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rendering speed. * Once the data has been loaded the frames are stored in the PIXI texture cache and can be accessed though PIXI.Texture.fromFrameId() and PIXI.Sprite.fromFrameId() * This loader will load the image file that the Spritesheet points to as well as the data. * When loaded this class will dispatch a 'loaded' event * * @class SpriteSheetLoader * @uses EventTarget * @constructor * @param url {String} The url of the sprite sheet JSON file * @param crossorigin {Boolean} Whether requests should be treated as crossorigin */ PIXI.SpriteSheetLoader = function (url, crossorigin) { /* * i use texture packer to load the assets.. * http://www.codeandweb.com/texturepacker * make sure to set the format as 'JSON' */ /** * The url of the bitmap font data * * @property url * @type String */ this.url = url; /** * Whether the requests should be treated as cross origin * * @property crossorigin * @type Boolean */ this.crossorigin = crossorigin; /** * [read-only] The base url of the bitmap font data * * @property baseUrl * @type String * @readOnly */ this.baseUrl = url.replace(/[^\/]*$/, ''); /** * The texture being loaded * * @property texture * @type Texture */ this.texture = null; /** * The frames of the sprite sheet * * @property frames * @type Object */ this.frames = {}; }; // constructor PIXI.SpriteSheetLoader.prototype.constructor = PIXI.SpriteSheetLoader; PIXI.EventTarget.mixin(PIXI.SpriteSheetLoader.prototype); /** * This will begin loading the JSON file * * @method load */ PIXI.SpriteSheetLoader.prototype.load = function () { var scope = this; var jsonLoader = new PIXI.JsonLoader(this.url, this.crossorigin); jsonLoader.on('loaded', function (event) { scope.json = event.data.content.json; scope.onLoaded(); }); jsonLoader.load(); }; /** * Invoke when all files are loaded (json and texture) * * @method onLoaded * @private */ PIXI.SpriteSheetLoader.prototype.onLoaded = function () { this.emit('loaded', { content: this }); }; </pre> </div> </div> </div> </div> </div> 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