Examples: DirectX10, DirectX11: Using SetCapture/ReleaseCapture to get correct behavior (#1375)
ps: DirectX 12 example (#302) may want to adopt that as well.
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@omar omar authored on 23 Oct 2017
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examples/directx10_example/imgui_impl_dx10.cpp
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examples/directx11_example/imgui_impl_dx11.cpp