History for imgui / examples / directx11_example / main.cpp
2015-03-06
@ocornut
Windows: setup a default handler for ImeSetInputScreenPosFn so IME (Japanese/Chinese) inputs are positioned correctly. ...
ocornut committed on 6 Mar 2015
2015-02-27
@ocornut
Renamed ImGuiSetCondition_*** to ImGuiSetCond_*** and ImGuiCondition_FirstUseThisSession to ImGuiCond_Once
ocornut committed on 27 Feb 2015
2015-02-22
@ocornut
Examples: DirectX examples applications all have a Console for debugging.
ocornut committed on 22 Feb 2015
2015-02-11
@ocornut
Calculate frame-rate for the user, as a purely luxurious feature ...
ocornut committed on 11 Feb 2015
@ocornut
Minor formatting tweaks, comments
ocornut committed on 11 Feb 2015
2015-01-31
@ocornut
Examples: DirectX11: fixed handling of unicode character inputs.
ocornut committed on 31 Jan 2015
@ocornut
Examples: DirectX11: increasing vertex buffer size (would really need a dynamic buffer size) ...
ocornut committed on 31 Jan 2015
@ocornut
Examples: changed default background color.
ocornut committed on 31 Jan 2015
2015-01-18
@ocornut
Examples: more comments on loading fonts.
ocornut committed on 18 Jan 2015
@ocornut
Renamed FontAtlas to Fonts. Further cleanup/comments.
ocornut committed on 18 Jan 2015
2015-01-17
@ocornut
ImFontAtlas allows loading multiple fonts into same texture. Revamped new init API for 1.30
ocornut committed on 17 Jan 2015
@ocornut
Removed PixelCenterOffset, uncesssary
ocornut committed on 17 Jan 2015
@ocornut
Examples: DirectX11: use linear sampler to be in sync with other examples.
ocornut committed on 17 Jan 2015
2015-01-15
@ocornut
Merge remote-tracking branch 'upstream/master' into 2015-01-truetype ...
ocornut committed on 15 Jan 2015
@ocornut
Examples: Added a color slider for the background color + tweak first example use of button.s
ocornut committed on 15 Jan 2015
2015-01-11
@ocornut
ImFont::GetTextureData API allow to retrieve 8/32 bits data + lazily load defaults font ...
ocornut committed on 11 Jan 2015
@ocornut
Mde it optional to new() io.Font - however it stills needs to be loaded.
ocornut committed on 11 Jan 2015
@ocornut
TAB to spaces
ocornut committed on 11 Jan 2015
@ocornut
Examples: all supports TextureID in renderer, added LoadFontTexture() function.
ocornut committed on 11 Jan 2015
2015-01-08
@ocornut
Loading TTF file with stb_truetype. Broke setup API slightly. Font baked, packed with space for custom data. Embeds compressed ProggyClean.
ocornut committed on 8 Jan 2015
@ocornut
Fixed DirectX11 example.
ocornut committed on 8 Jan 2015
2015-01-06
@ocornut
Examples: Added STB_IMAGE_STATIC in examples to avoid conflicting implementation. Relate to #109
ocornut committed on 6 Jan 2015
2014-12-10
@omar
New and better Set[Next]Window(Pos|Size|Collapsed) API. ...
omar committed on 10 Dec 2014
2014-12-03
@omar
Examples: DirectX11: moved shader to be close to its usage location,
omar committed on 3 Dec 2014
@omar
Examples: adding title to the top of each examples. Cleaning up file headers.
omar committed on 3 Dec 2014
2014-12-01
@ocornut
DirectX11 example: fixed projection matrix offset.
ocornut committed on 1 Dec 2014
2014-11-30
@ocornut
DirectX9/DirectX11 example: fixed window initially showing an hourglass cursor.
ocornut committed on 30 Nov 2014
@ocornut
Example apps: accumulate mouse wheel to accodomate for slow framerate.
ocornut committed on 30 Nov 2014
@ocornut
DirectX11 example: further tweaks/massaging (-15 lines). Syncing example.
ocornut committed on 30 Nov 2014
@ocornut
Tab->Spaces :( visual studio can't even be trusted for that, oh thanks.
ocornut committed on 30 Nov 2014