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pixi.js / docs / files / src_pixi_renderers_webgl_WebGLShaders.js.html
@Mat Groves Mat Groves on 20 Jun 2013 8 KB Src folder restructured
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                        <h1 class="file-heading">File: src&#x2F;pixi&#x2F;renderers&#x2F;webgl&#x2F;WebGLShaders.js</h1>

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    <pre class="code prettyprint linenums">

&#x2F;**
 * @author Mat Groves http:&#x2F;&#x2F;matgroves.com&#x2F; @Doormat23
 *&#x2F;

PIXI.shaderFragmentSrc = [
  &quot;precision mediump float;&quot;,
  &quot;varying vec2 vTextureCoord;&quot;,
  &quot;varying float vColor;&quot;,
  &quot;uniform sampler2D uSampler;&quot;,
  &quot;void main(void) {&quot;,
    &quot;gl_FragColor = texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y));&quot;,
    &quot;gl_FragColor = gl_FragColor * vColor;&quot;,
  &quot;}&quot;
];

PIXI.shaderVertexSrc = [
  &quot;attribute vec2 aVertexPosition;&quot;,
  &quot;attribute vec2 aTextureCoord;&quot;,
  &quot;attribute float aColor;&quot;,
  &quot;uniform mat4 uMVMatrix;&quot;,
  &quot;varying vec2 vTextureCoord;&quot;,
  &quot;varying float vColor;&quot;,
  &quot;void main(void) {&quot;,
    &quot;gl_Position = uMVMatrix * vec4(aVertexPosition, 1.0, 1.0);&quot;,
    &quot;vTextureCoord = aTextureCoord;&quot;,
    &quot;vColor = aColor;&quot;,
  &quot;}&quot;
];

&#x2F;*
 * primitive shader..
 *&#x2F;


PIXI.CompileVertexShader = function(gl, shaderSrc)
{
  return PIXI._CompileShader(gl, shaderSrc, gl.VERTEX_SHADER);
}

PIXI.CompileFragmentShader = function(gl, shaderSrc)
{
  return PIXI._CompileShader(gl, shaderSrc, gl.FRAGMENT_SHADER);
}

PIXI._CompileShader = function(gl, shaderSrc, shaderType)
{
  var src = shaderSrc.join(&quot;\n&quot;);
  var shader = gl.createShader(shaderType);
  gl.shaderSource(shader, src);
  gl.compileShader(shader);

  if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
    alert(gl.getShaderInfoLog(shader));
    return null;
  }

  return shader;
}

PIXI.activateDefaultShader = function()
{
	var gl = PIXI.gl;
	var shaderProgram = PIXI.shaderProgram;
	
	gl.useProgram(shaderProgram);
	
	gl.enableVertexAttribArray(shaderProgram.vertexPositionAttribute);
    gl.enableVertexAttribArray(shaderProgram.textureCoordAttribute);
    gl.enableVertexAttribArray(shaderProgram.colorAttribute);
} 

PIXI.activatePrimitiveShader = function()
{
	var gl = PIXI.gl;
	
	gl.disableVertexAttribArray(PIXI.shaderProgram.textureCoordAttribute);
    gl.disableVertexAttribArray(PIXI.shaderProgram.colorAttribute);
    
	var shaderProgram2 = PIXI.shaderProgram2;
	
	gl.useProgram(shaderProgram2);
	
	gl.enableVertexAttribArray(shaderProgram2.vertexPositionAttribute);
	gl.enableVertexAttribArray(PIXI.shaderProgram2.colorAttribute);
    
} 


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