidebar" class="sidebar apidocs"> <div id="api-list"> <h2 class="off-left">APIs</h2> <div id="api-tabview" class="tabview"> <ul class="tabs"> <li><a href="#api-classes">Classes</a></li> <li><a href="#api-modules">Modules</a></li> </ul> <div id="api-tabview-filter"> <input type="search" id="api-filter" placeholder="Type to filter APIs"> </div> <div id="api-tabview-panel"> <ul id="api-classes" class="apis classes"> <li><a href="../classes/AssetLoader.html">AssetLoader</a></li> <li><a href="../classes/BaseTexture.html">BaseTexture</a></li> <li><a href="../classes/BitmapFontLoader.html">BitmapFontLoader</a></li> <li><a href="../classes/BitmapText.html">BitmapText</a></li> <li><a href="../classes/CanvasGraphics.html">CanvasGraphics</a></li> <li><a href="../classes/CanvasRenderer.html">CanvasRenderer</a></li> <li><a href="../classes/CustomRenderable.html">CustomRenderable</a></li> <li><a href="../classes/DisplayObject.html">DisplayObject</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/Graphics.html">Graphics</a></li> <li><a href="../classes/ImageLoader.html">ImageLoader</a></li> <li><a href="../classes/InteractionData.html">InteractionData</a></li> <li><a href="../classes/InteractionManager.html">InteractionManager</a></li> <li><a href="../classes/JsonLoader.html">JsonLoader</a></li> <li><a href="../classes/MovieClip.html">MovieClip</a></li> <li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Polygon.html">Polygon</a></li> <li><a href="../classes/Rectangle.html">Rectangle</a></li> <li><a href="../classes/RenderTexture.html">RenderTexture</a></li> <li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Text.html">Text</a></li> <li><a href="../classes/Texture.html">Texture</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/WebGLBatch.html">WebGLBatch</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> </ul> <ul id="api-modules" class="apis modules"> <li><a href="../modules/PIXI.html">PIXI</a></li> </ul> </div> </div> </div> </div> </div> <div class="yui3-u-3-4"> <div id="api-options"> Show: <label for="api-show-inherited"> <input type="checkbox" id="api-show-inherited" checked> Inherited </label> <label for="api-show-protected"> <input type="checkbox" id="api-show-protected"> Protected </label> <label for="api-show-private"> <input type="checkbox" id="api-show-private"> Private </label> <label for="api-show-deprecated"> <input type="checkbox" id="api-show-deprecated"> Deprecated </label> </div> <div class="apidocs"> <div id="docs-main"> <div class="content"> <h1 class="file-heading">File: src/pixi/renderers/canvas/CanvasGraphics.js</h1> <div class="file"> <pre class="code prettyprint linenums"> /** * @author Mat Groves http://matgroves.com/ @Doormat23 */ /** * A set of functions used by the canvas renderer to draw the primitive graphics data * @class CanvasGraphics */ PIXI.CanvasGraphics = function() { } /* * @private * @static * @method renderGraphics * @param graphics {Graphics} * @param context {Context2D} */ PIXI.CanvasGraphics.renderGraphics = function(graphics, context) { var worldAlpha = graphics.worldAlpha; for (var i=0; i < graphics.graphicsData.length; i++) { var data = graphics.graphicsData[i]; var points = data.points; context.strokeStyle = color = '#' + ('00000' + ( data.lineColor | 0).toString(16)).substr(-6); context.lineWidth = data.lineWidth; if(data.type == PIXI.Graphics.POLY) { //if(data.lineWidth <= 0)continue; context.beginPath(); context.moveTo(points[0], points[1]); for (var j=1; j < points.length/2; j++) { context.lineTo(points[j * 2], points[j * 2 + 1]); } // if the first and last point are the same close the path - much neater :) if(points[0] == points[points.length-2] && points[1] == points[points.length-1]) { context.closePath(); } if(data.fill) { context.globalAlpha = data.fillAlpha * worldAlpha; context.fillStyle = color = '#' + ('00000' + ( data.fillColor | 0).toString(16)).substr(-6); context.fill(); } if(data.lineWidth) { context.globalAlpha = data.lineAlpha * worldAlpha; context.stroke(); } } else if(data.type == PIXI.Graphics.RECT) { // TODO - need to be Undefined! if(data.fillColor) { context.globalAlpha = data.fillAlpha * worldAlpha; context.fillStyle = color = '#' + ('00000' + ( data.fillColor | 0).toString(16)).substr(-6); context.fillRect(points[0], points[1], points[2], points[3]); } if(data.lineWidth) { context.globalAlpha = data.lineAlpha * worldAlpha; context.strokeRect(points[0], points[1], points[2], points[3]); } } else if(data.type == PIXI.Graphics.CIRC) { // TODO - need to be Undefined! context.beginPath(); context.arc(points[0], points[1], points[2],0,2*Math.PI); context.closePath(); if(data.fill) { context.globalAlpha = data.fillAlpha * worldAlpha; context.fillStyle = color = '#' + ('00000' + ( data.fillColor | 0).toString(16)).substr(-6); context.fill(); } if(data.lineWidth) { context.globalAlpha = data.lineAlpha * worldAlpha; context.stroke(); } } else if(data.type == PIXI.Graphics.ELIP) { // elipse code taken from: http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas var elipseData = data.points; var w = elipseData[2] * 2; var h = elipseData[3] * 2; var x = elipseData[0] - w/2; var y = elipseData[1] - h/2; context.beginPath(); var kappa = .5522848, ox = (w / 2) * kappa, // control point offset horizontal oy = (h / 2) * kappa, // control point offset vertical xe = x + w, // x-end ye = y + h, // y-end xm = x + w / 2, // x-middle ym = y + h / 2; // y-middle context.moveTo(x, ym); context.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y); context.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym); context.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye); context.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym); context.closePath(); if(data.fill) { context.globalAlpha = data.fillAlpha * worldAlpha; context.fillStyle = color = '#' + ('00000' + ( data.fillColor | 0).toString(16)).substr(-6); context.fill(); } if(data.lineWidth) { context.globalAlpha = data.lineAlpha * worldAlpha; context.stroke(); } } }; } </pre> </div> </div> </div> </div> </div> </div> </div> <script src="../assets/vendor/prettify/prettify-min.js"></script> <script>prettyPrint();</script> <script src="../assets/js/yui-prettify.js"></script> <script src="../assets/../api.js"></script> <script src="../assets/js/api-filter.js"></script> <script src="../assets/js/api-list.js"></script> <script src="../assets/js/api-search.js"></script> <script src="../assets/js/apidocs.js"></script> </body> </html>