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@Mat Groves Mat Groves on 20 Feb 2013 5 KB Documentation update
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                        <h1 class="file-heading">File: pixi&#x2F;utils&#x2F;Detector.js</h1>

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    <pre class="code prettyprint linenums">
&#x2F;**
 * @author Mat Groves http:&#x2F;&#x2F;matgroves.com&#x2F;
 *&#x2F;

&#x2F;**
 * This helper function will automatically detect which renderer you should be using.
 * WebGL is the preferred renderer as it is a lot fastest. If webGL is not supported by the browser then this function will return a canvas renderer
 * @method autoDetectRenderer
 * @static
 * @param width {Number} the width of the renderers view
 * @param height {Number} the height of the renderers view
 *&#x2F;
PIXI.autoDetectRenderer = function(width, height)
{
	if(!width)width = 800;
	if(!height)height = 600;
	
	&#x2F;&#x2F; BORROWED from Mr Doob (mrdoob.com)
	var webgl = ( function () { try { return !! window.WebGLRenderingContext &amp;&amp; !! document.createElement( &#x27;canvas&#x27; ).getContext( &#x27;experimental-webgl&#x27; ); } catch( e ) { return false; } } )()
	
	&#x2F;&#x2F;console.log(webgl);
	if( webgl )
	{
		return new PIXI.WebGLRenderer(width, height) 
	}
	
	return	new PIXI.CanvasRenderer(width, height);
}



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