History for imgui / imgui.cpp
2019-06-12
@omar
RangeSelect/MultiSelect: Fix so that shift+arrow when landing on an item that doesn't hold multi-select data doesn't trigger an unbounded range-select that ends up selecting everything until the end.
omar committed on 12 Jun 2019
@omar
RangeSelect/MultiSelect: WIP range-select (ref 1861) [rebased]
omar committed on 12 Jun 2019
@omar
Version 1.71 + comments
omar committed on 12 Jun 2019
2019-06-11
@omar
Internals: Reworked RenderTextEllipsis() to satisfy what we need for table headers.
omar committed on 11 Jun 2019
@omar
Readme, comments, dear imgui prefixes
omar committed on 11 Jun 2019
@omar
Log/Capture: Fixed BeginTabItem() label not being included in a text log/capture. ...
omar committed on 11 Jun 2019
2019-06-07
@omar
Window: child windows outer decorations (e.g. scrollbar) are rendered as part of their parent window, avoiding the creation of an extraneous draw command. ...
omar committed on 7 Jun 2019
@omar
Internals: Added drawlist and color arg to RenderArrow(), RenderBullet(). Reordered args for RenderPixelEllipsis.
omar committed on 7 Jun 2019
2019-06-06
@omar
Made PushID() behave the same in 32-bit and 64-bit, by not padding the integer into a void*. (Also technically faster.)
omar committed on 6 Jun 2019
@omar
Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while.
omar committed on 6 Jun 2019
2019-06-05
@omar
Revert "Changed syntax for (very rarely used) IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT mechanism, instead you only need to '#define ImDrawVert MyDrawVert' to use this feature, avoiding the need to declare the entire structure within an awkward macro. Using the old macro will now error with a message pointing you to the new method. (#38, #103, #1172, #1231, #2489)" ...
omar committed on 5 Jun 2019
@omar
Changed syntax for (very rarely used) IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT mechanism, instead you only need to '#define ImDrawVert MyDrawVert' to use this feature, avoiding the need to declare the entire structure within an awkward macro. Using the old macro will now error with a message pointing you to the new method. (#38, #103, #1172, #1231, #2489)
omar committed on 5 Jun 2019
@omar
Window: Fixed one case where auto-resize by double-clicking the resize grip would make either scrollbar appear for a single frame after the resize. Moved Scrollbar visibility block.
omar committed on 5 Jun 2019
@omar
Internals: Moved scrollbar visibility calculation block below the call to UpdateManualResize(). This commit is _intended_ to have no side-effect (next commit will). Also moved ItemWidthDefault calculation below rectangles.
omar committed on 5 Jun 2019
@omar
Scrollbar overlap an extra WindowBorderSize amount on the left to make all distances consistent. Reverted to BorderSize not affecting work/contents rectangles. Scrollbar, Style: Changed default style.ScrollbarSize from 16 to 14.
omar committed on 5 Jun 2019
@omar
Internals: Minor no-op tidying up toward solving the WindowPadding / WindowBorderSize / ScrollbarSize overlapping mess. ...
omar committed on 5 Jun 2019
@omar
Fixed newly created window (e.g. appearing child window) from having scrollbar active on the first frame. (fix 6e03b27) + reworded code a little. (+1 squashed commits) ...
omar committed on 5 Jun 2019
@omar
Internals: Storing ScrollMax into a member. Mostly to facilitate debugging. Also locking down window->Scroll slightly lower in the Begin function.
omar committed on 5 Jun 2019
@omar
TextWrapped, PushTextWrapPos(0.0f) within a window with horizontal scrolling from not covering the full horizontal area (previously only worked with an explicit contents size).
omar committed on 5 Jun 2019
@omar
Internals: Renamed SizeContents to ContentSize, SizeContentsExplicit to ContentSizeExplicit. Tweaked Metrics->Show Rectangles functionality.
omar committed on 5 Jun 2019
@omar
Window rectangles: Changed WorkRect to cover the whole region including scrolling (toward obsolete ContentsRegionRect) + using full WindowPadding*1 padding. ...
omar committed on 5 Jun 2019
@omar
Clarified behavior of SetNextWindowContentSize(). Content size is defined as the size available after removal of WindowPadding on each sides. So SetNextWindowContentSize(ImVec2(100,100)) + auto-resize will always allow submitting a 100x100 item without creating a scrollbar, regarding of WindowPadding.The exact meaning of ContentSize for decorated windows was previously ill-defined.
omar committed on 5 Jun 2019
@omar
Window rectangles: Made InnerRect not affected by window border sizes. its few users shouldn't be meaningfully affected.
omar committed on 5 Jun 2019
2019-06-04
@omar
Nav: Fixed rare crash when e.g. releasing Alt-key while focusing a window with a menu at the same frame as clearing the focus. This was in most noticeable in some back-ends with emits key release events when focusing another viewport. (#2609)
omar committed on 4 Jun 2019
2019-05-31
@omar
Nav: Fixed gamepad/keyboard moving of window affecting contents size incorrectly, sometimes leading to scrollbars appearing during the movement. + minor fix with the mostly dead Ctrl+wheel scaling.
omar committed on 31 May 2019
2019-05-30
@omar
Internals: Window rectangles: Fixed ContentsRegion lag by moving back after Scrollbar, fixes b50c61c9. Shuffling setup order and added comments.
omar committed on 30 May 2019
@omar
Internals: Window rectangles: Renaming of all rectangles toward their final form. Should be a no-op. Renamed GetWorkRectMax() to GetContentRegionMaxAbs(). Metrics shows SizeContents.
omar committed on 30 May 2019
2019-05-29
@omar
Renamed ImGuiBackendFlags_HasVtxOffset to ImGuiBackendFlags_RendererHasVtxOffset to match naming convention already used in viewport/docking branch. (#2591) + Fix OpenGL3 code missing flag.
omar committed on 29 May 2019
@omar
ImDrawList: Added ImDrawCmd::VtxOffset value to support large meshes (64k+ vertices) using 16-bits indices. To enable the feature, the renderer back-end needs to set 'io.BackendFlags |= ImGuiBackendFlags_HasVtxOffset' and honor the ImDrawCmd::VtxOffset field. Otherwise the value will always be zero. This has the advantage of preserving smaller index buffers and allowing to execute on hardware that do not support 32-bits indices. ...
omar committed on 29 May 2019
@omar
ImDrawList: Store initial flags for the frame in ImDrawListSharedData, reducing code duplication in setting up the flags.
omar committed on 29 May 2019