<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <title>pixi/renderers/CanvasRenderer.js - Pixi.js API</title> <link rel="stylesheet" href="http://yui.yahooapis.com/3.8.0pr2/build/cssgrids/cssgrids-min.css"> <link rel="stylesheet" href="../assets/vendor/prettify/prettify-min.css"> <link rel="stylesheet" href="../assets/css/main.css" id="site_styles"> <link rel="shortcut icon" type="image/png" href="../assets/favicon.png"> <script src="http://yui.yahooapis.com/combo?3.8.0pr2/build/yui/yui-min.js"></script> </head> <body class="yui3-skin-sam"> <div id="doc"> <div id="hd" class="yui3-g header"> <div class="yui3-u-3-4"> <h1><img src="../logo_small.png" title="Pixi.js API"></h1> </div> <div class="yui3-u-1-4 version"> <em>API Docs for: 0.9</em> </div> </div> <div id="bd" class="yui3-g"> <div class="yui3-u-1-4"> <div id="docs-sidebar" class="sidebar apidocs"> <div id="api-list"> <h2 class="off-left">APIs</h2> <div id="api-tabview" class="tabview"> <ul class="tabs"> <li><a href="#api-classes">Classes</a></li> <li><a href="#api-modules">Modules</a></li> </ul> <div id="api-tabview-filter"> <input type="search" id="api-filter" placeholder="Type to filter APIs"> </div> <div id="api-tabview-panel"> <ul id="api-classes" class="apis classes"> <li><a href="../classes/AssetLoader.html">AssetLoader</a></li> <li><a href="../classes/BaseTexture.html">BaseTexture</a></li> <li><a href="../classes/CanvasRenderer.html">CanvasRenderer</a></li> <li><a href="../classes/DisplayObject.html">DisplayObject</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/MovieClip.html">MovieClip</a></li> <li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Rectangle.html">Rectangle</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Texture.html">Texture</a></li> <li><a href="../classes/WebGLBatch.html">WebGLBatch</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> </ul> <ul id="api-modules" class="apis modules"> <li><a href="../modules/PIXI.html">PIXI</a></li> </ul> </div> </div> </div> </div> </div> <div class="yui3-u-3-4"> <div id="api-options"> Show: <label for="api-show-inherited"> <input type="checkbox" id="api-show-inherited" checked> Inherited </label> <label for="api-show-protected"> <input type="checkbox" id="api-show-protected"> Protected </label> <label for="api-show-private"> <input type="checkbox" id="api-show-private"> Private </label> <label for="api-show-deprecated"> <input type="checkbox" id="api-show-deprecated"> Deprecated </label> </div> <div class="apidocs"> <div id="docs-main"> <div class="content"> <h1 class="file-heading">File: pixi/renderers/CanvasRenderer.js</h1> <div class="file"> <pre class="code prettyprint linenums"> /** * @author Mat Groves http://matgroves.com/ @Doormat23 */ /** * the CanvasRenderer draws the stage and all its content onto a 2d canvas. This renderer should be used for browsers that do not support webGL. * Dont forget to add the view to your DOM or you will not see anything :) * @class CanvasRenderer * @param width {Number} the width of the canvas view * @param height {Number} the height of the canvas view */ PIXI.CanvasRenderer = function(width, height) { /** * The width of the canvas view * @property width * @type Number * @default 800 */ this.width = width ? width : 800; /** * The height of the canvas view * @property height * @type Number * @default 600 */ this.height = height ? height : 600; this.refresh = true; /** * The canvas element that the everything is drawn to * @property view * @type Canvas */ this.view = document.createElement( 'canvas' ); // hack to enable some hardware acceleration! //this.view.style["transform"] = "translatez(0)"; this.view.width = this.width; this.view.height = this.height; this.count = 0; /** * The canvas context that the everything is drawn to * @property context * @type Canvas 2d Context */ this.context = this.view.getContext("2d"); } // constructor PIXI.CanvasRenderer.constructor = PIXI.CanvasRenderer; /** * Renders the stage to its canvas view * @method render * @param stage {Stage} the Stage element to be rendered */ PIXI.CanvasRenderer.prototype.render = function(stage) { // update children if need be stage.__childrenAdded = []; stage.__childrenRemoved = []; // update textures if need be PIXI.texturesToUpdate = []; this.context.setTransform(1,0,0,1,0,0); stage.updateTransform(); this.context.setTransform(1,0,0,1,0,0); // update the background color if(this.view.style.backgroundColor!