History for imgui / examples / opengl3_example / main.cpp
2015-10-30
@ocornut
Examples: update all examples with same comment (#389)
ocornut committed on 30 Oct 2015
2015-08-27
@ocornut
Examples: OpenGL: fix for retina screens + io.DisplayFramebufferScale storage (#287)
ocornut committed on 27 Aug 2015
2015-07-15
@ocornut
Fonts: added Cousine-Regular.ttf
ocornut committed on 15 Jul 2015
@ocornut
Examples: comments.
ocornut committed on 15 Jul 2015
@ocornut
Examples: Simplified font examples comments.
ocornut committed on 15 Jul 2015
2015-05-18
@Gordon McShane
Add conditional compilation of forward compat. glfw window hint to fix crash on later versions of OSX
Gordon McShane committed on 18 May 2015
2015-04-03
@ocornut
Examples: initializing float + missing comment.
ocornut committed on 3 Apr 2015
2015-03-28
@ocornut
Comments on font loading, fixed commented out paths and added DroidSans in the list
ocornut committed on 28 Mar 2015
2015-03-16
@ocornut
Examples: uses SetNextWindowPos/SetNextWindowSize when applicable
ocornut committed on 16 Mar 2015
2015-03-14
@ocornut
Examples: MSVC: increase warning level from /W3 to /W4 for OpenGL examples
ocornut committed on 14 Mar 2015
2015-03-09
@ocornut
Examples: OpenGL 2/3 examples cleanup to match DirectX9/11 structure.
ocornut committed on 9 Mar 2015
@ocornut
Examples: Clang/Linux warning fixes.
ocornut committed on 9 Mar 2015
@ocornut
Examples: shallow tweaks to match upcoming other examples.
ocornut committed on 9 Mar 2015
@ocornut
Examples: Refactored opengl3_exapmle into a glfw specific file that can be copied and pasted
ocornut committed on 9 Mar 2015
2015-03-06
@ocornut
Examples: DirectX examples uses WM_KEYDOWN/WM_KEYUP ...
ocornut committed on 6 Mar 2015
@ocornut
Windows: setup a default handler for ImeSetInputScreenPosFn so IME (Japanese/Chinese) inputs are positioned correctly. ...
ocornut committed on 6 Mar 2015
2015-02-27
@ocornut
Replaced dependency on glew (inc. prebuilt one for Windows) by gl3w in source form ...
ocornut committed on 27 Feb 2015
@ocornut
Renamed ImGuiSetCondition_*** to ImGuiSetCond_*** and ImGuiCondition_FirstUseThisSession to ImGuiCond_Once
ocornut committed on 27 Feb 2015
2015-02-11
@ocornut
Calculate frame-rate for the user, as a purely luxurious feature ...
ocornut committed on 11 Feb 2015
@ocornut
Minor formatting tweaks, comments
ocornut committed on 11 Feb 2015
2015-01-31
@ocornut
Examples: changed default background color.
ocornut committed on 31 Jan 2015
2015-01-18
@ocornut
Examples: more comments on loading fonts.
ocornut committed on 18 Jan 2015
@ocornut
Renamed FontAtlas to Fonts. Further cleanup/comments.
ocornut committed on 18 Jan 2015
2015-01-17
@ocornut
ImFontAtlas allows loading multiple fonts into same texture. Revamped new init API for 1.30
ocornut committed on 17 Jan 2015
@ocornut
Removed PixelCenterOffset, uncesssary
ocornut committed on 17 Jan 2015
2015-01-15
@ocornut
Merge remote-tracking branch 'upstream/master' into 2015-01-truetype ...
ocornut committed on 15 Jan 2015
@ocornut
Examples: Added a color slider for the background color + tweak first example use of button.s
ocornut committed on 15 Jan 2015
2015-01-11
@ocornut
ImFont::GetTextureData API allow to retrieve 8/32 bits data + lazily load defaults font ...
ocornut committed on 11 Jan 2015
@ocornut
Mde it optional to new() io.Font - however it stills needs to be loaded.
ocornut committed on 11 Jan 2015
@ocornut
Examples' Says "OpenGL2" vs "OpenGL3" in title bar.
ocornut committed on 11 Jan 2015