History for imgui / examples / opengl3_example / imgui_impl_glfw_gl3.cpp
2016-04-02
@ocornut
IO: Added "Super" keyboard modifiers (corresponding to Cmd on Mac and Windows key in theory although the later is hard to read) (#473) ...
ocornut committed on 2 Apr 2016
2016-03-24
@ocornut
FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...)
ocornut committed on 24 Mar 2016
2016-03-06
@ocornut
Examples: OpenGL: Fix early return on zero-sized framebuffer breaking GL state (#486, #547)
ocornut committed on 6 Mar 2016
2016-02-16
@ocornut
Examples: OpenGL: skip rendering and calling glViewport() if we have a zero-fixed buffer (#486)
ocornut committed on 16 Feb 2016
2016-02-15
@ocornut
Examples: OpenGL3: Fix BindVertexArray/BindBuffer order (#527)
ocornut committed on 15 Feb 2016
2015-12-19
@ocornut
Examples: OpenGL: Tentative fix for miscaled call to glViewport on high-DPI screens (#441) ...
ocornut committed on 19 Dec 2015
2015-11-29
@ocornut
Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples. ...
ocornut committed on 29 Nov 2015
@ocornut
Examples: Header comments.
ocornut committed on 29 Nov 2015
2015-11-08
@ocornut
Examples: OpenGL3: Implement ImGui_ImplGlfwGL3_InvalidateDeviceObjects() like other examples.
ocornut committed on 8 Nov 2015
@ocornut
Examples: Most examples apps detect if ImDrawIdx was changed to 32-bits instead of 16
ocornut committed on 8 Nov 2015
2015-10-30
@ocornut
Tabs to spaces
ocornut committed on 30 Oct 2015
@ocornut
Examples: OpenGL2/3: Save/setup/restore viewport as part of render function. Update SDL example to match GL2 one. (fix #392)
ocornut committed on 30 Oct 2015
2015-10-13
@ocornut
Examples: Possibly clarified the intent of imgui_impl_* files.
ocornut committed on 13 Oct 2015
2015-09-27
@ocornut
Examples: OpenGL3: saving more of blend state (#347)
ocornut committed on 27 Sep 2015
2015-09-23
@ocornut
Examples: OpenGL3: Saving/restoring the Enable state, better than nothing (#347)
ocornut committed on 23 Sep 2015
2015-09-09
@ocornut
Comments
ocornut committed on 9 Sep 2015
2015-09-07
@ocornut
Examples: comment on setting the RenderDrawListsFn function.
ocornut committed on 7 Sep 2015
2015-08-29
@ocornut
Examples: OpenGL2/3: save/restore some more state correctly. ...
ocornut committed on 29 Aug 2015
2015-08-27
@ocornut
Examples: OpenGL: fix for retina screens + io.DisplayFramebufferScale storage (#287)
ocornut committed on 27 Aug 2015
2015-08-20
@ocornut
Revert "Examples: GLFW: using glfwSetCharModsCallback() to ensure characters aren't passed when using mods (fix #279)" ...
ocornut committed on 20 Aug 2015
@ocornut
Examples: GLFW: using glfwSetCharModsCallback() to ensure characters aren't passed when using mods (fix #279)
ocornut committed on 20 Aug 2015
2015-08-09
@Thomas Pöchtrager
Minor Windows adjustments
Thomas Pöchtrager committed on 9 Aug 2015
2015-07-19
@ocornut
Examples: OpenGL3: simplified code using glBufferData for vertices as well (#277, #278)
ocornut committed on 19 Jul 2015
@ocornut
Tweak
ocornut committed on 19 Jul 2015
@Nik Voss
To support drivers with strict core profiles, a buffer is used for the indices as well (fixes ocornut/imgui#277).
Nik Voss committed on 19 Jul 2015
2015-07-08
@ocornut
Examples: OpenGL3: simplified code. Upload each vertex array separately. (cf #264)
ocornut committed on 8 Jul 2015
2015-07-07
@ocornut
AA branch: Agressively renamed all fields of ImDrawList, ImDrawCmd, ImDrawData to match the rest of our coding convention (#133)
ocornut committed on 7 Jul 2015
@ocornut
Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives ...
ocornut committed on 7 Jul 2015
@ocornut
Removed the majority of size_t from the code. ImVector<> now uses int. (#262) ...
ocornut committed on 7 Jul 2015
2015-07-06
@ocornut
AA branch: ImDrawList: rename commands to cmd_buffer ...
ocornut committed on 6 Jul 2015