<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <title>WebGLSpriteBatch - pixi.js</title> <link rel="stylesheet" href="http://yui.yahooapis.com/3.9.1/build/cssgrids/cssgrids-min.css"> <link rel="stylesheet" href="../assets/vendor/prettify/prettify-min.css"> <link rel="stylesheet" href="../assets/css/main.css" id="site_styles"> <link rel="shortcut icon" type="image/png" href="../assets/favicon.png"> <script src="http://yui.yahooapis.com/combo?3.9.1/build/yui/yui-min.js"></script> </head> <body class="yui3-skin-sam"> <div id="doc"> <div id="hd" class="yui3-g header"> <div class="yui3-u-3-4"> <h1><img src="http://www.goodboydigital.com/pixijs/logo_small.png" title="pixi.js"></h1> </div> <div class="yui3-u-1-4 version"> <em>API Docs for: 2.1.0</em> </div> </div> <div id="bd" class="yui3-g"> <div class="yui3-u-1-4"> <div id="docs-sidebar" class="sidebar apidocs"> <div id="api-list"> <h2 class="off-left">APIs</h2> <div id="api-tabview" class="tabview"> <ul class="tabs"> <li><a 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href="../classes/WebGLStencilManager.html">WebGLStencilManager</a></li> </ul> <ul id="api-modules" class="apis modules"> <li><a href="../modules/PIXI.html">PIXI</a></li> </ul> </div> </div> </div> </div> </div> <div class="yui3-u-3-4"> <div id="api-options"> Show: <label for="api-show-inherited"> <input type="checkbox" id="api-show-inherited" checked> Inherited </label> <label for="api-show-protected"> <input type="checkbox" id="api-show-protected"> Protected </label> <label for="api-show-private"> <input type="checkbox" id="api-show-private"> Private </label> <label for="api-show-deprecated"> <input type="checkbox" id="api-show-deprecated"> Deprecated </label> </div> <div class="apidocs"> <div id="docs-main"> <div class="content"> <h1>WebGLSpriteBatch Class</h1> <div class="box meta"> <div class="foundat"> Defined in: <a href="../files/src_pixi_renderers_webgl_utils_WebGLSpriteBatch.js.html#l11"><code>src/pixi/renderers/webgl/utils/WebGLSpriteBatch.js:11</code></a> </div> Module: <a href="../modules/PIXI.html">PIXI</a> </div> <div class="box intro"> </div> <div class="constructor"> <h2>Constructor</h2> <div id="method_WebGLSpriteBatch" class="method item private"> <h3 class="name"><code>WebGLSpriteBatch</code></h3> <span class="paren">()</span> <span class="flag private">private</span> <div class="meta"> <p> Defined in <a href="../files/src_pixi_renderers_webgl_utils_WebGLSpriteBatch.js.html#l11"><code>src/pixi/renderers/webgl/utils/WebGLSpriteBatch.js:11</code></a> </p> </div> <div class="description"> </div> </div> </div> <div id="classdocs" class="tabview"> <ul class="api-class-tabs"> <li class="api-class-tab index"><a href="#index">Index</a></li> <li class="api-class-tab methods"><a href="#methods">Methods</a></li> <li class="api-class-tab properties"><a href="#properties">Properties</a></li> </ul> <div> <div id="index" class="api-class-tabpanel index"> <h2 class="off-left">Item Index</h2> <div class="index-section methods"> <h3>Methods</h3> <ul class="index-list methods"> <li class="index-item method private"> <a href="#method__CompileShader">_CompileShader</a> <span class="flag static">static</span> </li> <li class="index-item method"> <a href="#method_begin">begin</a> </li> <li class="index-item method"> <a href="#method_CompileFragmentShader">CompileFragmentShader</a> <span class="flag static">static</span> </li> <li class="index-item method"> <a href="#method_compileProgram">compileProgram</a> <span class="flag static">static</span> </li> <li class="index-item method"> <a href="#method_CompileVertexShader">CompileVertexShader</a> <span class="flag static">static</span> </li> <li class="index-item method"> <a href="#method_destroy">destroy</a> </li> <li class="index-item method"> <a href="#method_end">end</a> </li> <li class="index-item method"> <a href="#method_flush">flush</a> </li> <li class="index-item method private"> <a