Newer
Older
pixi.js / docs / files / src_pixi_utils_Detector.js.html
@mathew groves mathew groves on 11 Oct 2014 13 KB republished docs
<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="utf-8">
    <title>src/pixi/utils/Detector.js - pixi.js</title>
    <link rel="stylesheet" href="http://yui.yahooapis.com/3.9.1/build/cssgrids/cssgrids-min.css">
    <link rel="stylesheet" href="../assets/vendor/prettify/prettify-min.css">
    <link rel="stylesheet" href="../assets/css/main.css" id="site_styles">
    <link rel="shortcut icon" type="image/png" href="../assets/favicon.png">
    <script src="http://yui.yahooapis.com/combo?3.9.1/build/yui/yui-min.js"></script>
</head>
<body class="yui3-skin-sam">

<div id="doc">
    <div id="hd" class="yui3-g header">
        <div class="yui3-u-3-4">
            
                <h1><img src="http://www.goodboydigital.com/pixijs/logo_small.png" title="pixi.js"></h1>
            
        </div>
        <div class="yui3-u-1-4 version">
            <em>API Docs for: 2.0.0</em>
        </div>
    </div>
    <div id="bd" class="yui3-g">

        <div class="yui3-u-1-4">
            <div id="docs-sidebar" class="sidebar apidocs">
                <div id="api-list">
    <h2 class="off-left">APIs</h2>
    <div id="api-tabview" class="tabview">
        <ul class="tabs">
            <li><a href="#api-classes">Classes</a></li>
            <li><a href="#api-modules">Modules</a></li>
        </ul>

        <div id="api-tabview-filter">
            <input type="search" id="api-filter" placeholder="Type to filter APIs">
        </div>

        <div id="api-tabview-panel">
            <ul id="api-classes" class="apis classes">
            
                <li><a href="../classes/AbstractFilter.html">AbstractFilter</a></li>
            
                <li><a href="../classes/AjaxRequest.html">AjaxRequest</a></li>
            
                <li><a href="../classes/AlphaMaskFilter.html">AlphaMaskFilter</a></li>
            
                <li><a href="../classes/AssetLoader.html">AssetLoader</a></li>
            
                <li><a href="../classes/AtlasLoader.html">AtlasLoader</a></li>
            
                <li><a href="../classes/autoDetectRenderer.html">autoDetectRenderer</a></li>
            
                <li><a href="../classes/BaseTexture.html">BaseTexture</a></li>
            
                <li><a href="../classes/BitmapFontLoader.html">BitmapFontLoader</a></li>
            
                <li><a href="../classes/BitmapText.html">BitmapText</a></li>
            
                <li><a href="../classes/BlurFilter.html">BlurFilter</a></li>
            
                <li><a href="../classes/CanvasGraphics.html">CanvasGraphics</a></li>
            
                <li><a href="../classes/CanvasMaskManager.html">CanvasMaskManager</a></li>
            
                <li><a href="../classes/CanvasRenderer.html">CanvasRenderer</a></li>
            
                <li><a href="../classes/CanvasTinter.html">CanvasTinter</a></li>
            
                <li><a href="../classes/Circle.html">Circle</a></li>
            
                <li><a href="../classes/ColorMatrixFilter.html">ColorMatrixFilter</a></li>
            
                <li><a href="../classes/ColorStepFilter.html">ColorStepFilter</a></li>
            
                <li><a href="../classes/ComplexPrimitiveShader.html">ComplexPrimitiveShader</a></li>
            
                <li><a href="../classes/DisplacementFilter.html">DisplacementFilter</a></li>
            
                <li><a href="../classes/DisplayObject.html">DisplayObject</a></li>
            
                <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li>
            
                <li><a href="../classes/DotScreenFilter.html">DotScreenFilter</a></li>
            
                <li><a href="../classes/Ellipse.html">Ellipse</a></li>
            
                <li><a href="../classes/Event.html">Event</a></li>
            
                <li><a href="../classes/EventTarget.html">EventTarget</a></li>
            
                <li><a href="../classes/FilterTexture.html">FilterTexture</a></li>
            
                <li><a href="../classes/getRecommendedRenderer.html">getRecommendedRenderer</a></li>
            
