2018-04-06 |
Renamed ImGuiConfigFlags_NoSetMouseCursor to ImGuiConfigFlags_NoMouseCursorChange. Followup to
75c3793 two weeks ago. (#787, #1495, #1202) + comments
omar
committed
on 6 Apr 2018
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2018-03-23 |
Examples: SDL: Note about SDL breaking the IME under Windows (I can't seem a way SDL2 Windows IME implementation can possibly work, the functions are never called/referenced).
omar
committed
on 23 Mar 2018
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2018-03-20 |
IO: Added ImGuiConfigFlags_NoSetMouseCursors. Added ImGuiBackendFlags_HasMouseCursors, ImGuiBackendFlags_HasSetMousePos. (#787, #1495, #1202)
omar
committed
on 20 Mar 2018
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Examples: Renamed applications to emphasis on use of GLFW as a platform framework + minor local tweaks
omar
committed
on 20 Mar 2018
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2018-03-06 |
Examples: OpenGL3: Added a way to override the glsl version number through the Init call. (#1667, #1466)
omar
committed
on 6 Mar 2018
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2018-03-03 |
Renamed ImGuiStyleVar_Count_ to ImGuiStyleVar_COUNT for consistency with other enums. Added
omar
committed
on 3 Mar 2018
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2018-03-01 |
Makefile: updated sdl_opengl3_example with all changes from #885.
omar
committed
on 1 Mar 2018
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2018-02-28 |
Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
omar
committed
on 28 Feb 2018
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2018-02-23 |
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Examples: OpenGL3: Create the VAO in the render function so the setup can more easily be used with multiple shared GL context. (#1217)
omar
committed
on 23 Feb 2018
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2018-02-21 |
Examples: SDL: Using %SDL2_DIR% in the .vcproj instead of %SDL_DIR%, the earlier is more standard.
omar
committed
on 21 Feb 2018
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2018-02-20 |
Examples: OpenGL: Cast call to glPolygonMode(). (#1628).
omar
committed
on 20 Feb 2018
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Examples: Mouse cursor handling comments/tweaks to homogenize. (#1495)
omar
committed
on 20 Feb 2018
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2018-02-16 |
Examples: SDL: Fixed minor warning.
omar
committed
on 16 Feb 2018
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Examples: SDL: Added .vcproj files.
omar
committed
on 16 Feb 2018
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Examples: SDL: Minor stylistic tweaks. Fixed handling of ImGuiMouseCursor_None so it doesn't underflow array. Fixed harmless uninitialized pointer. (#1626)
omar
committed
on 16 Feb 2018
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Renamed misleading ImGuiMouseCursor_Move to ImGuiMouseCursor_ResizeAll. SDL: Fixed cursor. (#1626)
omar
committed
on 16 Feb 2018
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Use SDL system cursors in SDL examples. (#1626)
...
Oliver Faircliff
authored
on 16 Feb 2018
omar
committed
on 16 Feb 2018
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Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599)
...
omar
committed
on 16 Feb 2018
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Examples: Added Changelog to make updates easier.
omar
committed
on 16 Feb 2018
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2018-02-15 |
Examples: SDL: Added Changelog at the top of the imgui_impl files. (#1618)
omar
committed
on 15 Feb 2018
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2018-02-06 |
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Nav: Keyboard is now automatically mapped based on io.KeyDown[]. (#787)
omar
committed
on 6 Feb 2018
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Added ImGuiKey_Space, mapped in every examples. Will be required for navigation. (#787)
omar
committed
on 6 Feb 2018
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Merge branch 'master' into context
omar
committed
on 6 Feb 2018
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2018-02-05 |
Examples: SDL+GL3: Added Navigation keyboard mapping. (#787)
omar
committed
on 5 Feb 2018
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Merge branch 'master' into navigation
omar
committed
on 5 Feb 2018
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Examples: SDL: Using SDL_GetPerformanceCounter() / SDL_GetPerformanceFrequency() to handle framerate over 1000 fps properly. Noticed bad inputs artefacts in Nav branch at 2000 fps without this. (#996)
omar
committed
on 5 Feb 2018
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Examples: SDL2: Enabling vsync. Using scancode consistently, fixed keyboard weirdness.
omar
committed
on 5 Feb 2018
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Examples: Organized header files to make available features more visible.
omar
committed
on 5 Feb 2018
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