History for imgui / examples
2017-10-25
@omar
Examples: Extra clarification for the 100th person who insist on using the OpenGL2 code in spite of existing documentation leaning against it. (#1394)
omar committed on 25 Oct 2017
2017-10-24
@omar
Examples: DirectX9/10/11: Tweak usage of SetCapture/ReleaseCapture. (#1375) ...
omar committed on 24 Oct 2017
2017-10-23
@omar
Examples: GLFW+GL2/GL3: Minor tweaks, comments.
omar committed on 23 Oct 2017
@omar
Examples: DirectX9/10/11: Added WM_SYSKEYDOWN / WM_SYSKEYUP handlers so e.g. VK_MENU can be read.
omar committed on 23 Oct 2017
@omar
Examples: DirectX9/10/11: Renamed WndProc handler to use a generic Win32 name + returning 0 to all messages is more correct.
omar committed on 23 Oct 2017
@omar
Examples: DirectX10, DirectX11: Using SetCapture/ReleaseCapture to get correct behavior (#1375) ...
omar committed on 23 Oct 2017
@omar
Examples: DirectX9: Using SetCapture/ReleaseCapture to get correct behavior (#1375)
omar committed on 23 Oct 2017
@omar
Fixed compilation for #1375 + coding style fixes.
omar committed on 23 Oct 2017
2017-10-17
@Gargaj
Capture/release window in DX9 implementation ...
Gargaj authored on 17 Oct 2017 GitHub committed on 17 Oct 2017
2017-10-04
@omar
Examples: Adding Roboto to the commented-out font list, and removing the unnecessary ProggyClean from there.
omar committed on 4 Oct 2017
2017-09-27
@omar
Examples: Avoid using ImColor() to not tempt newcomers into looking at it
omar committed on 27 Sep 2017
2017-09-24
@omar
Examples: DirectX11: allow creating device with feature level 10 sinec we don't really need much for that example. (#1333)
omar committed on 24 Sep 2017
2017-09-18
@ocornut
Nav/Examples: honoring the io.WantMoveMouse flag in most common examples (#323) ...
ocornut authored on 30 Jul 2016 omar committed on 18 Sep 2017
2017-09-01
@omar
Examples: Main: Removed call to SetNextWindowSize()
omar committed on 1 Sep 2017
@omar
Examples: GL2: Renaming, comments.
omar committed on 1 Sep 2017
@omar
Examples: GL3: Comments, tweaks (#1145)
omar committed on 1 Sep 2017
@omar
Merge branch 'master' of https://github.com/nlguillemot/imgui into nlguillemot-master
omar committed on 1 Sep 2017
@omar
Examples: GL2: rename functions to include GL2 in name
omar committed on 1 Sep 2017
@unknown
Backup polygon mode, draw with filled polygons, restore state, for clients running opengl with glPolygonMode. closes #798
unknown committed on 1 Sep 2017
2017-08-25
@omar
IO: io.MousePos needs to be set to ImVec2(-FLT_MAX,-FLT_MAX) when mouse is unavailable/missing. Previously ImVec2(-1,-1) was enough but we'll now accept negative mouse coordinates.
omar committed on 25 Aug 2017
2017-08-20
@omar
Examples: gitignore added patterns for modern MSVC versions
omar committed on 20 Aug 2017
2017-08-11
@omar
Examples: OpenGL3+SDL: Fix types to uses GlEnum (#1147)
omar committed on 11 Aug 2017
@omar
Merge pull request #1147 from TinyTinni/master ...
omar authored on 11 Aug 2017 GitHub committed on 11 Aug 2017
2017-08-10
@omar
Renamed ImGuiSetCond_XXX type and enums to ImGuiCond_XXX, kept old enums under #ifdef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
omar committed on 10 Aug 2017
2017-07-23
@omar
Examples: Enable vsync by default in example applications (#1213, #1151)
omar committed on 23 Jul 2017
@omar
Examples: OpenGL2+GLFW/SDL: Added commented out glUseProgram(0) in main.cpp for visibility (#1116)
omar committed on 23 Jul 2017
@omar
Examples: Vulkan: Batch file builds both debug and release
omar committed on 23 Jul 2017
2017-07-15
@omar
Examples: SDL+GL3: Fixed old comments (#1229)
omar committed on 15 Jul 2017
2017-07-14
@omar
Travis: Blind fix for SDL+GL3 project on the Travis build setup. ...
omar committed on 14 Jul 2017
@omar
Travis: Adding the SDL+GL3 project on the Travis build setup (for both Linux and OSX). ...
omar committed on 14 Jul 2017