<!DOCTYPE HTML>
<html>
<head>
<title>pixi.js example 1</title>
<style>
body {
margin: 0;
padding: 0;
background-color: #000000;
}
</style>
<script src="../../../pixi.js/bin/pixi.js"></script>
</head>
<body>
<script>
// create an new instance of a pixi stage
var stage = new PIXI.Stage(0x66FF99);
// create a renderer instance.
var renderer = PIXI.autoDetectRenderer(400, 300);
// add the renderer view element to the DOM
document.body.appendChild(renderer.view);
requestAnimFrame( animate );
// canvas
canvas = document.createElement( 'canvas' );
canvas.width =300;
canvas.height = 200;
var context = canvas.getContext("2d");
context.fillRect(0,0, 300,200);
context.font = '30pt Calibri';
context.textAlign = 'center';
context.fillStyle = 'blue';
context.fillText('Hello World!', 100, 100);
this.count = 0;
document.body.appendChild(canvas);
// create a texture from an image path
var texture = PIXI.Texture.fromCanvas(canvas)//Image("bunny.png");
// create a new Sprite using the texture
var bunny = new PIXI.Sprite(texture);
var texture2 = PIXI.Texture.fromCanvas(canvas)//Image("bunny.png");
// create a new Sprite using the texture
var bunny2 = new PIXI.Sprite(texture2);
stage.addChild(bunny2);
// center the sprites anchor point
bunny.anchor.x = 0.5;
bunny.anchor.y = 0.5;
// move the sprite t the center of the screen
bunny.position.x = 200;
bunny.position.y = 150;
stage.addChild(bunny);
function animate() {
requestAnimFrame( animate );
// just for fun, lets rotate mr rabbit a little
bunny.rotation += 0.1;
// render the stage
renderer.render(stage);
}
</script>
</body>
</html>