2016-04-02 |
IO: Added "Super" keyboard modifiers (corresponding to Cmd on Mac and Windows key in theory although the later is hard to read) (#473)
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ocornut
committed
on 2 Apr 2016
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2016-03-24 |
FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...)
ocornut
committed
on 24 Mar 2016
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2016-03-06 |
Examples: OpenGL: Fix early return on zero-sized framebuffer breaking GL state (#486, #547)
ocornut
committed
on 6 Mar 2016
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2016-02-16 |
Examples: OpenGL: skip rendering and calling glViewport() if we have a zero-fixed buffer (#486)
ocornut
committed
on 16 Feb 2016
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2016-02-15 |
Examples: OpenGL3: Fix BindVertexArray/BindBuffer order (#527)
ocornut
committed
on 15 Feb 2016
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2015-12-19 |
Examples: OpenGL: Tentative fix for miscaled call to glViewport on high-DPI screens (#441)
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ocornut
committed
on 19 Dec 2015
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2015-11-29 |
Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples.
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ocornut
committed
on 29 Nov 2015
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Examples: Header comments.
ocornut
committed
on 29 Nov 2015
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2015-11-08 |
Examples: OpenGL3: Implement ImGui_ImplGlfwGL3_InvalidateDeviceObjects() like other examples.
ocornut
committed
on 8 Nov 2015
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Examples: Most examples apps detect if ImDrawIdx was changed to 32-bits instead of 16
ocornut
committed
on 8 Nov 2015
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2015-10-30 |
Tabs to spaces
ocornut
committed
on 30 Oct 2015
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Examples: OpenGL2/3: Save/setup/restore viewport as part of render function. Update SDL example to match GL2 one. (fix #392)
ocornut
committed
on 30 Oct 2015
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2015-10-13 |
Examples: Possibly clarified the intent of imgui_impl_* files.
ocornut
committed
on 13 Oct 2015
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2015-09-27 |
Examples: OpenGL3: saving more of blend state (#347)
ocornut
committed
on 27 Sep 2015
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2015-09-23 |
Examples: OpenGL3: Saving/restoring the Enable state, better than nothing (#347)
ocornut
committed
on 23 Sep 2015
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2015-09-09 |
Comments
ocornut
committed
on 9 Sep 2015
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2015-09-07 |
Examples: comment on setting the RenderDrawListsFn function.
ocornut
committed
on 7 Sep 2015
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2015-08-29 |
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2015-08-27 |
Examples: OpenGL: fix for retina screens + io.DisplayFramebufferScale storage (#287)
ocornut
committed
on 27 Aug 2015
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2015-08-20 |
Revert "Examples: GLFW: using glfwSetCharModsCallback() to ensure characters aren't passed when using mods (fix #279)"
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ocornut
committed
on 20 Aug 2015
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Examples: GLFW: using glfwSetCharModsCallback() to ensure characters aren't passed when using mods (fix #279)
ocornut
committed
on 20 Aug 2015
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2015-08-09 |
Minor Windows adjustments
Thomas Pöchtrager
committed
on 9 Aug 2015
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2015-07-19 |
Examples: OpenGL3: simplified code using glBufferData for vertices as well (#277, #278)
ocornut
committed
on 19 Jul 2015
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Tweak
ocornut
committed
on 19 Jul 2015
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To support drivers with strict core profiles, a buffer is used for the indices as well (fixes ocornut/imgui#277).
Nik Voss
committed
on 19 Jul 2015
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2015-07-08 |
Examples: OpenGL3: simplified code. Upload each vertex array separately. (cf #264)
ocornut
committed
on 8 Jul 2015
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2015-07-07 |
AA branch: Agressively renamed all fields of ImDrawList, ImDrawCmd, ImDrawData to match the rest of our coding convention (#133)
ocornut
committed
on 7 Jul 2015
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Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
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ocornut
committed
on 7 Jul 2015
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Removed the majority of size_t from the code. ImVector<> now uses int. (#262)
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ocornut
committed
on 7 Jul 2015
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2015-07-06 |
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