href="#method_initDefaultShaders">initDefaultShaders</a> <span class="flag static">static</span> </li> <li class="index-item method"> <a href="#method_render">render</a> </li> <li class="index-item method"> <a href="#method_renderBatch">renderBatch</a> </li> <li class="index-item method"> <a href="#method_renderTilingSprite">renderTilingSprite</a> </li> <li class="index-item method"> <a href="#method_setContext">setContext</a> </li> <li class="index-item method"> <a href="#method_start">start</a> </li> <li class="index-item method"> <a href="#method_stop">stop</a> </li> </ul> </div> <div class="index-section properties"> <h3>Properties</h3> <ul class="index-list properties"> <li class="index-item property"> <a href="#property_blendModes">blendModes</a> </li> <li class="index-item property"> <a href="#property_currentBaseTexture">currentBaseTexture</a> </li> <li class="index-item property"> <a href="#property_currentBatchSize">currentBatchSize</a> </li> <li class="index-item property"> <a href="#property_defaultShader">defaultShader</a> </li> <li class="index-item property"> <a href="#property_dirty">dirty</a> </li> <li class="index-item property"> <a href="#property_drawing">drawing</a> </li> <li class="index-item property"> <a href="#property_indices">indices</a> </li> <li class="index-item property"> <a href="#property_lastIndexCount">lastIndexCount</a> </li> <li class="index-item property"> <a href="#property_shaders">shaders</a> </li> <li class="index-item property"> <a href="#property_size">size</a> </li> <li class="index-item property"> <a href="#property_sprites">sprites</a> </li> <li class="index-item property"> <a href="#property_textures">textures</a> </li> <li class="index-item property"> <a href="#property_vertices">vertices</a> </li> <li class="index-item property"> <a href="#property_vertSize">vertSize</a> </li> </ul> </div> </div> <div id="methods" class="api-class-tabpanel"> <h2 class="off-left">Methods</h2> <div id="method__CompileShader" class="method item private"> <h3 class="name"><code>_CompileShader</code></h3> <div class="args"> <span class="paren">(</span><ul class="args-list inline commas"> <li class="arg"> <code>gl</code> </li> <li class="arg"> <code>shaderSrc</code> </li> <li class="arg"> <code>shaderType</code> </li> </ul><span class="paren">)</span> </div> <span class="returns-inline"> <span class="type">Any</span> </span> <span class="flag private">private</span> <span class="flag static">static</span> <div class="meta"> <p> Defined in <a href="../files/src_pixi_renderers_webgl_utils_WebGLShaderUtils.js.html#l38"><code>src/pixi/renderers/webgl/utils/WebGLShaderUtils.js:38</code></a> </p> </div> <div class="description"> </div> <div class="params"> <h4>Parameters:</h4> <ul class="params-list"> <li class="param"> <code class="param-name">gl</code> <span class="type">WebGLContext</span> <div class="param-description"> <p>the current WebGL drawing context</p> </div> </li> <li class="param"> <code class="param-name">shaderSrc</code> <span class="type">Array</span> <div class="param-description"> </div> </li> <li class="param"> <code class="param-name">shaderType</code> <span class="type">Number</span> <div class="param-description"> </div> </li> </ul> </div> <div class="returns"> <h4>Returns:</h4> <div class="returns-description"> <span class="type">Any</span>: </div> </div> </div> <div id="method_begin" class="method item"> <h3 class="name"><code>begin</code></h3> <div class="args"> <span class="paren">(</span><ul class="args-list inline commas"> <li class="arg"> <code>renderSession</code> </li> </ul><span class="paren">)</span> </div> <div class="meta"> <p> Defined in <a href="../files/src_pixi_renderers_webgl_utils_WebGLSpriteBatch.js.html#l164"><code>src/pixi/renderers/webgl/utils/WebGLSpriteBatch.js:164</code></a> </p> </div> <div class="description"> </div> <div class="params"> <h4>Parameters:</h4> <ul class="params-list"> <li class="param"> <code