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pixi.js / src / mesh / webgl / mesh.frag
@Chad Engler Chad Engler on 18 Oct 2016 201 bytes 4.1.0
varying vec2 vTextureCoord;
uniform float alpha;
uniform vec3 tint;

uniform sampler2D uSampler;

void main(void)
{
    gl_FragColor = texture2D(uSampler, vTextureCoord) * vec4(tint * alpha, alpha);
}