<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <title>WebGLBatch - Pixi.JS</title> <link rel="stylesheet" href="http://yui.yahooapis.com/3.8.0/build/cssgrids/cssgrids-min.css"> <link rel="stylesheet" href="../assets/vendor/prettify/prettify-min.css"> <link rel="stylesheet" href="../assets/css/main.css" id="site_styles"> <link rel="shortcut icon" type="image/png" href="../assets/favicon.png"> <script src="http://yui.yahooapis.com/combo?3.8.0/build/yui/yui-min.js"></script> </head> <body class="yui3-skin-sam"> <div id="doc"> <div id="hd" class="yui3-g header"> <div class="yui3-u-3-4"> <h1><img src="http://www.goodboydigital.com/pixijs/logo_small.png" title="Pixi.JS"></h1> </div> <div class="yui3-u-1-4 version"> <em>API Docs for: 1.0.0</em> </div> </div> <div id="bd" class="yui3-g"> <div class="yui3-u-1-4"> <div id="docs-sidebar" class="sidebar apidocs"> <div id="api-list"> <h2 class="off-left">APIs</h2> <div id="api-tabview" class="tabview"> <ul class="tabs"> <li><a href="#api-classes">Classes</a></li> <li><a href="#api-modules">Modules</a></li> </ul> <div id="api-tabview-filter"> <input type="search" id="api-filter" placeholder="Type to filter APIs"> </div> <div id="api-tabview-panel"> <ul id="api-classes" class="apis classes"> <li><a href="../classes/AssetLoader.html">AssetLoader</a></li> <li><a href="../classes/BaseTexture.html">BaseTexture</a></li> <li><a href="../classes/CanvasRenderer.html">CanvasRenderer</a></li> <li><a href="../classes/DisplayObject.html">DisplayObject</a></li> <li><a href="../classes/DisplayObjectContainer.html">DisplayObjectContainer</a></li> <li><a href="../classes/InteractionData.html">InteractionData</a></li> <li><a href="../classes/InteractionManager.html">InteractionManager</a></li> <li><a href="../classes/MovieClip.html">MovieClip</a></li> <li><a href="../classes/Point.html">Point</a></li> <li><a href="../classes/Rectangle.html">Rectangle</a></li> <li><a href="../classes/Sprite.html">Sprite</a></li> <li><a href="../classes/SpriteSheetLoader.html">SpriteSheetLoader</a></li> <li><a href="../classes/Stage.html">Stage</a></li> <li><a href="../classes/Texture.html">Texture</a></li> <li><a href="../classes/TilingSprite.html">TilingSprite</a></li> <li><a href="../classes/WebGLBatch.html">WebGLBatch</a></li> <li><a href="../classes/WebGLRenderer.html">WebGLRenderer</a></li> </ul> <ul id="api-modules" class="apis modules"> <li><a href="../modules/PIXI.html">PIXI</a></li> </ul> </div> </div> </div> </div> </div> <div class="yui3-u-3-4"> <div id="api-options"> Show: <label for="api-show-inherited"> <input type="checkbox" id="api-show-inherited" checked> Inherited </label> <label for="api-show-protected"> <input type="checkbox" id="api-show-protected"> Protected </label> <label for="api-show-private"> <input type="checkbox" id="api-show-private"> Private </label> <label for="api-show-deprecated"> <input type="checkbox" id="api-show-deprecated"> Deprecated </label> </div> <div class="apidocs"> <div id="docs-main"> <div class="content"> <h1>WebGLBatch Class</h1> <div class="box meta"> <div class="foundat"> Defined in: <a href="../files/src_pixi_renderers_WebGLBatch.js.html#l42"><code>src/pixi/renderers/WebGLBatch.js:42</code></a> </div> Module: <a href="../modules/PIXI.html">PIXI</a> </div> <div class="box intro"> <p>A WebGLBatch Enables a group of sprites to be drawn using the same settings. if a group of sprites all have the same baseTexture and blendMode then they can be grouped into a batch. All the sprites in a batch can then be drawn in one go by the GPU which is hugely efficient. ALL sprites in the webGL renderer are added to a batch even if the batch only contains one sprite. Batching is handled automatically by the webGL renderer. A good tip is: the smaller the number of batchs there are, the faster the webGL renderer will run.