History for imgui / examples / opengl3_example
2015-03-09
@ocornut
Examples: Rename globals again
ocornut committed on 9 Mar 2015
@ocornut
Examples: Moved gl3w to opengl3_example directory + fixed msvc project paths
ocornut committed on 9 Mar 2015
@ocornut
Examples: Makefile
ocornut committed on 9 Mar 2015
@ocornut
Examples: Rename global to be more consistent
ocornut committed on 9 Mar 2015
@ocornut
Examples: Refactored opengl3_exapmle into a glfw specific file that can be copied and pasted
ocornut committed on 9 Mar 2015
@ocornut
Examples: Refactored opengl_example into a glfw specific file that can be copied and pasted. ...
ocornut committed on 9 Mar 2015
2015-03-06
@ocornut
Examples: DirectX examples uses WM_KEYDOWN/WM_KEYUP ...
ocornut committed on 6 Mar 2015
@ocornut
Windows: setup a default handler for ImeSetInputScreenPosFn so IME (Japanese/Chinese) inputs are positioned correctly. ...
ocornut committed on 6 Mar 2015
@ocornut
Examples: Windows examples don't link with imm32.lib by default.
ocornut committed on 6 Mar 2015
2015-02-27
@ocornut
Examples: Speculative Makefile fix. I should get a Linux box instead on relying on Jenkins, this is pretty embarrassing.
ocornut committed on 27 Feb 2015
@ocornut
Examples: Fix Makefile
ocornut committed on 27 Feb 2015
@ocornut
Examples: Fix OpenGL3 example Makefile
ocornut committed on 27 Feb 2015
@ocornut
Replaced dependency on glew (inc. prebuilt one for Windows) by gl3w in source form ...
ocornut committed on 27 Feb 2015
@ocornut
Examples: Desperate attempts removing link warnings under Windows. Screw standard librairies.
ocornut committed on 27 Feb 2015
@ocornut
Renamed ImGuiSetCondition_*** to ImGuiSetCond_*** and ImGuiCondition_FirstUseThisSession to ImGuiCond_Once
ocornut committed on 27 Feb 2015
2015-02-24
@ocornut
Examples: msvc: output .exe in project directory (not in solution directory).
ocornut committed on 24 Feb 2015
2015-02-22
@ocornut
Examples: DirectX examples applications all have a Console for debugging.
ocornut committed on 22 Feb 2015
2015-02-11
@ocornut
Calculate frame-rate for the user, as a purely luxurious feature ...
ocornut committed on 11 Feb 2015
@ocornut
Minor formatting tweaks, comments
ocornut committed on 11 Feb 2015
2015-01-31
@ocornut
Examples: changed default background color.
ocornut committed on 31 Jan 2015
2015-01-18
@ocornut
Examples: more comments on loading fonts.
ocornut committed on 18 Jan 2015
@ocornut
Renamed FontAtlas to Fonts. Further cleanup/comments.
ocornut committed on 18 Jan 2015
2015-01-17
@ocornut
ImFontAtlas allows loading multiple fonts into same texture. Revamped new init API for 1.30
ocornut committed on 17 Jan 2015
@ocornut
Removed PixelCenterOffset, uncesssary
ocornut committed on 17 Jan 2015
2015-01-15
@ocornut
Merge remote-tracking branch 'upstream/master' into 2015-01-truetype ...
ocornut committed on 15 Jan 2015
@ocornut
Examples: Added a color slider for the background color + tweak first example use of button.s
ocornut committed on 15 Jan 2015
2015-01-11
@ocornut
ImFont::GetTextureData API allow to retrieve 8/32 bits data + lazily load defaults font ...
ocornut committed on 11 Jan 2015
@ocornut
Mde it optional to new() io.Font - however it stills needs to be loaded.
ocornut committed on 11 Jan 2015
@ocornut
Examples' Says "OpenGL2" vs "OpenGL3" in title bar.
ocornut committed on 11 Jan 2015
@ocornut
TAB to spaces
ocornut committed on 11 Jan 2015