=stage.backgroundColorString)this.view.style.backgroundColor = stage.backgroundColorString; this.context.clearRect(0, 0, this.width, this.height) this.renderDisplayObject(stage); } /** * resizes the canvas view to the specified width and height * @param the new width of the canvas view * @param the new height of the canvas view */ PIXI.CanvasRenderer.prototype.resize = function(width, height) { this.width = width; this.height = height; this.view.width = width; this.view.height = height; } /** * @private */ PIXI.CanvasRenderer.prototype.renderDisplayObject = function(displayObject) { var transform = displayObject.worldTransform; var context = this.context; context.globalCompositeOperation = "source-over" var blit = false; if(!displayObject.visible)return; if(displayObject instanceof PIXI.Sprite) { var frame = displayObject.texture.frame; if(frame) { context.globalAlpha = displayObject.worldAlpha; // BLITZ!!! /* * if the rotation is 0 then we can blitz it * meaning we dont need to do a transform and also we * can round to the nearest round number for a little extra speed! */ /*if(displayObject.rotation == 0) { if(!blit)this.context.setTransform(1,0,0,1,0,0); blit = true; context.drawImage(displayObject.texture.baseTexture.image, frame.x, frame.y, frame.width, frame.height, (transform[2]+ ((displayObject.anchor.x - displayObject.texture.trim.x) * -frame.width) * transform[0]), (transform[5]+ ((displayObject.anchor.y - displayObject.texture.trim.y) * -frame.height)* transform[4]), (displayObject.width * transform[0]), (displayObject.height * transform[4])); } else {*/ blit = false; context.setTransform(transform[0], transform[3], transform[1], transform[4], transform[2], transform[5]) context.drawImage(displayObject.texture.baseTexture.source, frame.x, frame.y, frame.width, frame.height, (displayObject.anchor.x - displayObject.texture.trim.x) * -frame.width, (displayObject.anchor.y - displayObject.texture.trim.y) * -frame.height, displayObject.width, displayObject.height); //} } } else if(displayObject instanceof PIXI.Strip) { context.setTransform(transform[0], transform[3], transform[1], transform[4], transform[2], transform[5]) this.renderStrip(displayObject); } // render! for (var i=0; i < displayObject.children.length; i++) { this.renderDisplayObject(displayObject.children[i]); } } /** * @private */ PIXI.CanvasRenderer.prototype.renderStripFlat = function(strip) { var context = this.context; var verticies = strip.verticies; var uvs = strip.uvs; var length = verticies.length/2; this.count++; context.beginPath(); for (var i=1; i < length-2; i++) { // draw some triangles! var index = i*2; var x0 = verticies[index], x1 = verticies[index+2], x2 = verticies[index+4]; var y0 = verticies[index+1], y1 = verticies[index+3], y2 = verticies[index+5]; context.moveTo(x0, y0); context.lineTo(x1, y1); context.lineTo(x2, y2); }; // context.globalCompositeOperation = 'lighter'; context.fillStyle = "#FF0000"; context.fill(); context.closePath(); //context.globalCompositeOperation = 'source-over'; } /** * @private */ PIXI.CanvasRenderer.prototype.renderStrip = function(strip) { var context = this.context; //context.globalCompositeOperation = 'lighter'; // draw triangles!! var verticies = strip.verticies; var uvs = strip.uvs; var length = verticies.length/2; this.count++; for (var i=1; i < length-2; i++) { // draw some triangles! var index = i*2; var x0 = verticies[index], x1 = verticies[index+2], x2 = verticies[index+4]; var y0 = verticies[index+1], y1 = verticies[index+3], y2 = verticies[index+5]; var u0 = uvs[index] * strip.texture.width, u1 = uvs[index+2]* strip.texture.width, u2 = uvs[index+4]* strip.texture.width; var v0 = uvs[index+1]* strip.texture.height, v1 = uvs[index+3]* strip.texture.height, v2 = uvs[index+5]* strip.texture.height; context.save(); context.beginPath(); context.moveTo(x0, y0); context.lineTo(x1, y1); context.lineTo(x2, y2); context.closePath(); // context.fillStyle = "white"//rgb(1, 1, 1,1)); // context.fill(); context.clip(); // Compute matrix transform var delta = u0*v1 + v0*u2 + u1*v2 - v1*u2 - v0*u1 - u0*v2; var delta_a = x0*v1 + v0*x2 + x1*v2 - v1*x2 - v0*x1 - x0*v2; var delta_b = u0*x1 + x0*u2 + u1*x2 - x1*u2 - x0*u1 - u0*x2; var delta_c = u0*v1*x2 + v0*x1*u2 + x0*u1*v2 - x0*v1*u2 - v0*u1*x2 - u0*x1*v2; var delta_d = y0*v1 + v0*y2 + y1*v2 - v1*y2 - v0*y1 - y0*v2; var delta_e = u0*y1 + y0*u2 + u1*y2 - y1*u2 - y0*u1 - u0*y2; var delta_f = u0*v1*y2 + v0*y1*u2 + y0*u1*v2 - y0*v1*u2 - v0*u1*y2 - u0*y1*v2; context.transform(delta_a/delta, delta_d/delta, delta_b/delta, delta_e/delta, delta_c/delta, delta_f/delta); context.drawImage(strip.texture.baseTexture.source, 0, 0); context.restore(); }; // context.globalCompositeOperation = 'source-over'; } </pre> </div> </div> </div> </div> </div> </div> </div> <script src="../assets/vendor/prettify/prettify-min.js"></script> <script>prettyPrint();</script> <script src="../assets/js/yui-prettify.js"></script> <script src="../assets/../api.js"></script> <script src="../assets/js/api-filter.js"></script> <script src="../assets/js/api-list.js"></script> <script src="../assets/js/api-search.js"></script> <script src="../assets/js/apidocs.js"></script> </body> </html>