History for imgui / examples
2018-01-07
@omar
Examples: OpenGL3+SDL: Changed GLSL shader version to 150 (#1466, #1504)
omar committed on 7 Jan 2018
2018-01-05
@omar
Examples: DirectX9/10/11: Comments about CS_DBLCLKS + formatting tweaks. (#1538)
omar committed on 5 Jan 2018
@omar
Merge pull request #1538 from ndandoulakis/ndandoulakis-CS_DBLCLKS-patch ...
omar authored on 5 Jan 2018 GitHub committed on 5 Jan 2018
@omar
Examples: Using IM_OFFSETOF macro. + Comments
omar committed on 5 Jan 2018
@Nick Dandoulakis
CS_DBLCLKS support for DirectX 11
Nick Dandoulakis authored on 5 Jan 2018 GitHub committed on 5 Jan 2018
@Nick Dandoulakis
CS_DBLCLKS support for DirectX 10
Nick Dandoulakis authored on 5 Jan 2018 GitHub committed on 5 Jan 2018
@Nick Dandoulakis
CS_DBLCLKS support for Directx9
Nick Dandoulakis authored on 5 Jan 2018 GitHub committed on 5 Jan 2018
2018-01-04
@omar
Examples: Visual Studio projects: Disabled extraneous function-level check in Release build.
omar committed on 4 Jan 2018
2017-12-29
@omar
Examples: Comments about invalid mouse pos.
omar committed on 29 Dec 2017
2017-12-25
@omar
Examples: DirectX10,DirectX11: Moved call to OMSetRenderTargets() in main loop so example code can integrate more nicely with other code.
omar committed on 25 Dec 2017
2017-12-24
@omar
Examples: Vulkan: Tweak
omar committed on 24 Dec 2017
@omar
Examples: Comments, synched some minor drift between examples + stronger suggestion to use StyleColorsDark().
omar committed on 24 Dec 2017
@omar
Renamed the emblematic ShowTestWindow() function to ShowDemoWindow(). Kept redirection function (will obsolete).
omar committed on 24 Dec 2017
2017-12-23
@omar
Examples: DirectX: Using IM_ARRAYSIZE()
omar committed on 23 Dec 2017
@omar
Examples: Added null_example/ which is helpful for quick testing on multiple compilers/settings without relyong on graphics library.
omar committed on 23 Dec 2017
2017-11-28
@omar
Examples: DirectX9: Call EndFrame(), fix for assert added in 9a44d44
omar committed on 28 Nov 2017
@omar
Examples: DirectX9: Handle loss of D3D9 device (D3DERR_DEVICELOST). (#1464)
omar committed on 28 Nov 2017
2017-11-27
@Emmanuel Benoît
Horizontal mouse wheel support ...
Emmanuel Benoît committed on 27 Nov 2017
2017-11-24
@omar
Sisyphus says: tweaked comments about not using old-style OpenGL examples (#1459, #1394 etc.)
omar committed on 24 Nov 2017
@omar
Sisyphus says: tweaked comments about not using old-style OpenGL examples (#1459, #1394 etc.)
omar committed on 24 Nov 2017
2017-11-18
@Codecat
Fix wrong comment in dx implementation headers
Codecat committed on 18 Nov 2017
2017-11-01
@omar
Examples: Added a bunch of comments/referencs related to io.WantCaptureMouse, io.WantCaptureKeyboard (#1262, #1237, #1219, #635, #1058, #1051, #912, #533, #703, #446, #459, #364, #213, #52, and more)
omar committed on 1 Nov 2017
2017-10-28
@omar
Examples: Comments to guide people unfamiliar with the librairies used.
omar committed on 28 Oct 2017
@omar
Examples: Added more comments near the fonts loading section, to catch common questions and errors (e.g. #1397, #1366, #1341, #1222, #1193, #1115, #951, etc.)
omar committed on 28 Oct 2017
2017-10-25
@omar
Examples: Extra clarification for the 100th person who insist on using the OpenGL2 code in spite of existing documentation leaning against it. (#1394)
omar committed on 25 Oct 2017
2017-10-24
@omar
Examples: DirectX9/10/11: Tweak usage of SetCapture/ReleaseCapture. (#1375) ...
omar committed on 24 Oct 2017
2017-10-23
@omar
Examples: GLFW+GL2/GL3: Minor tweaks, comments.
omar committed on 23 Oct 2017
@omar
Examples: DirectX9/10/11: Added WM_SYSKEYDOWN / WM_SYSKEYUP handlers so e.g. VK_MENU can be read.
omar committed on 23 Oct 2017
@omar
Examples: DirectX9/10/11: Renamed WndProc handler to use a generic Win32 name + returning 0 to all messages is more correct.
omar committed on 23 Oct 2017
@omar
Examples: DirectX10, DirectX11: Using SetCapture/ReleaseCapture to get correct behavior (#1375) ...
omar committed on 23 Oct 2017