History for imgui / examples / directx10_example
2017-10-24
@omar
Examples: DirectX9/10/11: Tweak usage of SetCapture/ReleaseCapture. (#1375) ...
omar committed on 24 Oct 2017
2017-10-23
@omar
Examples: DirectX9/10/11: Added WM_SYSKEYDOWN / WM_SYSKEYUP handlers so e.g. VK_MENU can be read.
omar committed on 23 Oct 2017
@omar
Examples: DirectX9/10/11: Renamed WndProc handler to use a generic Win32 name + returning 0 to all messages is more correct.
omar committed on 23 Oct 2017
@omar
Examples: DirectX10, DirectX11: Using SetCapture/ReleaseCapture to get correct behavior (#1375) ...
omar committed on 23 Oct 2017
2017-10-04
@omar
Examples: Adding Roboto to the commented-out font list, and removing the unnecessary ProggyClean from there.
omar committed on 4 Oct 2017
2017-09-27
@omar
Examples: Avoid using ImColor() to not tempt newcomers into looking at it
omar committed on 27 Sep 2017
2017-09-18
@ocornut
Nav/Examples: honoring the io.WantMoveMouse flag in most common examples (#323) ...
ocornut authored on 30 Jul 2016 omar committed on 18 Sep 2017
2017-09-01
@omar
Examples: Main: Removed call to SetNextWindowSize()
omar committed on 1 Sep 2017
2017-08-10
@omar
Renamed ImGuiSetCond_XXX type and enums to ImGuiCond_XXX, kept old enums under #ifdef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
omar committed on 10 Aug 2017
2017-07-23
@omar
Examples: Enable vsync by default in example applications (#1213, #1151)
omar committed on 23 Jul 2017
2017-06-02
@omar
Examples: DirectX9/10/11: Comments
omar committed on 2 Jun 2017
2016-11-12
@ocornut
Examples: DirectX9-10-11: Only call Windows' SetCursor(NULL) when io.MouseDrawCursor is set (#585, #909)
ocornut committed on 12 Nov 2016
2016-09-11
@ocornut
Fixing minor english typos (#827)
ocornut committed on 11 Sep 2016
2016-09-03
@ocornut
Examples: Accessing ImVector fields directly, feel less stl-ey and fix renderer side assert when render list only contains a callback (#810)
ocornut committed on 3 Sep 2016
2016-05-08
@ocornut
Examples; DirectX10/11: Added comments about removing dependency on d3dcompiler DLL (#638)
ocornut committed on 8 May 2016
2016-05-07
@ocornut
Examples: DirectX10: Apply depth-stencil state like DirectX11 example (#640, #636)
ocornut committed on 7 May 2016
@ocornut
Examples: DirectX10, DirectX11: Removed seemingly unnecessary bunch of rasterizer state creation code.
ocornut committed on 7 May 2016
2016-04-03
@ocornut
Examples: DirectX10,DirectX11 : Minor renaming
ocornut committed on 3 Apr 2016
@ocornut
Examples: DirectX10: Save/restore state + minor cleanups (#570)
ocornut committed on 3 Apr 2016
2016-04-02
@ocornut
IO: Added "Super" keyboard modifiers (corresponding to Cmd on Mac and Windows key in theory although the later is hard to read) (#473) ...
ocornut committed on 2 Apr 2016
2016-03-26
@ocornut
Trim trailing spaces
ocornut committed on 26 Mar 2016
2016-03-24
@ocornut
FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...)
ocornut committed on 24 Mar 2016
2016-01-11
@ocornut
Examples: DirectX10 fixed ImGui_ImplDX10_NewFrame() from recreating device objects if render isn't called (g_pVB not set)
ocornut committed on 11 Jan 2016
2015-12-07
@ocornut
Examples: Fixed msvc batch files from warning.
ocornut committed on 7 Dec 2015
2015-12-03
@ocornut
Examples: DirectX10: Minor tweaks, updated to latest example changes (#424)
ocornut committed on 3 Dec 2015
@ocornut
Examples: DirectX10: Fix warning, disable debug device, add ignore list (#424)
ocornut committed on 3 Dec 2015
@Julian Bosch
Removed d3d11 references
Julian Bosch committed on 3 Dec 2015
@Julian Bosch
Ported d3d11 renderer to d3d10
Julian Bosch committed on 3 Dec 2015