<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <title>src/pixi/loaders/AssetLoader.js - Pixi.JS</title> <link rel="stylesheet" href="http://yui.yahooapis.com/3.8.0/build/cssgrids/cssgrids-min.css"> <link rel="stylesheet" href="../assets/vendor/prettify/prettify-min.css"> <link rel="stylesheet" href="../assets/css/main.css" id="site_styles"> <link rel="shortcut icon" type="image/png" href="../assets/favicon.png"> <script src="http://yui.yahooapis.com/combo?3.8.0/build/yui/yui-min.js"></script> </head> <body class="yui3-skin-sam"> <div id="doc"> <div id="hd" class="yui3-g header"> <div class="yui3-u-3-4"> <h1><img src="http://www.goodboydigital.com/pixijs/logo_small.png" title="Pixi.JS"></h1> </div> <div class="yui3-u-1-4 version"> <em>API Docs for: 1.0.0</em> </div> </div> <div id="bd" class="yui3-g"> <div class="yui3-u-1-4"> <div id="docs-sidebar" class="sidebar apidocs"> <div id="api-list"> <h2 class="off-left">APIs</h2> <div id="api-tabview" class="tabview"> <ul class="tabs"> <li><a href="#api-classes">Classes</a></li> <li><a href="#api-modules">Modules</a></li> </ul> <div id="api-tabview-filter"> <input type="search" id="api-filter" placeholder="Type to filter APIs"> </div> <div id="api-tabview-panel"> <ul id="api-classes" class="apis classes"> <li><a href="../classes/AssetLoader.html">AssetLoader</a></li> <li><a href="../classes/BaseTexture.html">BaseTexture</a></li> <li><a href="../classes/CanvasRenderer.html">CanvasRenderer</a></li> <li><a href="../classes/DisplayObject.html">DisplayObject</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/InteractionData.html">InteractionData</a></li> <li><a href="../classes/InteractionManager.html">InteractionManager</a></li> <li><a href="../classes/MovieClip.html">MovieClip</a></li> <li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Rectangle.html">Rectangle</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Texture.html">Texture</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/WebGLBatch.html">WebGLBatch</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> </ul> <ul id="api-modules" class="apis modules"> <li><a href="../modules/PIXI.html">PIXI</a></li> </ul> </div> </div> </div> </div> </div> <div class="yui3-u-3-4"> <div id="api-options"> Show: <label for="api-show-inherited"> <input type="checkbox" id="api-show-inherited" checked> Inherited </label> <label for="api-show-protected"> <input type="checkbox" id="api-show-protected"> Protected </label> <label for="api-show-private"> <input type="checkbox" id="api-show-private"> Private </label> <label for="api-show-deprecated"> <input type="checkbox" id="api-show-deprecated"> Deprecated </label> </div> <div class="apidocs"> <div id="docs-main"> <div class="content"> <h1 class="file-heading">File: src/pixi/loaders/AssetLoader.js</h1> <div class="file"> <pre class="code prettyprint linenums"> /** * @author Mat Groves http://matgroves.com/ @Doormat23 */ /** * A Class that loads a bunch of images / sprite sheet files. Once the assets have been loaded they are added to the PIXI Texture cache and can be accessed easily through PIXI.Texture.fromFrame(), PIXI.Texture.fromImage() and PIXI.Sprite.fromImage(), PIXI.Sprite.fromFromeId() * When all items have been loaded this class will dispatch a 'loaded' event * As each individual item is loaded this class will dispatch a 'progress' event * @class AssetLoader * @constructor * @extends EventTarget * @param assetURLs {Array} an array of image/sprite sheet urls that you would like loaded supported. Supported image formats include "jpeg", "jpg", "png", "gif". Supported sprite sheet data formats only include "JSON" at this time */ PIXI.AssetLoader = function(assetURLs) { PIXI.EventTarget.call( this ); /** * The array of asset URLs that are going to be loaded * @property assetURLs * @type Array */ this.assetURLs = assetURLs; this.assets = []; this.crossorigin = false; } /** Fired when an item has loaded @event onProgress **/ /** Fired when all the assets have loaded @event onComplete **/ // constructor PIXI.AssetLoader.constructor = PIXI.AssetLoader; /** * This will begin loading the assets sequentially */ PIXI.AssetLoader.prototype.load = function() { this.loadCount = this.assetURLs.length; var imageTypes = ["jpeg", "jpg", "png", "gif"]; var spriteSheetTypes = ["json"]; for (var i=0; i < this.assetURLs.length; i++) { var filename = this.assetURLs[i]; var fileType = filename.split('.').pop().toLowerCase(); // what are we loading? var type = null; for (var j=0; j < imageTypes.length; j++) { if(fileType == imageTypes[j]) { type = "img"; break; } } if(type != "img") { for (var j=0; j < spriteSheetTypes.length; j++) { if(fileType == spriteSheetTypes[j]) { type = "atlas"; break; } } } if(type == "img") { var texture = PIXI.Texture.fromImage(filename, this.crossorigin); if(!texture.baseTexture.hasLoaded) { var scope = this; texture.baseTexture.addEventListener( 'loaded', function ( event ) { scope.onAssetLoaded(); }); this.assets.push(texture); } else { // already loaded! this.loadCount--; // if this hits zero here.. then everything was cached! if(this.loadCount == 0) { this.dispatchEvent( { type: 'onComplete', content: this } ); if(this.onComplete)this.onComplete(); } } } else if(type == "atlas") { var spriteSheetLoader = new PIXI.SpriteSheetLoader(filename); spriteSheetLoader.crossorigin = this.crossorigin; this.assets.push(spriteSheetLoader); var scope = this; spriteSheetLoader.addEventListener( 'loaded', function ( event ) { scope.onAssetLoaded(); }); spriteSheetLoader.load(); } else { // dont know what the file is! :/ //this.loadCount--; throw new Error(filename + " is an unsupported file type " + this); } //this.assets[i].load(); }; } PIXI.AssetLoader.prototype.onAssetLoaded = function() { this.loadCount--; this.dispatchEvent( { type: 'onProgress', content: this } ); if(this.onProgress)this.onProgress(); if(this.loadCount == 0) { this.dispatchEvent( { type: 'onComplete', content: this } ); if(this.onComplete)this.onComplete(); } } </pre> </div> </div> </div> </div> </div> </div> </div> <script src="../assets/vendor/prettify/prettify-min.js"></script> <script>prettyPrint();</script> <script src="../assets/js/yui-prettify.js"></script> <script src="../assets/../api.js"></script> <script src="../assets/js/api-filter.js"></script> <script src="../assets/js/api-list.js"></script> <script src="../assets/js/api-search.js"></script> <script src="../assets/js/apidocs.js"></script> </body> </html>