2017-12-25 |
Examples: DirectX10,DirectX11: Moved call to OMSetRenderTargets() in main loop so example code can integrate more nicely with other code.
omar
committed
on 25 Dec 2017
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2017-12-24 |
Examples: Vulkan: Tweak
omar
committed
on 24 Dec 2017
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Examples: Comments, synched some minor drift between examples + stronger suggestion to use StyleColorsDark().
omar
committed
on 24 Dec 2017
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Renamed the emblematic ShowTestWindow() function to ShowDemoWindow(). Kept redirection function (will obsolete).
omar
committed
on 24 Dec 2017
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2017-12-23 |
Examples: DirectX: Using IM_ARRAYSIZE()
omar
committed
on 23 Dec 2017
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Examples: Added null_example/ which is helpful for quick testing on multiple compilers/settings without relyong on graphics library.
omar
committed
on 23 Dec 2017
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2017-11-28 |
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Examples: DirectX9: Handle loss of D3D9 device (D3DERR_DEVICELOST). (#1464)
omar
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on 28 Nov 2017
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2017-11-27 |
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2017-11-24 |
Sisyphus says: tweaked comments about not using old-style OpenGL examples (#1459, #1394 etc.)
omar
committed
on 24 Nov 2017
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Sisyphus says: tweaked comments about not using old-style OpenGL examples (#1459, #1394 etc.)
omar
committed
on 24 Nov 2017
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2017-11-18 |
Fix wrong comment in dx implementation headers
Codecat
committed
on 18 Nov 2017
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2017-11-01 |
Examples: Added a bunch of comments/referencs related to io.WantCaptureMouse, io.WantCaptureKeyboard (#1262, #1237, #1219, #635, #1058, #1051, #912, #533, #703, #446, #459, #364, #213, #52, and more)
omar
committed
on 1 Nov 2017
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2017-10-28 |
Examples: Comments to guide people unfamiliar with the librairies used.
omar
committed
on 28 Oct 2017
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Examples: Added more comments near the fonts loading section, to catch common questions and errors (e.g. #1397, #1366, #1341, #1222, #1193, #1115, #951, etc.)
omar
committed
on 28 Oct 2017
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2017-10-25 |
Examples: Extra clarification for the 100th person who insist on using the OpenGL2 code in spite of existing documentation leaning against it. (#1394)
omar
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on 25 Oct 2017
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2017-10-24 |
Examples: DirectX9/10/11: Tweak usage of SetCapture/ReleaseCapture. (#1375)
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omar
committed
on 24 Oct 2017
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2017-10-23 |
Examples: GLFW+GL2/GL3: Minor tweaks, comments.
omar
committed
on 23 Oct 2017
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Examples: DirectX9/10/11: Added WM_SYSKEYDOWN / WM_SYSKEYUP handlers so e.g. VK_MENU can be read.
omar
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on 23 Oct 2017
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Examples: DirectX9/10/11: Renamed WndProc handler to use a generic Win32 name + returning 0 to all messages is more correct.
omar
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on 23 Oct 2017
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Examples: DirectX10, DirectX11: Using SetCapture/ReleaseCapture to get correct behavior (#1375)
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omar
committed
on 23 Oct 2017
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Examples: DirectX9: Using SetCapture/ReleaseCapture to get correct behavior (#1375)
omar
committed
on 23 Oct 2017
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Fixed compilation for #1375 + coding style fixes.
omar
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on 23 Oct 2017
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2017-10-17 |
Capture/release window in DX9 implementation
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Gargaj
authored
on 17 Oct 2017
GitHub
committed
on 17 Oct 2017
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2017-10-04 |
Examples: Adding Roboto to the commented-out font list, and removing the unnecessary ProggyClean from there.
omar
committed
on 4 Oct 2017
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2017-09-27 |
Examples: Avoid using ImColor() to not tempt newcomers into looking at it
omar
committed
on 27 Sep 2017
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2017-09-24 |
Pass render target format in ImGui_ImplDX12_Init() instead of hard-coded.
Jefferson Montgomery
authored
on 24 Sep 2017
Jefferson Montgomery
committed
on 24 Sep 2017
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Pass command list in using ImGui_ImplDX12_NewFrame() instead of ImGui_ImplDX12_Init()
Jefferson Montgomery
authored
on 24 Sep 2017
Jefferson Montgomery
committed
on 24 Sep 2017
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Merge 'ocornut/master' into 'jdmo3/master'
Jefferson Montgomery
authored
on 24 Sep 2017
Jefferson Montgomery
committed
on 24 Sep 2017
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Examples: DirectX11: allow creating device with feature level 10 sinec we don't really need much for that example. (#1333)
omar
committed
on 24 Sep 2017
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