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pixi.js / src / filters / displacement / displacement.frag
@Chad Engler Chad Engler on 26 Feb 2015 434 bytes move displacement filter to shader files
precision lowp float;

varying vec2 vMapCoord;
varying vec2 vTextureCoord;
varying vec4 vColor;

uniform vec2 scale;

uniform sampler2D uSampler;
uniform sampler2D mapSampler;

void main(void)
{
   vec4 original =  texture2D(uSampler, vTextureCoord);
   vec4 map =  texture2D(mapSampler, vMapCoord);

   map -= 0.5;
   map.xy *= scale;

   gl_FragColor = texture2D(uSampler, vec2(vTextureCoord.x + map.x, vTextureCoord.y + map.y));
}