class="param-name">renderSession</code> <span class="type">Object</span> <div class="param-description"> <p>The RenderSession object</p> </div> </li> </ul> </div> </div> <div id="method_CompileFragmentShader" class="method item"> <h3 class="name"><code>CompileFragmentShader</code></h3> <div class="args"> <span class="paren">(</span><ul class="args-list inline commas"> <li class="arg"> <code>gl</code> </li> <li class="arg"> <code>shaderSrc</code> </li> </ul><span class="paren">)</span> </div> <span class="returns-inline"> <span class="type">Any</span> </span> <span class="flag static">static</span> <div class="meta"> <p> Defined in <a href="../files/src_pixi_renderers_webgl_utils_WebGLShaderUtils.js.html#l26"><code>src/pixi/renderers/webgl/utils/WebGLShaderUtils.js:26</code></a> </p> </div> <div class="description"> </div> <div class="params"> <h4>Parameters:</h4> <ul class="params-list"> <li class="param"> <code class="param-name">gl</code> <span class="type">WebGLContext</span> <div class="param-description"> <p>the current WebGL drawing context</p> </div> </li> <li class="param"> <code class="param-name">shaderSrc</code> <span class="type">Array</span> <div class="param-description"> </div> </li> </ul> </div> <div class="returns"> <h4>Returns:</h4> <div class="returns-description"> <span class="type">Any</span>: </div> </div> </div> <div id="method_compileProgram" class="method item"> <h3 class="name"><code>compileProgram</code></h3> <div class="args"> <span class="paren">(</span><ul class="args-list inline commas"> <li class="arg"> <code>gl</code> </li> <li class="arg"> <code>vertexSrc</code> </li> <li class="arg"> <code>fragmentSrc</code> </li> </ul><span class="paren">)</span> </div> <span class="returns-inline"> <span class="type">Any</span> </span> <span class="flag static">static</span> <div class="meta"> <p> Defined in <a href="../files/src_pixi_renderers_webgl_utils_WebGLShaderUtils.js.html#l63"><code>src/pixi/renderers/webgl/utils/WebGLShaderUtils.js:63</code></a> </p> </div> <div class="description"> </div> <div class="params"> <h4>Parameters:</h4> <ul class="params-list"> <li class="param"> <code class="param-name">gl</code> <span class="type">WebGLContext</span> <div class="param-description"> <p>the current WebGL drawing context</p> </div> </li> <li class="param"> <code class="param-name">vertexSrc</code> <span class="type">Array</span> <div class="param-description"> </div> </li> <li class="param"> <code class="param-name">fragmentSrc</code> <span class="type">Array</span> <div class="param-description"> </div> </li> </ul> </div> <div class="returns"> <h4>Returns:</h4> <div class="returns-description"> <span class="type">Any</span>: </div> </div> </div> <div id="method_CompileVertexShader" class="method item"> <h3 class="name"><code>CompileVertexShader</code></h3> <div class="args"> <span class="paren">(</span><ul class="args-list inline commas"> <li class="arg"> <code>gl</code> </li> <li class="arg"> <code>shaderSrc</code> </li> </ul><span class="paren">)</span> </div> <span class="returns-inline"> <span class="type">Any</span> </span> <span class="flag static">static</span> <div class="meta"> <p> Defined in <a href="../files/src_pixi_renderers_webgl_utils_WebGLShaderUtils.js.html#l14"><code>src/pixi/renderers/webgl/utils/WebGLShaderUtils.js:14</code></a> </p> </div> <div class="description"> </div> <div class="params"> <h4>Parameters:</h4> <ul class="params-list"> <li class="param"> <code class="param-name">gl</code> <span class="type">WebGLContext</span> <div class="param-description"> <p>the current WebGL drawing context</p> </div> </li> <li class="param"> <code class="param-name">shaderSrc</code> <span class="type">Array</span> <div class="param-description"> </div> </li> </ul> </div> <div class="returns"> <h4>Returns:</h4> <div class="returns-description"> <span class="type">Any</span>: </div> </div> </div> <div id="method_destroy" class="method item"> <h3 class="name"><code>destroy</code></h3> <span class="paren">()</span> <div class="meta"> <p> Defined in <a href="../files/src_pixi_renderers_webgl_utils_WebGLSpriteBatch.js.html#l589"><code>src/pixi/renderers/webgl/utils/WebGLSpriteBatch.js:589</code></a> </p> </div> <div class="description"> <p>Destroys the SpriteBatch.