2016-08-21 |
Nav: Fixed entering child with PadActivate not setting ActiveIdSource to Nav (#323)
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on 21 Aug 2016
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2016-08-20 |
Nav: Tidying up. Comments. (#323)
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committed
on 20 Aug 2016
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2016-08-15 |
Nav: Exposed RenderNavHighlight() in imgui_internal.h to increase discoverability and reordered arguments to be more consistent (#323)
ocornut
committed
on 15 Aug 2016
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2016-08-11 |
Merge remote-tracking branch 'origin' into 2016-02-colorpicker
ocornut
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on 11 Aug 2016
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2016-08-07 |
Refactored rare transient bool stacks into a set of flags, added unexposed ImGuiItemFlags_SelectableDontClosePopup (#323)
ocornut
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on 7 Aug 2016
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Merge remote-tracking branch 'origin' into 2016-07-navigation
ocornut
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on 7 Aug 2016
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2016-08-06 |
Moved GetColorU32 out of imgui_internal.h to avoid inlining mess (#759)
ocornut
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on 6 Aug 2016
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2016-08-03 |
Nav: Moving all nav inputs to io.NavInputs[] float array, new enum labelled for gamepad. (#323)
ocornut
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on 3 Aug 2016
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2016-07-31 |
Nav: fixed using NavMenu/windowing select when no window is already focused + cleanup code (#323)
ocornut
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on 31 Jul 2016
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Nav: Merge FocusedWindow and NavWindow that were basically duplicate at this point (#323)
ocornut
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on 31 Jul 2016
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Tidying up, removed two unnecessary window flags from being exposed in imgui.h
ocornut
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on 31 Jul 2016
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Nav: Added experiment ImGuiWindowFlags_NavFlattened flag to cross over between parent and non-scrolling child windows (#323)
ocornut
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on 31 Jul 2016
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2016-07-30 |
Merge remote-tracking branch 'origin' into 2016-07-navigation
ocornut
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on 30 Jul 2016
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SameLine() with explicit X position is relative to left of group/columns (ref #746, #125, #630)
ocornut
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on 30 Jul 2016
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Nav: Split _NoNav window flag into _NoNavInputs and _NoNavFocus (#323)
ocornut
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on 30 Jul 2016
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Nav: first committed pass for manual moving and manual scrolling (after a bunch of attempts) (#323)
ocornut
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on 30 Jul 2016
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Clarifying that MovedWindow* apply to mouse moving only
ocornut
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on 30 Jul 2016
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ImRect: fixed Clip() function being the other way around (INTERNAL API BREAKING CHANGE- wasn't exposed, hoping nobody uses that) + actually fixes the function behavior.
ocornut
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on 30 Jul 2016
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Nav: ActiveIdAllowNavMove -> ActiveIdAllowNavDirFlags for more flexibility (nav up/down typically allowed on a single-line text input) (#323)
ocornut
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on 30 Jul 2016
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Nav: Renamed private ImGuiNavDir_ enum to use left/right/up/down to be consistent with key enums (#323)
ocornut
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on 30 Jul 2016
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Nav: collapse button is interactve, allow collapsing, tidying up, resize speed takes account of framebuffer scale (#323)
ocornut
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on 30 Jul 2016
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Tidying up default clipboard handler for non Windows-OS
ocornut
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on 30 Jul 2016
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2016-07-24 |
Navigation: Tap NavMenu to access menu and close buttons, hold to focus/resize (#323)
...
ocornut
committed
on 24 Jul 2016
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Navigation: Can nav-out but not nav-in a window with ImGuiWindowFlags_NoNav flag (#323)
ocornut
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on 24 Jul 2016
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Navigation: Fixed missing initialization (had no side-effect, would be set in Begin) (#323)
ocornut
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on 24 Jul 2016
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Fixed display of TitleBgActive color on window before a Modal window + modal window availability for navigation (#323)
ocornut
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on 24 Jul 2016
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Navigation: Renaming, shortened some unnecessary long fields names (#323)
ocornut
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on 24 Jul 2016
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Navigation: Moving NavInitWindow() around and making it static (#323)
ocornut
committed
on 24 Jul 2016
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2016-07-19 |
Gamepad/Keyboard navigation support, initial commit, WIP (#323)
ocornut
committed
on 19 Jul 2016
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2016-07-18 |
Comments
ocornut
committed
on 18 Jul 2016
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