2019-06-18 |
Addendum to #2635. Add support for multi-viewports in SDL+DX!! example. making all Win32-centric back-ends handle PlatformHandleRaw. Using the field to use/store the HWND for internal purpose in SDL/GLFW back-ends. (#1542)
omar
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on 18 Jun 2019
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Viewport: Added PlatformHandleRaw. Update SDL+DX11 example. (#1542, #2635)
Vincent Hamm
authored
on 17 Jun 2019
omar
committed
on 18 Jun 2019
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2019-06-17 |
Disable -Wpragmas warning in GCC to avoid relying on version checks, as unusual/forks/mods don't appear to always have same warning<>version. (#2618)
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omar
committed
on 17 Jun 2019
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2019-06-14 |
Removed redirecting functions/enums that were obsoleted in version 1.51 (June 2017): ImGuiCol_Column*, ImGuiSetCond_*, IsItemHoveredRect(), IsPosHoveringAnyWindow(), IsMouseHoveringAnyWindow(), IsMouseHoveringWindow(), IMGUI_ONCE_UPON_A_FRAME.
omar
committed
on 14 Jun 2019
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Version 1.72 WIP
omar
committed
on 14 Jun 2019
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2019-06-12 |
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Version 1.71 + comments
omar
committed
on 12 Jun 2019
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2019-06-11 |
Readme, comments, dear imgui prefixes
omar
committed
on 11 Jun 2019
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ImDrawListSplitter: Don't merge draw commands when crossing a VtxOffset boundary + Renamed fields ImDrawChannels to consistently suggest those are internal structures.
omar
committed
on 11 Jun 2019
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2019-06-10 |
ImDrawListSplitter: Fix idx offset when merging (cef88f6) (#2591)
omar
committed
on 10 Jun 2019
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2019-06-06 |
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ImDrawCallback: Allow to override the signature of ImDrawCallback by #define-ing it. This is meant to facilitate custom rendering back-ends passing local render-specific data to the draw callback.
omar
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on 6 Jun 2019
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2019-06-05 |
Revert "Changed syntax for (very rarely used) IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT mechanism, instead you only need to '#define ImDrawVert MyDrawVert' to use this feature, avoiding the need to declare the entire structure within an awkward macro. Using the old macro will now error with a message pointing you to the new method. (#38, #103, #1172, #1231, #2489)"
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omar
committed
on 5 Jun 2019
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Changed syntax for (very rarely used) IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT mechanism, instead you only need to '#define ImDrawVert MyDrawVert' to use this feature, avoiding the need to declare the entire structure within an awkward macro. Using the old macro will now error with a message pointing you to the new method. (#38, #103, #1172, #1231, #2489)
omar
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on 5 Jun 2019
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Clarified behavior of SetNextWindowContentSize(). Content size is defined as the size available after removal of WindowPadding on each sides. So SetNextWindowContentSize(ImVec2(100,100)) + auto-resize will always allow submitting a 100x100 item without creating a scrollbar, regarding of WindowPadding.The exact meaning of ContentSize for decorated windows was previously ill-defined.
omar
committed
on 5 Jun 2019
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Comments about obsoleted features version. Todo. Clarify tab bar initial offset (useful if we decide to remove the half-windowpadding clip margin).
omar
committed
on 5 Jun 2019
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2019-06-04 |
Comments (#2599). Moved branch Changelog above 1.71 wip one. Added some missing changelog bits.
omar
committed
on 4 Jun 2019
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2019-05-31 |
Merge branch 'master' into docking
omar
committed
on 31 May 2019
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ImDrawListSplitter: extracted out of ImDrawList. Down the line we may obsolete the ImDrawList functions and encourage users to store the splitter aside, in the meanwhile ImDrawList holds a splitter.
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omar
committed
on 31 May 2019
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2019-05-29 |
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Renamed ImGuiBackendFlags_HasVtxOffset to ImGuiBackendFlags_RendererHasVtxOffset to match naming convention already used in viewport/docking branch. (#2591) + Fix OpenGL3 code missing flag.
omar
committed
on 29 May 2019
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ImDrawList: Added ImDrawCmd::VtxOffset value to support large meshes (64k+ vertices) using 16-bits indices. To enable the feature, the renderer back-end needs to set 'io.BackendFlags |= ImGuiBackendFlags_HasVtxOffset' and honor the ImDrawCmd::VtxOffset field. Otherwise the value will always be zero. This has the advantage of preserving smaller index buffers and allowing to execute on hardware that do not support 32-bits indices.
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omar
committed
on 29 May 2019
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ImDrawList: Store initial flags for the frame in ImDrawListSharedData, reducing code duplication in setting up the flags.
omar
committed
on 29 May 2019
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2019-05-28 |
Fonts: Added some details about using custom colorful icons.
omar
committed
on 28 May 2019
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2019-05-27 |
Docking: Saving local _NoResize flag. (#2583)
omar
committed
on 27 May 2019
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Comments, todo entries, moved ImGuiSelectableFlagsPrivate in higher ranges to match others.
omar
committed
on 27 May 2019
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