                <li><a href="../classes/Graphics.html">Graphics</a></li>
            
                <li><a href="../classes/GrayFilter.html">GrayFilter</a></li>
            
                <li><a href="../classes/ImageLoader.html">ImageLoader</a></li>
            
                <li><a href="../classes/InteractionData.html">InteractionData</a></li>
            
                <li><a href="../classes/InteractionManager.html">InteractionManager</a></li>
            
                <li><a href="../classes/InvertFilter.html">InvertFilter</a></li>
            
                <li><a href="../classes/JsonLoader.html">JsonLoader</a></li>
            
                <li><a href="../classes/Matrix.html">Matrix</a></li>
            
                <li><a href="../classes/MovieClip.html">MovieClip</a></li>
            
                <li><a href="../classes/NormalMapFilter.html">NormalMapFilter</a></li>
            
                <li><a href="../classes/PixelateFilter.html">PixelateFilter</a></li>
            
                <li><a href="../classes/PixiFastShader.html">PixiFastShader</a></li>
            
                <li><a href="../classes/PixiShader.html">PixiShader</a></li>
            
                <li><a href="../classes/Point.html">Point</a></li>
            
                <li><a href="../classes/Polygon.html">Polygon</a></li>
            
                <li><a href="../classes/PolyK.html">PolyK</a></li>
            
                <li><a href="../classes/PrimitiveShader.html">PrimitiveShader</a></li>
            
                <li><a href="../classes/Rectangle.html">Rectangle</a></li>
            
                <li><a href="../classes/RenderTexture.html">RenderTexture</a></li>
            
                <li><a href="../classes/Rope.html">Rope</a></li>
            
                <li><a href="../classes/SepiaFilter.html">SepiaFilter</a></li>
            
                <li><a href="../classes/Spine.html">Spine</a></li>
            
                <li><a href="../classes/Sprite.html">Sprite</a></li>
            
                <li><a href="../classes/SpriteBatch.html">SpriteBatch</a></li>
            
                <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li>
            
                <li><a href="../classes/Stage.html">Stage</a></li>
            
                <li><a href="../classes/Strip.html">Strip</a></li>
            
                <li><a href="../classes/Text.html">Text</a></li>
            
                <li><a href="../classes/Texture.html">Texture</a></li>
            
                <li><a href="../classes/TilingSprite.html">TilingSprite</a></li>
            
                <li><a href="../classes/TiltShiftFilter.html">TiltShiftFilter</a></li>
            
                <li><a href="../classes/TwistFilter.html">TwistFilter</a></li>
            
                <li><a href="../classes/WebGLFilterManager.html">WebGLFilterManager</a></li>
            
                <li><a href="../classes/WebGLGraphics.html">WebGLGraphics</a></li>
            
                <li><a href="../classes/WebGLMaskManager.html">WebGLMaskManager</a></li>
            
                <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li>
            
                <li><a href="../classes/WebGLShaderManager.html">WebGLShaderManager</a></li>
            
                <li><a href="../classes/WebGLSpriteBatch.html">WebGLSpriteBatch</a></li>
            
                <li><a href="../classes/WebGLStencilManager.html">WebGLStencilManager</a></li>
            
            </ul>

            <ul id="api-modules" class="apis modules">
            
                <li><a href="../modules/PIXI.html">PIXI</a></li>
            
            </ul>
        </div>
    </div>
</div>

            </div>
        </div>
        <div class="yui3-u-3-4">
                <div id="api-options">
        Show:
        <label for="api-show-inherited">
            <input type="checkbox" id="api-show-inherited" checked>
            Inherited
        </label>

        <label for="api-show-protected">
            <input type="checkbox" id="api-show-protected">
            Protected
        </label>

        <label for="api-show-private">
            <input type="checkbox" id="api-show-private">
            Private
        </label>
        <label for="api-show-deprecated">
            <input type="checkbox" id="api-show-deprecated">
            Deprecated
        </label>

    </div>


            <div class="apidocs">
                <div id="docs-main">
                    <div class="content">
                        <h1 class="file-heading">File: src/pixi/utils/Detector.js</h1>

