History for imgui / examples / opengl3_example
2016-09-02
@Kun Lin
Correct name for linking opengl3_example ...
Kun Lin committed on 2 Sep 2016
2016-04-30
@ocornut
Examples: OpenGL3: Saving/restoring glActiveTexture() state (#602)
ocornut committed on 30 Apr 2016
2016-04-02
@ocornut
IO: Added "Super" keyboard modifiers (corresponding to Cmd on Mac and Windows key in theory although the later is hard to read) (#473) ...
ocornut committed on 2 Apr 2016
2016-03-24
@ocornut
FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...)
ocornut committed on 24 Mar 2016
2016-03-06
@ocornut
Examples: OpenGL: Fix early return on zero-sized framebuffer breaking GL state (#486, #547)
ocornut committed on 6 Mar 2016
2016-02-16
@ocornut
Examples: OpenGL: skip rendering and calling glViewport() if we have a zero-fixed buffer (#486)
ocornut committed on 16 Feb 2016
2016-02-15
@ocornut
Examples: OpenGL3: Fix BindVertexArray/BindBuffer order (#527)
ocornut committed on 15 Feb 2016
2016-01-21
@ocornut
Examples: OpenGL2/3 Makefile; Added -lGL to Linux build
ocornut committed on 21 Jan 2016
2015-12-19
@ocornut
Examples: OpenGL: Tentative fix for miscaled call to glViewport on high-DPI screens (#441) ...
ocornut committed on 19 Dec 2015
2015-11-29
@ocornut
Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples. ...
ocornut committed on 29 Nov 2015
@ocornut
Examples: Header comments.
ocornut committed on 29 Nov 2015
@ocornut
Examples: Header comments.
ocornut committed on 29 Nov 2015
@ocornut
Examples: Clarified comments. Removed font merging example from comments.
ocornut committed on 29 Nov 2015
@ocornut
Examples: Added README into the Visual Studio solution to people are less likely to miss it.
ocornut committed on 29 Nov 2015
2015-11-16
@ocornut
Tweak build batch files and readmes
ocornut committed on 16 Nov 2015
2015-11-13
@ocornut
Moving stdlib.h include outside of imgui.h (#405)
ocornut committed on 13 Nov 2015
2015-11-11
@ocornut
Examples: Added /Zi (output debug information) in build_win32.bat files
ocornut committed on 11 Nov 2015
2015-11-08
@ocornut
Examples: OpenGL3: Implement ImGui_ImplGlfwGL3_InvalidateDeviceObjects() like other examples.
ocornut committed on 8 Nov 2015
@ocornut
Examples: Most examples apps detect if ImDrawIdx was changed to 32-bits instead of 16
ocornut committed on 8 Nov 2015
2015-10-30
@ocornut
Tabs to spaces
ocornut committed on 30 Oct 2015
@ocornut
Examples: OpenGL2/3: Save/setup/restore viewport as part of render function. Update SDL example to match GL2 one. (fix #392)
ocornut committed on 30 Oct 2015
@ocornut
Examples: update all examples with same comment (#389)
ocornut committed on 30 Oct 2015
2015-10-13
@ocornut
Examples: Possibly clarified the intent of imgui_impl_* files.
ocornut committed on 13 Oct 2015
2015-10-04
@radius
add msys2/mingw64 target
radius committed on 4 Oct 2015
2015-09-27
@ocornut
Examples: OpenGL3: saving more of blend state (#347)
ocornut committed on 27 Sep 2015
2015-09-23
@ocornut
Examples: OpenGL3: Saving/restoring the Enable state, better than nothing (#347)
ocornut committed on 23 Sep 2015
2015-09-10
@ocornut
Examples: DirectX11: Fixed batch file for VS 2012+, still works for 2008/2010.. Include path order matters...
ocornut committed on 10 Sep 2015
@ocornut
Examples: Added batch files to build Windows examples with VS
ocornut committed on 10 Sep 2015
2015-09-09
@ocornut
Comments
ocornut committed on 9 Sep 2015
2015-09-07
@ocornut
Examples: comment on setting the RenderDrawListsFn function.
ocornut committed on 7 Sep 2015