| 2018-03-02 | 
                Viewport: Replaced UpdatePlatformWindows/RenderPlatformWindows by RenderAdditionalViewports(). The update is always called in EndFrame(). (#1542)
                
                 
                  
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                Viewport: When enabled we assert against using RenderDrawListFn to make user more aware of rendering order. (#1542)
                
                 
                  
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                Examples: Vulkan: Moved variables into per-window data, refactored/tweaks to that the bug functions main.cpp for both SDL and GLFW examples match (they'll probably be moved to imgui_impl_vulkan as helpers).
                
                 
                  
                  omar
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                Examples: Vulkan: Reduced duplicate code by skipping present on the first frame. Amend  201d589by @ParticlePeter
                  
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                Examples: Vulkan: Various tweak. Misc refactor into per-frame data. Duplicate buffer creation code moved to CreateOrResizeBuffer().
                
                 
                  
                  omar
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      on 2 Mar 2018
    
  
                  
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                Examples: GLFW, Vulkan: GLFW binding viewport tweaks to supports Vulkan better (do not call SwapBuffer, share context etc.). Added DUMMY (empty) platform/viewport interface in the viewport code.
                
                 
                  
                  omar
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      on 2 Mar 2018
    
  
                  
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                Examples: Renamed glfw error callback so it's more clear what it is.
                
                 
                  
                  omar
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      on 2 Mar 2018
    
  
                  
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| 2018-03-01 |  | 
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                Examples: Vulkan: SDL: Fixed missing resize handler (not properly merged from #1367) + tweaks.
                
                 
                  
                  omar
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      on 1 Mar 2018
    
  
                  
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                Examples: Vulkan: Moved code into shared helpers: ImGui_ImplVulkan_SelectSurfaceFormat, ImGui_ImplVulkan_SelectPresentMode.
                
                 
                  
                  omar
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      on 1 Mar 2018
    
  
                  
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                Examples: Vulkan: Various tweaks to name variable more consistently like Vulkan + a few comments + a few imgui style code compaction.
                
                 
                  
                  omar
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      on 1 Mar 2018
    
  
                  
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                Viewport: Always be lenient with invalid mouse position during dragging, since they are provided by back-end and technically acceptable inputs + comments. (#1542)
                
                 
                  
                  omar
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      on 1 Mar 2018
    
  
                  
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                Examples: Vulkan: Debug report tweak + always enable in Debug build.
                
                 
                  
                  omar
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      on 1 Mar 2018
    
  
                  
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                Examples: Fixed enabling IMGUI_VULKAN_DEBUG_REPORT which was broken during refactor because of duplicate 'extensions' local variable.
                
                 
                  
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      on 1 Mar 2018
    
  
                  
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                Allow user to override ImTextureId. (#1641)
                
                 
                  
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      on 1 Mar 2018
    
  
                  
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                Makefile: updated sdl_opengl3_example with all changes from #885.
                
                 
                  
                  omar
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      on 1 Mar 2018
    
  
                  
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                Do not store compiled objects outside the project tree.
                
                 
                  
                    Sam Hocevar
                    authored 
  
    
      on 22 Oct 2016
    
  
                    
                  
                  omar
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      on 1 Mar 2018
    
  
                  
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                Define SOURCES instead of OBJS in Makefiles.
                
                  ...
                
                 
                  
                    Sam Hocevar
                    authored 
  
    
      on 22 Oct 2016
    
  
                    
                  
                  omar
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      on 1 Mar 2018
    
  
                  
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                Use make variables $@ and $^ where appropriate.
                
                 
                  
                    Sam Hocevar
                    authored 
  
    
      on 22 Oct 2016
    
  
                    
                  
                  omar
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      on 1 Mar 2018
    
  
                  
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                Ensure `make clean` is idempotent.
                
                  ...
                
                 
                  
                    Sam Hocevar
                    authored 
  
    
      on 22 Oct 2016
    
  
                    
                  
                  omar
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      on 1 Mar 2018
    
  
                  
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                Nav: Added links to PNG/PSD files for PS4 and Switch. Fixed suggested Joy-con mapping as per typical Nintendo-style mapping. (#787)
                
                 
                  
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| 2018-02-28 | 
                Internal: Moved IM_NEWLINE helper to imgui_internal.h
                
                 
                  
                  omar
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      on 28 Feb 2018
    
  
                  
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                Added ImGuiConfigFlags_IsSRGB, ImGuiConfigFlags_IsTouchScreen (strictly for user storage)
                
                 
                  
                  omar
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      on 28 Feb 2018
    
  
                  
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                Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
                
                 
                  
                  omar
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      on 28 Feb 2018
    
  
                  
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                Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
                
                 
                  
                  omar
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      on 28 Feb 2018
    
  
                  
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                Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
                
                 
                  
                  omar
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      on 28 Feb 2018
    
  
                  
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                Examples: DX10: Multi viewport/platform support (based on DX11 version).  (#1542)
                
                 
                  
                  omar
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      on 28 Feb 2018
    
  
                  
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| 2018-02-27 | 
                Examples: NULL pointers for consistency.
                
                 
                  
                  omar
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      on 27 Feb 2018
    
  
                  
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                Examples: DX12: Empty skeleton toward implementing the multi-viewport api for DirectX12. (WIP/test API) (#1542, #301)
                
                 
                  
                  omar
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      on 27 Feb 2018
    
  
                  
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