ImFont::GetTextureData API allow to retrieve 8/32 bits data + lazily load defaults font
Examples: OpenGL3 and DirectX11 back to using 32-bits texture solely for ease of integration.
docking
features/draw_callback_extra_arg
features/fnv1a
features/imvector_size_t
features/premake
features/range_select
features/tex_round_corners
master
v1.67-fixes
v1.71
v1.70
v1.69
v1.68
v1.67
v1.66b
v1.66
v1.65
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v1.33b
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examples/directx11_example/main.cpp |
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examples/directx9_example/main.cpp |
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examples/opengl3_example/main.cpp |
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examples/opengl_example/main.cpp |
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imgui.cpp |
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imgui.h |
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