</p> </div> <div id="classdocs" class="tabview"> <ul class="api-class-tabs"> <li class="api-class-tab index"><a href="#index">Index</a></li> <li class="api-class-tab methods"><a href="#methods">Methods</a></li> </ul> <div> <div id="index" class="api-class-tabpanel index"> <h2 class="off-left">Item Index</h2> <div class="index-section methods"> <h3>Methods</h3> <ul class="index-list methods"> <li class="index-item method"> <a href="#method_init">init</a> </li> <li class="index-item method"> <a href="#method_insertAfter">insertAfter</a> </li> <li class="index-item method"> <a href="#method_insertBefore">insertBefore</a> </li> <li class="index-item method"> <a href="#method_merge">merge</a> </li> <li class="index-item method"> <a href="#method_refresh">refresh</a> </li> <li class="index-item method"> <a href="#method_remove">remove</a> </li> <li class="index-item method"> <a href="#method_render">render</a> </li> <li class="index-item method"> <a href="#method_split">split</a> </li> <li class="index-item method"> <a href="#method_update">update</a> </li> </ul> </div> </div> <div id="methods" class="api-class-tabpanel"> <h2 class="off-left">Methods</h2> <div id="method_init" class="method item"> <h3 class="name"><code>init</code></h3> <div class="args"> <span class="paren">(</span><ul class="args-list inline commas"> <li class="arg"> <code>sprite</code> </li> </ul><span class="paren">)</span> </div> <div class="meta"> <p> Defined in <a href="../files/src_pixi_renderers_WebGLBatch.js.html#l98"><code>src/pixi/renderers/WebGLBatch.js:98</code></a> </p> </div> <div class="description"> <p>inits the batch's texture and blend mode based if the supplied sprite</p> </div> <div class="params"> <h4>Parameters:</h4> <ul class="params-list"> <li class="param"> <code class="param-name">sprite</code> <span class="type"><a href="../classes/Sprite.html" class="crosslink">Sprite</a></span> <div class="param-description"> <p>the first sprite to be added to the batch. Only sprites with the same base texture and blend mode will be allowed to be added to this batch</p> </div> </li> </ul> </div> </div> <div id="method_insertAfter" class="method item"> <h3 class="name"><code>insertAfter</code></h3> <div class="args"> <span class="paren">(</span><ul class="args-list inline commas"> <li class="arg"> <code>sprite</code> </li> <li class="arg"> <code>previousSprite</code> </li> </ul><span class="paren">)</span> </div> <div class="meta"> <p> Defined in <a href="../files/src_pixi_renderers_WebGLBatch.js.html#l145"><code>src/pixi/renderers/WebGLBatch.js:145</code></a> </p> </div> <div class="description"> <p>inserts a sprite after the specified sprite</p> </div> <div class="params"> <h4>Parameters:</h4> <ul class="params-list"> <li class="param"> <code class="param-name">sprite</code> <span class="type"><a href="../classes/Sprite.html" class="crosslink">Sprite</a></span> <div class="param-description"> <p>the sprite to be added</p> </div> </li> <li class="param"> <code class="param-name">previousSprite</code> <span class="type"><a href="../classes/Sprite.html" class="crosslink">Sprite</a></span> <div class="param-description"> <p>the first sprite will be inserted after this sprite</p> </div> </li> </ul> </div> </div> <div id="method_insertBefore" class="method item"> <h3 class="name"><code>insertBefore</code></h3> <div class="args"> <span class="paren">(</span><ul class="args-list inline commas"> <li class="arg"> <code>sprite</code> </li> <li class="arg"> <code>nextSprite</code> </li> </ul><span class="paren">)</span> </div> <div class="meta"> <p> Defined in <a href="../files/src_pixi_renderers_WebGLBatch.js.html#l117"><code>src/pixi/renderers/WebGLBatch.js:117</code></a> </p> </div> <div class="description"> <p>inserts a sprite before the specified sprite</p> </div> <div class="params"> <h4>Parameters:</h4> <ul class="params-list"> <li class="param"> <code class="param-name">sprite</code> <span class="type"><a href="../classes/Sprite.html" class="crosslink">Sprite</a></span> <div class="param-description"> <p>the sprite to be added</p> </div> </li> <li class="param"> <code class="param-name">nextSprite</code> <span class="type">NextSprite</span> <div class="param-description"> <p>the first sprite will be inserted before this sprite</p> </div> </li> </ul> </div> </div> <div id="method_merge" class="method item"> <h3 class="name"><code>merge</code></h3> <div class="args"> <span class="paren">(</span><ul class="args-list inline commas"> <li class="arg"> <code>batch</code> </li> </ul><span class="paren">)</span> </div> <div