<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <title>src/pixi/primitives/Graphics.js - Pixi.JS</title> <link rel="stylesheet" href="http://yui.yahooapis.com/3.8.0/build/cssgrids/cssgrids-min.css"> <link rel="stylesheet" href="../assets/vendor/prettify/prettify-min.css"> <link rel="stylesheet" href="../assets/css/main.css" id="site_styles"> <link rel="shortcut icon" type="image/png" href="../assets/favicon.png"> <script src="http://yui.yahooapis.com/combo?3.8.0/build/yui/yui-min.js"></script> </head> <body class="yui3-skin-sam"> <div id="doc"> <div id="hd" class="yui3-g header"> <div class="yui3-u-3-4"> <h1><img src="http://www.goodboydigital.com/pixijs/logo_small.png" title="Pixi.JS"></h1> </div> <div class="yui3-u-1-4 version"> <em>API Docs for: 1.3.0</em> </div> </div> <div id="bd" class="yui3-g"> <div class="yui3-u-1-4"> <div id="docs-sidebar" class="sidebar apidocs"> <div id="api-list"> <h2 class="off-left">APIs</h2> <div id="api-tabview" class="tabview"> <ul class="tabs"> <li><a href="#api-classes">Classes</a></li> <li><a href="#api-modules">Modules</a></li> </ul> <div id="api-tabview-filter"> <input type="search" id="api-filter" placeholder="Type to filter APIs"> </div> <div id="api-tabview-panel"> <ul id="api-classes" class="apis classes"> <li><a href="../classes/AssetLoader.html">AssetLoader</a></li> <li><a href="../classes/BaseTexture.html">BaseTexture</a></li> <li><a href="../classes/BitmapFontLoader.html">BitmapFontLoader</a></li> <li><a href="../classes/BitmapText.html">BitmapText</a></li> <li><a href="../classes/CanvasGraphics.html">CanvasGraphics</a></li> <li><a href="../classes/CanvasRenderer.html">CanvasRenderer</a></li> <li><a href="../classes/CustomRenderable.html">CustomRenderable</a></li> <li><a href="../classes/DisplayObject.html">DisplayObject</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/Graphics.html">Graphics</a></li> <li><a href="../classes/ImageLoader.html">ImageLoader</a></li> <li><a href="../classes/InteractionData.html">InteractionData</a></li> <li><a href="../classes/InteractionManager.html">InteractionManager</a></li> <li><a href="../classes/JsonLoader.html">JsonLoader</a></li> <li><a href="../classes/MovieClip.html">MovieClip</a></li> <li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Polygon.html">Polygon</a></li> <li><a href="../classes/Rectangle.html">Rectangle</a></li> <li><a href="../classes/RenderTexture.html">RenderTexture</a></li> <li><a href="../classes/Spine.html">Spine</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Text.html">Text</a></li> <li><a href="../classes/Texture.html">Texture</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/WebGLBatch.html">WebGLBatch</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> </ul> <ul id="api-modules" class="apis modules"> <li><a href="../modules/PIXI.html">PIXI</a></li> </ul> </div> </div> </div> </div> </div> <div class="yui3-u-3-4"> <div id="api-options"> Show: <label for="api-show-inherited"> <input type="checkbox" id="api-show-inherited" checked> Inherited </label> <label for="api-show-protected"> <input type="checkbox" id="api-show-protected"> Protected </label> <label for="api-show-private"> <input type="checkbox" id="api-show-private"> Private </label> <label for="api-show-deprecated"> <input type="checkbox" id="api-show-deprecated"> Deprecated </label> </div> <div class="apidocs"> <div id="docs-main"> <div class="content"> <h1 class="file-heading">File: src/pixi/primitives/Graphics.js</h1> <div class="file"> <pre class="code prettyprint linenums"> /** * @author Mat Groves http://matgroves.com/ @Doormat23 */ /** * The Graphics class contains a set of methods that you can use to create primitive shapes and lines. * It is important to know that with the webGL renderer only simple polys can be filled at this stage * Complex polys will not be filled. Heres an example of a complex poly: http://www.goodboydigital.com/wp-content/uploads/2013/06/complexPolygon.png * @class Graphics * @extends DisplayObjectContainer * @constructor */ PIXI.Graphics = function() { PIXI.DisplayObjectContainer.call( this ); this.renderable = true; this.fillAlpha = 1; this.lineWidth = 2; this.lineColor = "#FF0000"; this.graphicsData = []; this.currentPath = {points:[]}; } // constructor PIXI.Graphics.constructor = PIXI.Graphics; PIXI.Graphics.prototype = Object.create( PIXI.DisplayObjectContainer.prototype ); /** * Specifies a line style used for subsequent calls to Graphics methods such as the lineTo() method or the drawCircle() method. * @method lineStyle * @param lineWidth {Number} * @param color {Number} * @param alpha {Number} */ PIXI.Graphics.prototype.lineStyle = function(lineWidth, color, alpha) { if(this.currentPath.points.length == 0)this.graphicsData.pop(); this.lineWidth = lineWidth || 0; this.lineColor = color || 0; this.lineAlpha = (alpha == undefined) ? 