</p> </div> </div> <div id="method_end" class="method item"> <h3 class="name"><code>end</code></h3> <span class="paren">()</span> <div class="meta"> <p> Defined in <a href="../files/src_pixi_renderers_webgl_utils_WebGLSpriteBatch.js.html#l176"><code>src/pixi/renderers/webgl/utils/WebGLSpriteBatch.js:176</code></a> </p> </div> <div class="description"> </div> </div> <div id="method_flush" class="method item"> <h3 class="name"><code>flush</code></h3> <span class="paren">()</span> <div class="meta"> <p> Defined in <a href="../files/src_pixi_renderers_webgl_utils_WebGLSpriteBatch.js.html#l418"><code>src/pixi/renderers/webgl/utils/WebGLSpriteBatch.js:418</code></a> </p> </div> <div class="description"> <p>Renders the content and empties the current batch.</p> </div> </div> <div id="method_initDefaultShaders" class="method item private"> <h3 class="name"><code>initDefaultShaders</code></h3> <span class="paren">()</span> <span class="flag private">private</span> <span class="flag static">static</span> <div class="meta"> <p> Defined in <a href="../files/src_pixi_renderers_webgl_utils_WebGLShaderUtils.js.html#l5"><code>src/pixi/renderers/webgl/utils/WebGLShaderUtils.js:5</code></a> </p> </div> <div class="description"> </div> </div> <div id="method_render" class="method item"> <h3 class="name"><code>render</code></h3> <div class="args"> <span class="paren">(</span><ul class="args-list inline commas"> <li class="arg"> <code>sprite</code> </li> </ul><span class="paren">)</span> </div> <div class="meta"> <p> Defined in <a href="../files/src_pixi_renderers_webgl_utils_WebGLSpriteBatch.js.html#l184"><code>src/pixi/renderers/webgl/utils/WebGLSpriteBatch.js:184</code></a> </p> </div> <div class="description"> </div> <div class="params"> <h4>Parameters:</h4> <ul class="params-list"> <li class="param"> <code class="param-name">sprite</code> <span class="type"><a href="../classes/Sprite.html" class="crosslink">Sprite</a></span> <div class="param-description"> <p>the sprite to render when using this spritebatch</p> </div> </li> </ul> </div> </div> <div id="method_renderBatch" class="method item"> <h3 class="name"><code>renderBatch</code></h3> <div class="args"> <span class="paren">(</span><ul class="args-list inline commas"> <li class="arg"> <code>texture</code> </li> <li class="arg"> <code>size</code> </li> <li class="arg"> <code>startIndex</code> </li> </ul><span class="paren">)</span> </div> <div class="meta"> <p> Defined in <a href="../files/src_pixi_renderers_webgl_utils_WebGLSpriteBatch.js.html#l542"><code>src/pixi/renderers/webgl/utils/WebGLSpriteBatch.js:542</code></a> </p> </div> <div class="description"> </div> <div class="params"> <h4>Parameters:</h4> <ul class="params-list"> <li class="param"> <code class="param-name">texture</code> <span class="type"><a href="../classes/Texture.html" class="crosslink">Texture</a></span> <div class="param-description"> </div> </li> <li class="param"> <code class="param-name">size</code> <span class="type">Number</span> <div class="param-description"> </div> </li> <li class="param"> <code class="param-name">startIndex</code> <span class="type">Number</span> <div class="param-description"> </div> </li> </ul> </div> </div> <div id="method_renderTilingSprite" class="method item"> <h3 class="name"><code>renderTilingSprite</code></h3> <div class="args"> <span class="paren">(</span><ul class="args-list inline commas"> <li class="arg"> <code>sprite</code> </li> </ul><span class="paren">)</span> </div> <div class="meta"> <p> Defined in <a href="../files/src_pixi_renderers_webgl_utils_WebGLSpriteBatch.js.html#l297"><code>src/pixi/renderers/webgl/utils/WebGLSpriteBatch.js:297</code></a> </p> </div> <div class="description"> <p>Renders a TilingSprite using the spriteBatch.