Newer
Older
pixi.js / filters / alpha / src / alpha.frag
@Matt Karl Matt Karl on 31 Oct 2017 163 bytes Next Restructure for v5 (#4387)
varying vec2 vTextureCoord;

uniform sampler2D uSampler;
uniform float uAlpha;

void main(void)
{
   gl_FragColor = texture2D(uSampler, vTextureCoord) * uAlpha;
}