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</label> <label for="api-show-protected"> <input type="checkbox" id="api-show-protected"> Protected </label> <label for="api-show-private"> <input type="checkbox" id="api-show-private"> Private </label> <label for="api-show-deprecated"> <input type="checkbox" id="api-show-deprecated"> Deprecated </label> </div> <div class="apidocs"> <div id="docs-main"> <div class="content"> <h1 class="file-heading">File: src/pixi/renderers/canvas/CanvasGraphics.js</h1> <div class="file"> <pre class="code prettyprint linenums"> /** * @author Mat Groves http://matgroves.com/ @Doormat23 */ /** * A set of functions used by the canvas renderer to draw the primitive graphics data * * @class CanvasGraphics */ PIXI.CanvasGraphics = function() { }; /* * Renders the graphics object * * @static * @private * @method renderGraphics * @param graphics {Graphics} the actual graphics object to render * @param context {CanvasRenderingContext2D} the 2d drawing method of the canvas */ PIXI.CanvasGraphics.renderGraphics = function(graphics, context) { var worldAlpha = graphics.worldAlpha; var color = ''; for (var i = 0; i < graphics.graphicsData.length; i++) { var data = graphics.graphicsData[i]; var shape = data.shape; context.strokeStyle = color = '#' + ('00000' + ( data.lineColor | 0).toString(16)).substr(-6); context.lineWidth = data.lineWidth; if(data.type === PIXI.Graphics.POLY) { context.beginPath(); var points = shape.points; context.moveTo(points[0], points[1]); for (var j=1; j < points.length/2; j++) { context.lineTo(points[j * 2], points[j * 2 + 1]); } if(shape.closed) { context.lineTo(points[0], points[1]); } // if the first and last point are the same close the path - much neater :) if(points[0] === points[points.length-2] && points[1] === points[points.length-1]) { context.closePath(); } if(data.fill) { context.globalAlpha = data.fillAlpha * worldAlpha; context.fillStyle = color = '#' + ('00000' + ( data.fillColor | 0).toString(16)).substr(-6); context.fill(); } if(data.lineWidth) { context.globalAlpha = data.lineAlpha * worldAlpha; context.stroke(); } } else if(data.type === PIXI.Graphics.RECT) { if(data.fillColor || data.fillColor === 0) { context.globalAlpha = data.fillAlpha * worldAlpha; context.fillStyle = color = '#' + ('00000' + ( data.fillColor | 0).toString(16)).substr(-6); context.fillRect(shape.x, shape.y, shape.width, shape.height); } if(data.lineWidth) { context.globalAlpha = data.lineAlpha * worldAlpha; context.strokeRect(shape.x, shape.y, shape.width, shape.height); } } else if(data.type === PIXI.Graphics.CIRC) { // TODO - need to be Undefined! context.beginPath(); context.arc(shape.x, shape.y, shape.radius,0,2*Math.PI); context.closePath(); if(data.fill) { context.globalAlpha = data.fillAlpha * worldAlpha; context.fillStyle = color = '#' + ('00000' + ( data.fillColor | 0).toString(16)).substr(-6); context.fill(); } if(data.lineWidth) { context.globalAlpha = data.lineAlpha * worldAlpha; context.stroke(); } } else if(data.type === PIXI.Graphics.ELIP) { // ellipse code taken from: http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas var w = shape.width * 2; var h = shape.height * 2; var x = shape.x - w/2; var y = shape.y - h/2; context.beginPath(); var kappa = 0.5522848, ox = (w / 2) * kappa, // control point offset horizontal oy = (h / 2) * kappa, // control point offset vertical xe = x + w, // x-end ye = y + h, // y-end xm = x + w / 2, // x-middle ym = y + h / 2; // y-middle context.moveTo(x, ym); context.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y); context.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym); context.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye); context.