1 : alpha; this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha, fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling, points:[], type:PIXI.Graphics.POLY}; this.graphicsData.push(this.currentPath); } /** * Moves the current drawing position to (x, y). * @method moveTo * @param x {Number} * @param y {Number} */ PIXI.Graphics.prototype.moveTo = function(x, y) { if(this.currentPath.points.length == 0)this.graphicsData.pop(); this.currentPath = this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha, fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling, points:[], type:PIXI.Graphics.POLY}; this.currentPath.points.push(x, y); this.graphicsData.push(this.currentPath); } /** * Draws a line using the current line style from the current drawing position to (x, y); the current drawing position is then set to (x, y). * @method lineTo * @param x {Number} * @param y {Number} */ PIXI.Graphics.prototype.lineTo = function(x, y) { this.currentPath.points.push(x, y); this.dirty = true; } /** * Specifies a simple one-color fill that subsequent calls to other Graphics methods (such as lineTo() or drawCircle()) use when drawing. * @method beginFill * @param color {uint} the color of the fill * @param alpha {Number} the alpha */ PIXI.Graphics.prototype.beginFill = function(color, alpha) { this.filling = true; this.fillColor = color || 0; this.fillAlpha = alpha || 1; } /** * Applies a fill to the lines and shapes that were added since the last call to the beginFill() method. * @method endFill */ PIXI.Graphics.prototype.endFill = function() { this.filling = false; this.fillColor = null; this.fillAlpha = 1; } /** * @method drawRect * @param x {Number} * @param y {Number} * @param width {Number} * @param height {Number} */ PIXI.Graphics.prototype.drawRect = function( x, y, width, height ) { if(this.currentPath.points.length == 0)this.graphicsData.pop(); this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha, fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling, points:[x, y, width, height], type:PIXI.Graphics.RECT}; this.graphicsData.push(this.currentPath); this.dirty = true; } /** * Draws a circle. * @method drawCircle * @param x {Number} * @param y {Number} * @param radius {Number} */ PIXI.Graphics.prototype.drawCircle = function( x, y, radius) { if(this.currentPath.points.length == 0)this.graphicsData.pop(); this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha, fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling, points:[x, y, radius, radius], type:PIXI.Graphics.CIRC}; this.graphicsData.push(this.currentPath); this.dirty = true; } /** * Draws an elipse. * @method drawElipse * @param x {Number} * @param y {Number} * @param width {Number} * @param height {Number} */ PIXI.Graphics.prototype.drawElipse = function( x, y, width, height) { if(this.currentPath.points.length == 0)this.graphicsData.pop(); this.currentPath = {lineWidth:this.lineWidth, lineColor:this.lineColor, lineAlpha:this.lineAlpha, fillColor:this.fillColor, fillAlpha:this.fillAlpha, fill:this.filling, points:[x, y, width, height], type:PIXI.Graphics.ELIP}; this.graphicsData.push(this.currentPath); this.dirty = true; } /** * Clears the graphics that were drawn to this Graphics object, and resets fill and line style settings. * @method clear */ PIXI.Graphics.prototype.clear = function() { this.lineWidth = 0; this.filling = false; this.dirty = true; this.clearDirty = true; this.graphicsData = []; } // SOME TYPES: PIXI.Graphics.POLY = 0; PIXI.Graphics.RECT = 1; PIXI.Graphics.CIRC = 2; PIXI.Graphics.ELIP = 3; </pre> </div> </div> </div> </div> </div> </div> </div> <script src="../assets/vendor/prettify/prettify-min.js"></script> <script>prettyPrint();</script> <script src="../assets/js/yui-prettify.js"></script> <script src="../assets/../api.js"></script> <script src="../assets/js/api-filter.js"></script> <script src="../assets/js/api-list.js"></script> <script src="../assets/js/api-search.js"></script> <script src="../assets/js/apidocs.js"></script> </body> </html>