</p> </div> <div class="params"> <h4>Parameters:</h4> <ul class="params-list"> <li class="param"> <code class="param-name">sprite</code> <span class="type"><a href="../classes/TilingSprite.html" class="crosslink">TilingSprite</a></span> <div class="param-description"> <p>the tilingSprite to render</p> </div> </li> </ul> </div> </div> <div id="method_setContext" class="method item"> <h3 class="name"><code>setContext</code></h3> <div class="args"> <span class="paren">(</span><ul class="args-list inline commas"> <li class="arg"> <code>gl</code> </li> </ul><span class="paren">)</span> </div> <div class="meta"> <p> Defined in <a href="../files/src_pixi_renderers_webgl_utils_WebGLSpriteBatch.js.html#l132"><code>src/pixi/renderers/webgl/utils/WebGLSpriteBatch.js:132</code></a> </p> </div> <div class="description"> </div> <div class="params"> <h4>Parameters:</h4> <ul class="params-list"> <li class="param"> <code class="param-name">gl</code> <span class="type">WebGLContext</span> <div class="param-description"> <p>the current WebGL drawing context</p> </div> </li> </ul> </div> </div> <div id="method_start" class="method item"> <h3 class="name"><code>start</code></h3> <span class="paren">()</span> <div class="meta"> <p> Defined in <a href="../files/src_pixi_renderers_webgl_utils_WebGLSpriteBatch.js.html#l581"><code>src/pixi/renderers/webgl/utils/WebGLSpriteBatch.js:581</code></a> </p> </div> <div class="description"> </div> </div> <div id="method_stop" class="method item"> <h3 class="name"><code>stop</code></h3> <span class="paren">()</span> <div class="meta"> <p> Defined in <a href="../files/src_pixi_renderers_webgl_utils_WebGLSpriteBatch.js.html#l572"><code>src/pixi/renderers/webgl/utils/WebGLSpriteBatch.js:572</code></a> </p> </div> <div class="description"> </div> </div> </div> <div id="properties" class="api-class-tabpanel"> <h2 class="off-left">Properties</h2> <div id="property_blendModes" class="property item"> <h3 class="name"><code>blendModes</code></h3> <span class="type">Array</span> <div class="meta"> <p> Defined in <a href="../files/src_pixi_renderers_webgl_utils_WebGLSpriteBatch.js.html#l99"><code>src/pixi/renderers/webgl/utils/WebGLSpriteBatch.js:99</code></a> </p> </div> <div class="description"> </div> </div> <div id="property_currentBaseTexture" class="property item"> <h3 class="name"><code>currentBaseTexture</code></h3> <span class="type"><a href="../classes/BaseTexture.html" class="crosslink">BaseTexture</a></span> <div class="meta"> <p> Defined in <a href="../files/src_pixi_renderers_webgl_utils_WebGLSpriteBatch.js.html#l81"><code>src/pixi/renderers/webgl/utils/WebGLSpriteBatch.js:81</code></a> </p> </div> <div class="description"> </div> </div> <div id="property_currentBatchSize" class="property item"> <h3 class="name"><code>currentBatchSize</code></h3> <span class="type">Number</span> <div class="meta"> <p> Defined in <a href="../files/src_pixi_renderers_webgl_utils_WebGLSpriteBatch.js.html#l75"><code>src/pixi/renderers/webgl/utils/WebGLSpriteBatch.js:75</code></a> </p> </div> <div class="description"> </div> </div> <div id="property_defaultShader" class="property item"> <h3 class="name"><code>defaultShader</code></h3> <span class="type"><a href="../classes/AbstractFilter.html" class="crosslink">AbstractFilter</a></span> <div class="meta"> <p> Defined in <a href="../files/src_pixi_renderers_webgl_utils_WebGLSpriteBatch.js.html#l117"><code>src/pixi/renderers/webgl/utils/WebGLSpriteBatch.js:117</code></a> </p> </div> <div class="description"> </div> </div> <div id="property_dirty" class="property item"> <h3 class="name"><code>dirty</code></h3> <span class="type">Boolean</span> <div class="meta"> <p> Defined in <a href="../files/src_pixi_renderers_webgl_utils_WebGLSpriteBatch.js.html#l87"><code>src/pixi/renderers/webgl/utils/WebGLSpriteBatch.js:87</code></a> </p> </div> <div