History for imgui / examples
2018-11-01
@Michał Janiszewski
Examples: Add missing include guards (#2166)
Michał Janiszewski authored on 1 Nov 2018 omar committed on 1 Nov 2018
2018-10-30
@Cort
Examples: Vulkan: Avoid unreferenced parameter warning. (#2162)
Cort authored on 30 Oct 2018 omar committed on 30 Oct 2018
2018-10-29
@Hui
gladLoadGL() return 0 to indicate failure (#2157)
Hui authored on 29 Oct 2018 omar committed on 29 Oct 2018
2018-10-25
@omar
Comments in demo and opengl code + Internals: Added HoveredIdNotActiveTimer tracking hovering time unless the item is active, which is a commonly useful pattern.
omar committed on 25 Oct 2018
2018-10-17
@omar
Examples: Downgraded Xcode project object version (50->48) to support Xcode 9.2 (last version supported on macOS 10.12) (#2133, #1929)
omar committed on 17 Oct 2018
@Warren Moore
Examples: Downgraded Xcode project object version (50->48) to support Xcode 9.2 (last version supported on macOS 10.12) (#2133)
Warren Moore authored on 17 Oct 2018 omar committed on 17 Oct 2018
2018-10-07
@hesiod
Examples: OpenGL3: Cast compile/link status to GLboolean (#2112, #2125) ...
hesiod authored on 7 Oct 2018 omar committed on 7 Oct 2018
2018-10-06
@omar
Examples: imgui_imp_opengl3.cpp explicit casting for overly aggressive glbinding compatibility. (#2112) [@hesiod]
omar committed on 6 Oct 2018
2018-10-05
@omar
Examples: DirectX10, DirectX11: Removed seemingly unnecessary calls to invalidate and recreate device objects in the WM_SIZE handler. (#2088)
omar committed on 5 Oct 2018
@Michael Vetter
Fix spacing in imgui_imp_sdl example (#2111)
Michael Vetter authored on 5 Oct 2018 omar committed on 5 Oct 2018
2018-09-24
@omar
Examples: Vulkan: Fixed some minor discrepency in the SDL+Vulkan example to match the Glfw+Vulkan example. (cc #2097)
omar committed on 24 Sep 2018
2018-09-20
@omar
Examples: Referring to missing gamepad support in back-end that are missing it.
omar committed on 20 Sep 2018
2018-09-13
@omar
Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo.
omar committed on 13 Sep 2018
2018-09-11
@omar
Internals: Replace unsigned short with ImWchar when dealing with character storage (missing cases) + in imgui_impl_ file keep using neutral type everywhere, added missing explicit cast in three bindings. (#2078)
omar committed on 11 Sep 2018
2018-09-09
@MindSpunk
example_glfw_vulkan was missing a reference to imgui_widgets.cpp (#2071, #2036)
MindSpunk authored on 9 Sep 2018 omar committed on 9 Sep 2018
2018-09-03
@Jiří Šebele
Examples: imgui_impl_opengl3 Fix GLAD error condition (#2059, #2002) ...
Jiří Šebele authored on 3 Sep 2018 omar committed on 3 Sep 2018
2018-08-31
@omar
Comments, readme updates
omar committed on 31 Aug 2018
@Omar Cornut
OSX: Added imgui_widgets.cpp to xcode project files.
Omar Cornut committed on 31 Aug 2018
2018-08-30
@omar
Refactor: Added empty imgui_widgets.cpp + updated project files / makefiles etc. accordingly (#2036)
omar committed on 30 Aug 2018
2018-08-28
@omar
Examples: Vulkan: Minor tweaks.
omar committed on 28 Aug 2018
@omar
Examples: OpenGL: Added support for glew and glad OpenGL loaders out of the box. (#2001, #2002). Changelog, tweaks, applied changes to SDL+OpenGL3 example.
omar committed on 28 Aug 2018
@Jérémie Dumas
WIP on configurable OpenGL loader. (#2001, #2002)
Jérémie Dumas authored on 4 Aug 2018 omar committed on 28 Aug 2018
2018-08-25
@omar
Examples: Vulkan: Fixed handling of VkSurfaceCapabilitiesKHR::maxImageCount = 0 case. Tweaked present mode selections.
omar committed on 25 Aug 2018
2018-08-22
@omar
Examples: imgui_impl_vulkan: Comments (re)
omar committed on 22 Aug 2018
@omar
Examples: imgui_impl_vulkan: Comments
omar committed on 22 Aug 2018
2018-08-09
@omar
Examples: Cast to ImTextureID instead of void* when assigning to TexId. Applied to all examples. (#2015)
omar committed on 9 Aug 2018
@Ryan Crandall
imgui_impl_dx12: Cast to ImTextureID instead of void* to enable redefinition of ImTextureID (#2015, #301)
Ryan Crandall authored on 9 Aug 2018 omar committed on 9 Aug 2018
@omar
imgui_impl_opengl3: Advertised as a ES2/ES3 renderer. Defaults to ES3 on Android. Default on "#version 300 es" on ES 3. (#2002, #1873)
omar committed on 9 Aug 2018
@Ryan Crandall
imgui_impl_win32: Don't redefine WIN32_LEAN_AND_MEAN if already defined (#2014)
Ryan Crandall authored on 9 Aug 2018 omar committed on 9 Aug 2018
2018-08-08
@luk1337
Examples: Fix 'How to build' instructions for SDL2 examples (#2012)
luk1337 authored on 8 Aug 2018 omar committed on 8 Aug 2018