class="meta"> <p> Defined in <a href="../files/src_pixi_renderers_WebGLBatch.js.html#l267"><code>src/pixi/renderers/WebGLBatch.js:267</code></a> </p> </div> <div class="description"> <p>Merges two batchs together</p> </div> <div class="params"> <h4>Parameters:</h4> <ul class="params-list"> <li class="param"> <code class="param-name">batch</code> <span class="type"><a href="../classes/WebGLBatch.html" class="crosslink">WebGLBatch</a></span> <div class="param-description"> <p>the batch that will be merged</p> </div> </li> </ul> </div> </div> <div id="method_refresh" class="method item"> <h3 class="name"><code>refresh</code></h3> <span class="paren">()</span> <div class="meta"> <p> Defined in <a href="../files/src_pixi_renderers_WebGLBatch.js.html#l345"><code>src/pixi/renderers/WebGLBatch.js:345</code></a> </p> </div> <div class="description"> <p>Refresh's all the data in the batch and sync's it with the webGL buffers</p> </div> </div> <div id="method_remove" class="method item"> <h3 class="name"><code>remove</code></h3> <div class="args"> <span class="paren">(</span><ul class="args-list inline commas"> <li class="arg"> <code>sprite</code> </li> </ul><span class="paren">)</span> </div> <div class="meta"> <p> Defined in <a href="../files/src_pixi_renderers_WebGLBatch.js.html#l175"><code>src/pixi/renderers/WebGLBatch.js:175</code></a> </p> </div> <div class="description"> <p>removes a sprite from the batch</p> </div> <div class="params"> <h4>Parameters:</h4> <ul class="params-list"> <li class="param"> <code class="param-name">sprite</code> <span class="type"><a href="../classes/Sprite.html" class="crosslink">Sprite</a></span> <div class="param-description"> <p>the sprite to be removed</p> </div> </li> </ul> </div> </div> <div id="method_render" class="method item"> <h3 class="name"><code>render</code></h3> <span class="paren">()</span> <div class="meta"> <p> Defined in <a href="../files/src_pixi_renderers_WebGLBatch.js.html#l491"><code>src/pixi/renderers/WebGLBatch.js:491</code></a> </p> </div> <div class="description"> <p>Draws the batch to the frame buffer</p> </div> </div> <div id="method_split" class="method item"> <h3 class="name"><code>split</code></h3> <div class="args"> <span class="paren">(</span><ul class="args-list inline commas"> <li class="arg"> <code>sprite</code> </li> </ul><span class="paren">)</span> </div> <span class="returns-inline"> <span class="type"><a href="../classes/WebGLBatch.html" class="crosslink">WebGLBatch</a></span> </span> <div class="meta"> <p> Defined in <a href="../files/src_pixi_renderers_WebGLBatch.js.html#l218"><code>src/pixi/renderers/WebGLBatch.js:218</code></a> </p> </div> <div class="description"> <p>Splits the batch into two with the specified sprite being the start of the new batch.</p> </div> <div class="params"> <h4>Parameters:</h4> <ul class="params-list"> <li class="param"> <code class="param-name">sprite</code> <span class="type"><a href="../classes/Sprite.html" class="crosslink">Sprite</a></span> <div class="param-description"> <p>the sprite that indicates where the batch should be split</p> </div> </li> </ul> </div> <div class="returns"> <h4>Returns:</h4> <div class="returns-description"> <span class="type"><a href="../classes/WebGLBatch.html" class="crosslink">WebGLBatch</a></span>: the new batch </div> </div> </div> <div id="method_update" class="method item"> <h3 class="name"><code>update</code></h3> <span class="paren">()</span> <div class="meta"> <p> Defined in <a href="../files/src_pixi_renderers_WebGLBatch.js.html#l400"><code>src/pixi/renderers/WebGLBatch.js:400</code></a> </p> </div> <div class="description"> <p>Updates all the relevant geometry and uploads the data to the GPU</p> </div> </div> </div> </div> </div> </div> </div> </div> </div> </div> </div> <script src="../assets/vendor/prettify/prettify-min.js"></script> <script>prettyPrint();</script> <script src="../assets/js/yui-prettify.js"></script> <script src="../assets/../api.js"></script> <script src="../assets/js/api-filter.js"></script> <script src="../assets/js/api-list.js"></script> <script src="../assets/js/api-search.js"></script> <script src="../assets/js/apidocs.js"></script> </body> </html>