2018-09-24 |
Examples: Vulkan: Fixed some minor discrepency in the SDL+Vulkan example to match the Glfw+Vulkan example. (cc #2097)
omar
committed
on 24 Sep 2018
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2018-09-20 |
Examples: Referring to missing gamepad support in back-end that are missing it.
omar
committed
on 20 Sep 2018
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2018-09-13 |
Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo.
omar
committed
on 13 Sep 2018
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2018-09-11 |
Internals: Replace unsigned short with ImWchar when dealing with character storage (missing cases) + in imgui_impl_ file keep using neutral type everywhere, added missing explicit cast in three bindings. (#2078)
omar
committed
on 11 Sep 2018
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2018-09-09 |
example_glfw_vulkan was missing a reference to imgui_widgets.cpp (#2071, #2036)
MindSpunk
authored
on 9 Sep 2018
omar
committed
on 9 Sep 2018
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2018-09-03 |
Examples: imgui_impl_opengl3 Fix GLAD error condition (#2059, #2002)
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Jiří Šebele
authored
on 3 Sep 2018
omar
committed
on 3 Sep 2018
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2018-08-31 |
Comments, readme updates
omar
committed
on 31 Aug 2018
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OSX: Added imgui_widgets.cpp to xcode project files.
Omar Cornut
committed
on 31 Aug 2018
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2018-08-30 |
Refactor: Added empty imgui_widgets.cpp + updated project files / makefiles etc. accordingly (#2036)
omar
committed
on 30 Aug 2018
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2018-08-28 |
Examples: Vulkan: Minor tweaks.
omar
committed
on 28 Aug 2018
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Examples: OpenGL: Added support for glew and glad OpenGL loaders out of the box. (#2001, #2002). Changelog, tweaks, applied changes to SDL+OpenGL3 example.
omar
committed
on 28 Aug 2018
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WIP on configurable OpenGL loader. (#2001, #2002)
Jérémie Dumas
authored
on 4 Aug 2018
omar
committed
on 28 Aug 2018
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2018-08-25 |
Examples: Vulkan: Fixed handling of VkSurfaceCapabilitiesKHR::maxImageCount = 0 case. Tweaked present mode selections.
omar
committed
on 25 Aug 2018
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2018-08-22 |
Examples: imgui_impl_vulkan: Comments (re)
omar
committed
on 22 Aug 2018
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Examples: imgui_impl_vulkan: Comments
omar
committed
on 22 Aug 2018
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2018-08-09 |
Examples: Cast to ImTextureID instead of void* when assigning to TexId. Applied to all examples. (#2015)
omar
committed
on 9 Aug 2018
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imgui_impl_dx12: Cast to ImTextureID instead of void* to enable redefinition of ImTextureID (#2015, #301)
Ryan Crandall
authored
on 9 Aug 2018
omar
committed
on 9 Aug 2018
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imgui_impl_opengl3: Advertised as a ES2/ES3 renderer. Defaults to ES3 on Android. Default on "#version 300 es" on ES 3. (#2002, #1873)
omar
committed
on 9 Aug 2018
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imgui_impl_win32: Don't redefine WIN32_LEAN_AND_MEAN if already defined (#2014)
Ryan Crandall
authored
on 9 Aug 2018
omar
committed
on 9 Aug 2018
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2018-08-08 |
Examples: Fix 'How to build' instructions for SDL2 examples (#2012)
luk1337
authored
on 8 Aug 2018
omar
committed
on 8 Aug 2018
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imgui_impl_opengl3.cpp Using GLES3 on IOS instead of gl3w. (#2002, #1873)
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omar
committed
on 8 Aug 2018
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2018-08-03 |
Examples: OpenGL2: Disabling/restoring GL_LIGHTING and GL_COLOR_MATERIAL to increase compatibility with legacy OpenGL applications. (#1996)
omar
committed
on 3 Aug 2018
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2018-08-01 |
Changelog for #1989
omar
committed
on 1 Aug 2018
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imgui_impl_dx11: Using ID3D11Factory instead of ID3D11Factory1 (#1989)
Matthias Moulin
authored
on 1 Aug 2018
omar
committed
on 1 Aug 2018
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imgui_impl_glfw, imgui_impl_sdl: Workaround for Emscripten which doesn't seem to handle focus related calls. (#1941)
omar
committed
on 1 Aug 2018
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2018-07-31 |
Added Visual Studio 2017+ build cruft to Ignore List (.vs/ folder)
omar
committed
on 31 Jul 2018
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2018-07-30 |
imgui_impl_opengl3: Comments. (#1987)
omar
committed
on 30 Jul 2018
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Examples: imgui_impl_opengl3.cpp Using #ifdef GL_SAMPLER_BINDING instead of if (glBindSampler) (#1985)
Dado
authored
on 30 Jul 2018
omar
committed
on 30 Jul 2018
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Examples: imgui_impl_osx: Fix for incorrect DeltaTime calculation on mac OS. (#1978)
Marcel Smit
authored
on 30 Jul 2018
omar
committed
on 30 Jul 2018
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Examples: OpenGL3: Tweaks, added changelog. (#1941)
omar
committed
on 30 Jul 2018
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