<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <title>src/pixi/Text.js - Pixi.JS</title> <link rel="stylesheet" href="http://yui.yahooapis.com/3.8.0/build/cssgrids/cssgrids-min.css"> <link rel="stylesheet" href="../assets/vendor/prettify/prettify-min.css"> <link rel="stylesheet" href="../assets/css/main.css" id="site_styles"> <link rel="shortcut icon" type="image/png" href="../assets/favicon.png"> <script src="http://yui.yahooapis.com/combo?3.8.0/build/yui/yui-min.js"></script> </head> <body class="yui3-skin-sam"> <div id="doc"> <div id="hd" class="yui3-g header"> <div class="yui3-u-3-4"> <h1><img src="http://www.goodboydigital.com/pixijs/logo_small.png" title="Pixi.JS"></h1> </div> <div class="yui3-u-1-4 version"> <em>API Docs for: 1.0.0</em> </div> </div> <div id="bd" class="yui3-g"> <div class="yui3-u-1-4"> <div id="docs-sidebar" class="sidebar apidocs"> <div id="api-list"> <h2 class="off-left">APIs</h2> <div id="api-tabview" class="tabview"> <ul class="tabs"> <li><a href="#api-classes">Classes</a></li> <li><a href="#api-modules">Modules</a></li> </ul> <div id="api-tabview-filter"> <input type="search" id="api-filter" placeholder="Type to filter APIs"> </div> <div id="api-tabview-panel"> <ul id="api-classes" class="apis classes"> <li><a href="../classes/AssetLoader.html">AssetLoader</a></li> <li><a href="../classes/BaseTexture.html">BaseTexture</a></li> <li><a href="../classes/CanvasRenderer.html">CanvasRenderer</a></li> <li><a href="../classes/DisplayObject.html">DisplayObject</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/InteractionData.html">InteractionData</a></li> <li><a href="../classes/InteractionManager.html">InteractionManager</a></li> <li><a href="../classes/MovieClip.html">MovieClip</a></li> <li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Rectangle.html">Rectangle</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Text.html">Text</a></li> <li><a href="../classes/Texture.html">Texture</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/WebGLBatch.html">WebGLBatch</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> </ul> <ul id="api-modules" class="apis modules"> <li><a href="../modules/PIXI.html">PIXI</a></li> </ul> </div> </div> </div> </div> </div> <div class="yui3-u-3-4"> <div id="api-options"> Show: <label for="api-show-inherited"> <input type="checkbox" id="api-show-inherited" checked> Inherited </label> <label for="api-show-protected"> <input type="checkbox" id="api-show-protected"> Protected </label> <label for="api-show-private"> <input type="checkbox" id="api-show-private"> Private </label> <label for="api-show-deprecated"> <input type="checkbox" id="api-show-deprecated"> Deprecated </label> </div> <div class="apidocs"> <div id="docs-main"> <div class="content"> <h1 class="file-heading">File: src/pixi/Text.js</h1> <div class="file"> <pre class="code prettyprint linenums"> /** * @author Mat Groves http://matgroves.com/ @Doormat23 */ /** * A Text Object will create a line of text * @class Text * @extends Sprite * @constructor * @param text {String} The copy that you would like the text to display * @param fontStyle {String} the style and size of the font eg "bold 20px Arial" * @param fillStyle {Object} a canvas fillstyle that will be used on the text eg "red", "#00FF00" can also be null * @param strokeStyle {String} a canvas fillstyle that will be used on the text stroke eg "blue", "#FCFF00" can also be null * @param strokeThickness {Number} A number that represents the thicknes of the stroke. default is 0 (no stroke) */ PIXI.Text = function(text, fontStyle, fillStyle, strokeStyle, strokeThickness) { this.canvas = document.createElement("canvas"); this.context = this.canvas.getContext("2d"); //document.body.appendChild(this.canvas); this.setText(text); this.setStyle(fontStyle, fillStyle, strokeStyle, strokeThickness); this.updateText(); PIXI.Sprite.call( this, PIXI.Texture.fromCanvas(this.canvas)); // need to store a canvas that can } // constructor PIXI.Text.constructor = PIXI.Text; PIXI.Text.prototype = Object.create( PIXI.Sprite.prototype ); /** * Set the copy for the text object * @methos setText * @param text {String} The copy that you would like the text to display */ PIXI.Text.prototype.setText = function(text) { this.text = text || " "; this.dirty = true; } /** * Set the style of the text * @method setStyle * @constructor * @param fontStyle {String} the style and size of the font eg "bold 20px Arial" * @param fillStyle {Object} a canvas fillstyle that will be used on the text eg "red", "#00FF00" can also be null * @param strokeStyle {String} a canvas fillstyle that will be used on the text stroke eg "blue", "#FCFF00" can also be null * @param strokeThickness {Number} A number that represents the thicknes of the stroke. default is 0 (no stroke) */ PIXI.Text.prototype.setStyle = function(fontStyle, fillStyle, strokeStyle, strokeThickness) { this.fontStyle = fontStyle || "bold 20pt Arial"; this.fillStyle = fillStyle; this.strokeStyle = strokeStyle; this.strokeThickness = strokeThickness || 0; this.dirty = true; } /** * @private */ PIXI.Text.prototype.updateText = function() { // console.log(this.text); this.context.font = this.fontStyle; this.canvas.width = this.context.measureText(this.text).width + this.strokeThickness//textDimensions.width; this.canvas.height = this.determineFontHeight("font: " + this.fontStyle + ";")+ this.strokeThickness;// textDimensions.height; this.context.fillStyle = this.fillStyle; this.context.font = this.fontStyle; this.context.strokeStyle = this.strokeStyle; this.context.lineWidth = this.strokeThickness; this.context.textBaseline="top"; if(this.strokeStyle && this.strokeThickness)this.context.strokeText(this.text, this.strokeThickness/2, this.strokeThickness/2); if(this.fillStyle)this.context.fillText(this.text, this.strokeThickness/2, this.strokeThickness/2); // console.log("//") } PIXI.Text.prototype.updateTransform = function() { if(this.dirty) { this.updateText(); // update the texture.. this.texture.baseTexture.width = this.canvas.width; this.texture.baseTexture.height = this.canvas.height; this.texture.frame.width = this.canvas.width; this.texture.frame.height = this.canvas.height; PIXI.texturesToUpdate.push(this.texture.baseTexture); this.dirty = false; } PIXI.Sprite.prototype.updateTransform.call( this ); } /* * http://stackoverflow.com/users/34441/ellisbben * great solution to the problem! */ PIXI.Text.prototype.determineFontHeight = function(fontStyle) { // build a little refference dictionary so if the font style has been used return a // cached version... var result = PIXI.Text.heightCache[fontStyle] if(!result) { var body = document.getElementsByTagName("body")[0]; var dummy = document.createElement("div"); var dummyText = document.createTextNode("M"); dummy.appendChild(dummyText); dummy.setAttribute("style", fontStyle); body.appendChild(dummy); result = dummy.offsetHeight; PIXI.Text.heightCache[fontStyle] = result body.removeChild(dummy); } return result; }; PIXI.Text.prototype.destroy = function(destroyTexture) { if(destroyTexture) { this.texture.destroy(); } } PIXI.Text.heightCache = {}; </pre> </div> </div> </div> </div> </div> </div> </div> <script src="../assets/vendor/prettify/prettify-min.js"></script> <script>prettyPrint();</script> <script src="../assets/js/yui-prettify.js"></script> <script src="../assets/../api.js"></script> <script src="../assets/js/api-filter.js"></script> <script src="../assets/js/api-list.js"></script> <script src="../assets/js/api-search.js"></script> <script src="../assets/js/apidocs.js"></script> </body> </html>