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym); context.closePath(); if(data.fill) { context.globalAlpha = data.fillAlpha * worldAlpha; context.fillStyle = color = '#' + ('00000' + ( data.fillColor | 0).toString(16)).substr(-6); context.fill(); } if(data.lineWidth) { context.globalAlpha = data.lineAlpha * worldAlpha; context.stroke(); } } /* else if (data.type === PIXI.Graphics.RREC) { var rx = points[0]; var ry = points[1]; var width = points[2]; var height = points[3]; var radius = points[4]; var maxRadius = Math.min(width, height) / 2 | 0; radius = radius > maxRadius ? maxRadius : radius; context.beginPath(); context.moveTo(rx, ry + radius); context.lineTo(rx, ry + height - radius); context.quadraticCurveTo(rx, ry + height, rx + radius, ry + height); context.lineTo(rx + width - radius, ry + height); context.quadraticCurveTo(rx + width, ry + height, rx + width, ry + height - radius); context.lineTo(rx + width, ry + radius); context.quadraticCurveTo(rx + width, ry, rx + width - radius, ry); context.lineTo(rx + radius, ry); context.quadraticCurveTo(rx, ry, rx, ry + radius); context.closePath(); if(data.fillColor || data.fillColor === 0) { context.globalAlpha = data.fillAlpha * worldAlpha; context.fillStyle = color = '#' + ('00000' + ( data.fillColor | 0).toString(16)).substr(-6); context.fill(); } if(data.lineWidth) { context.globalAlpha = data.lineAlpha * worldAlpha; context.stroke(); } } */ } }; /* * Renders a graphics mask * * @static * @private * @method renderGraphicsMask * @param graphics {Graphics} the graphics which will be used as a mask * @param context {CanvasRenderingContext2D} the context 2d method of the canvas */ PIXI.CanvasGraphics.renderGraphicsMask = function(graphics, context) { var len = graphics.graphicsData.length; if(len === 0) return; if(len > 1) { len = 1; window.console.log('Pixi.js warning: masks in canvas can only mask using the first path in the graphics object'); } for (var i = 0; i < 1; i++) { var data = graphics.graphicsData[i]; var points = data.points; if(data.type === PIXI.Graphics.POLY) { context.beginPath(); context.moveTo(points[0], points[1]); for (var j=1; j < points.length/2; j++) { context.lineTo(points[j * 2], points[j * 2 + 1]); } // if the first and last point are the same close the path - much neater :) if(points[0] === points[points.length-2] && points[1] === points[points.length-1]) { context.closePath(); } } else if(data.type === PIXI.Graphics.RECT) { context.beginPath(); context.rect(points[0], points[1], points[2], points[3]); context.closePath(); } else if(data.type === PIXI.Graphics.CIRC) { // TODO - need to be Undefined! context.beginPath(); context.arc(points[0], points[1], points[2],0,2*Math.PI); context.closePath(); } else if(data.type === PIXI.Graphics.ELIP) { // ellipse code taken from: http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas var ellipseData = data.points; var w = ellipseData[2] * 2; var h = ellipseData[3] * 2; var x = ellipseData[0] - w/2; var y = ellipseData[1] - h/2; context.beginPath(); var kappa = 0.5522848, ox = (w / 2) * kappa, // control point offset horizontal oy = (h / 2) * kappa, // control point offset vertical xe = x + w, // x-end ye = y + h, // y-end xm = x + w / 2, // x-middle ym = y + h / 2; // y-middle context.moveTo(x, ym); context.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y); context.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym); context.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye); context.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym); context.closePath(); } else if (data.type === PIXI.Graphics.RREC) { var rx = points[0]; var ry = points[1]; var width = points[2]; var height = points[3]; var radius = points[4]; var maxRadius = Math.min(width, height) / 2 | 0; radius = radius > maxRadius ? maxRadius : radius; context.beginPath(); context.moveTo(rx, ry + radius); context.lineTo(rx, ry + height - radius); context.quadraticCurveTo(rx, ry + height, rx + radius, ry + height); context.lineTo(rx + width - radius, ry + height); context.quadraticCurveTo(rx + width, ry + height, rx + width, ry + height - radius); context.lineTo(rx + width, ry + radius); context.quadraticCurveTo(rx + width, ry, rx + width - radius, ry); context.lineTo(rx + radius, ry); context.quadraticCurveTo(rx, ry, rx, ry + radius); context.closePath(); } } }; </pre> </div> 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