class="description"> </div> </div> <div id="property_drawing" class="property item"> <h3 class="name"><code>drawing</code></h3> <span class="type">Boolean</span> <div class="meta"> <p> Defined in <a href="../files/src_pixi_renderers_webgl_utils_WebGLSpriteBatch.js.html#l69"><code>src/pixi/renderers/webgl/utils/WebGLSpriteBatch.js:69</code></a> </p> </div> <div class="description"> </div> </div> <div id="property_indices" class="property item"> <h3 class="name"><code>indices</code></h3> <span class="type">Uint16Array</span> <div class="meta"> <p> Defined in <a href="../files/src_pixi_renderers_webgl_utils_WebGLSpriteBatch.js.html#l45"><code>src/pixi/renderers/webgl/utils/WebGLSpriteBatch.js:45</code></a> </p> </div> <div class="description"> <p>Holds the indices</p> </div> </div> <div id="property_lastIndexCount" class="property item"> <h3 class="name"><code>lastIndexCount</code></h3> <span class="type">Number</span> <div class="meta"> <p> Defined in <a href="../files/src_pixi_renderers_webgl_utils_WebGLSpriteBatch.js.html#l53"><code>src/pixi/renderers/webgl/utils/WebGLSpriteBatch.js:53</code></a> </p> </div> <div class="description"> </div> </div> <div id="property_shaders" class="property item"> <h3 class="name"><code>shaders</code></h3> <span class="type">Array</span> <div class="meta"> <p> Defined in <a href="../files/src_pixi_renderers_webgl_utils_WebGLSpriteBatch.js.html#l105"><code>src/pixi/renderers/webgl/utils/WebGLSpriteBatch.js:105</code></a> </p> </div> <div class="description"> </div> </div> <div id="property_size" class="property item"> <h3 class="name"><code>size</code></h3> <span class="type">Number</span> <div class="meta"> <p> Defined in <a href="../files/src_pixi_renderers_webgl_utils_WebGLSpriteBatch.js.html#l25"><code>src/pixi/renderers/webgl/utils/WebGLSpriteBatch.js:25</code></a> </p> </div> <div class="description"> <p>The number of images in the SpriteBatch before it flushes</p> </div> </div> <div id="property_sprites" class="property item"> <h3 class="name"><code>sprites</code></h3> <span class="type">Array</span> <div class="meta"> <p> Defined in <a href="../files/src_pixi_renderers_webgl_utils_WebGLSpriteBatch.js.html#l111"><code>src/pixi/renderers/webgl/utils/WebGLSpriteBatch.js:111</code></a> </p> </div> <div class="description"> </div> </div> <div id="property_textures" class="property item"> <h3 class="name"><code>textures</code></h3> <span class="type">Array</span> <div class="meta"> <p> Defined in <a href="../files/src_pixi_renderers_webgl_utils_WebGLSpriteBatch.js.html#l93"><code>src/pixi/renderers/webgl/utils/WebGLSpriteBatch.js:93</code></a> </p> </div> <div class="description"> </div> </div> <div id="property_vertices" class="property item"> <h3 class="name"><code>vertices</code></h3> <span class="type">Float32Array</span> <div class="meta"> <p> Defined in <a href="../files/src_pixi_renderers_webgl_utils_WebGLSpriteBatch.js.html#l37"><code>src/pixi/renderers/webgl/utils/WebGLSpriteBatch.js:37</code></a> </p> </div> <div class="description"> <p>Holds the vertices</p> </div> </div> <div id="property_vertSize" class="property item"> <h3 class="name"><code>vertSize</code></h3> <span class="type">Number</span> <div class="meta"> <p> Defined in <a href="../files/src_pixi_renderers_webgl_utils_WebGLSpriteBatch.js.html#l19"><code>src/pixi/renderers/webgl/utils/WebGLSpriteBatch.js:19</code></a> </p> </div> <div class="description"> </div> </div> </div> </div> </div> </div> </div> </div> </div> </div> </div> <script src="../assets/vendor/prettify/prettify-min.js"></script> <script>prettyPrint();</script> <script src="../assets/js/yui-prettify.js"></script> <script src="../assets/../api.js"></script> <script src="../assets/js/api-filter.js"></script> <script src="../assets/js/api-list.js"></script> <script src="../assets/js/api-search.js"></script> 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