ImFont::GetTextureData API allow to retrieve 8/32 bits data + lazily load defaults font
Examples: OpenGL3 and DirectX11 back to using 32-bits texture solely for
ease of integration.
1 parent 241e808 commit 0f4d74d6147ee66c6bef2aa97ce48d139b58f7e0
@ocornut ocornut authored on 11 Jan 2015
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examples/directx11_example/main.cpp
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examples/directx9_example/main.cpp
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examples/opengl3_example/main.cpp
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examples/opengl_example/main.cpp
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imgui.cpp
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imgui.h