<div class="file">
    <pre class="code prettyprint linenums">
/**
 * @author Mat Groves http://matgroves.com/ @Doormat23
 */

/**
 * This helper function will automatically detect which renderer you should be using.
 * WebGL is the preferred renderer as it is a lot faster. If webGL is not supported by
 * the browser then this function will return a canvas renderer
 * @class autoDetectRenderer
 * @static
 * @param width=800 {Number} the width of the renderers view
 * @param height=600 {Number} the height of the renderers view
 * 
 * @param [options] {Object} The optional renderer parameters
 * @param [options.view] {HTMLCanvasElement} the canvas to use as a view, optional
 * @param [options.transparent=false] {Boolean} If the render view is transparent, default false
 * @param [options.antialias=false] {Boolean} sets antialias (only applicable in chrome at the moment)
 * @param [options.preserveDrawingBuffer=false] {Boolean} enables drawing buffer preservation, enable this if you need to call toDataUrl on the webgl context
 * @param [options.resolution=1] {Number} the resolution of the renderer retina would be 2
 * 
 */
PIXI.autoDetectRenderer = function(width, height, options)
{
    if(!width)width = 800;
    if(!height)height = 600;

    // BORROWED from Mr Doob (mrdoob.com)
    var webgl = ( function () { try {
                                    var canvas = document.createElement( &#x27;canvas&#x27; );
                                    return !! window.WebGLRenderingContext &amp;&amp; ( canvas.getContext( &#x27;webgl&#x27; ) || canvas.getContext( &#x27;experimental-webgl&#x27; ) );
                                } catch( e ) {
                                    return false;
                                }
                            } )();

    if( webgl )
    {
        return new PIXI.WebGLRenderer(width, height, options);
    }

    return  new PIXI.CanvasRenderer(width, height, options);
};

/**
 * This helper function will automatically detect which renderer you should be using.
 * This function is very similar to the autoDetectRenderer function except that is will return a canvas renderer for android.
 * Even thought both android chrome suports webGL the canvas implementation perform better at the time of writing. 
 * This function will likely change and update as webGL performance imporoves on thease devices.
 * @class getRecommendedRenderer
 * @static
 * @param width=800 {Number} the width of the renderers view
 * @param height=600 {Number} the height of the renderers view
 * 
 * @param [options] {Object} The optional renderer parameters
 * @param [options.view] {HTMLCanvasElement} the canvas to use as a view, optional
 * @param [options.transparent=false] {Boolean} If the render view is transparent, default false
 * @param [options.antialias=false] {Boolean} sets antialias (only applicable in chrome at the moment)
 * @param [options.preserveDrawingBuffer=false] {Boolean} enables drawing buffer preservation, enable this if you need to call toDataUrl on the webgl context
 * @param [options.resolution=1] {Number} the resolution of the renderer retina would be 2
 * 
 */
PIXI.autoDetectRecommendedRenderer = function(width, height, options)
{
    if(!width)width = 800;
    if(!height)height = 600;

    // BORROWED from Mr Doob (mrdoob.com)
    var webgl = ( function () { try {
                                    var canvas = document.createElement( &#x27;canvas&#x27; );
                                    return !! window.WebGLRenderingContext &amp;&amp; ( canvas.getContext( &#x27;webgl&#x27; ) || canvas.getContext( &#x27;experimental-webgl&#x27; ) );
                                } catch( e ) {
                                    return false;
                                }
                            } )();

    var isAndroid = /Android/i.test(navigator.userAgent);

    if( webgl &amp;&amp; !isAndroid)
    {
        return new PIXI.WebGLRenderer(width, height, options);
    }

    return  new PIXI.CanvasRenderer(width, height, options);
};

    </pre>
</div>

                    </div>
                </div>
            </div>
        </div>
    </div>
</div>
<script src="../assets/vendor/prettify/prettify-min.js"></script>
<script>prettyPrint();</script>
<script src="../assets/js/yui-prettify.js"></script>
<script src="../assets/../api.js"></script>
<script src="../assets/js/api-filter.js"></script>
<script src="../assets/js/api-list.js"></script>
<script src="../assets/js/api-search.js"></script>
<script src="../assets/js/apidocs.js"></script>
</body>
</html>