precision highp float; attribute vec2 aVertexPosition; attribute vec2 aTextureCoord; attribute vec4 aColor; attribute float aTextureId; uniform mat3 projectionMatrix; varying vec2 vTextureCoord; varying vec4 vColor; varying float vTextureId; void main(void){ gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0); vTextureCoord = aTextureCoord; vTextureId = aTextureId; vColor = aColor; }