History for imgui / docs
2019-06-04
@omar
Nav: Fixed rare crash when e.g. releasing Alt-key while focusing a window with a menu at the same frame as clearing the focus. This was in most noticeable in some back-ends with emits key release events when focusing another viewport. (#2609)
omar committed on 4 Jun 2019
@DucaRii
Combo: Fixed rounding not applying with the ImGuiComboFlags_NoArrowButton flag. (#2606, #2607)
DucaRii authored on 4 Jun 2019 omar committed on 4 Jun 2019
2019-05-31
@omar
Nav: Fixed gamepad/keyboard moving of window affecting contents size incorrectly, sometimes leading to scrollbars appearing during the movement. + minor fix with the mostly dead Ctrl+wheel scaling.
omar committed on 31 May 2019
2019-05-30
@omar
Merge branch 'master' into docking ...
omar committed on 30 May 2019
2019-05-29
@Max Thrun
Examples/Backends: Metal: Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. (#2591, #2592)
Max Thrun authored on 29 May 2019 omar committed on 29 May 2019
@omar
Merge branch 'master' into docking ...
omar committed on 29 May 2019
@omar
Renamed ImGuiBackendFlags_HasVtxOffset to ImGuiBackendFlags_RendererHasVtxOffset to match naming convention already used in viewport/docking branch. (#2591) + Fix OpenGL3 code missing flag.
omar committed on 29 May 2019
@omar
Merge branch 'master' into docking ...
omar committed on 29 May 2019
@omar
Examples/Backends: DirectX9/10/11/12, Vulkan, OpenGL3 (Desktop GL only): Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. (#2591)
omar committed on 29 May 2019
@omar
ImDrawList: Added ImDrawCmd::VtxOffset value to support large meshes (64k+ vertices) using 16-bits indices. To enable the feature, the renderer back-end needs to set 'io.BackendFlags |= ImGuiBackendFlags_HasVtxOffset' and honor the ImDrawCmd::VtxOffset field. Otherwise the value will always be zero. This has the advantage of preserving smaller index buffers and allowing to execute on hardware that do not support 32-bits indices. ...
omar committed on 29 May 2019
2019-05-28
@omar
CollapsingHeader: When a close button is enabled, better clip the label to avoid overlap. (#600)
omar committed on 28 May 2019
@omar
Changelog, minor tweaks. (#2585)
omar committed on 28 May 2019
2019-05-27
@omar
Added full "Dear ImGui" prefix to the title of "Dear ImGui Demo" and "Dear ImGui Metrics" windows. Shortened amount of nodes in columns>tree demo.
omar committed on 27 May 2019
@omar
Comments, todo entries, moved ImGuiSelectableFlagsPrivate in higher ranges to match others.
omar committed on 27 May 2019
@omar
ColorEdit: Fixed the color picker popup only displaying inputs as HSV instead of showing multiple options. (#2587, broken in 1.69 by #2384).
omar committed on 27 May 2019
2019-05-24
@omar
Merge branch 'master' into docking ...
omar committed on 24 May 2019
@omar
Style: Added style.WindowMenuButtonPosition (left/right, defaults to ImGuiDir_Left) to move the collapsing/docking button to the other side of the title bar.
omar committed on 24 May 2019
@omar
Internal: CloseButton takes an upper-left corner + a size to be consistent with similar widgets.
omar committed on 24 May 2019
@omar
Fixed InputScalar, InputScalarN, SliderScalarN, DragScalarN with non-visible label from inserting style.ItemInnerSpacing.x worth of trailing spacing.
omar committed on 24 May 2019
2019-05-21
@omar
Merge branch 'master' into docking ...
omar committed on 21 May 2019
@omar
ImFontGlyphRangesBuilder: Fixed unnecessarily over-sized buffer, which incidentally was also not fully cleared. Fixed edge case overflow when adding character 0xFFFF. (#2568)
omar committed on 21 May 2019
@omar
Fixed crash when appending with BeginMainMenuBar() more than once and no other window are showing. (#2567) + comments
omar committed on 21 May 2019
2019-05-18
@omar
Update changelog, comments, made empty/no-text clipboard return NULL as with other implementation. Minor style tweaks. (#2546) ...
omar committed on 18 May 2019
2019-05-13
@omar
Merge branch 'master' into docking ...
omar committed on 13 May 2019
@omar
Fixed uses of IsItemDeactivated(), IsItemDeactivatedAfterEdit() on multi-components widgets and after EndGroup(). (#2550, #1875)
omar committed on 13 May 2019
@omar
Fixed InputFloatX, SliderFloatX, DragFloatX functions erroneously reporting IsItemEdited() multiple times when the text input doesn't match the formatted output value (e.g. input "1" shows "1.000"). It wasn't much of a problem because we typically use the return value instead of IsItemEdited() here. (#1875, #2034)
omar committed on 13 May 2019
@omar
Internal: Renamed fields + minor tweaks (probably shallow break stack-layout pr, sorry!)
omar committed on 13 May 2019
@omar
Renamed SetNextTreeNodeOpen() to SetNextItemOpen(). Refactored SetNextItemXXX stuff to match SetNextWindowXXX code closely.
omar committed on 13 May 2019
2019-05-11
@HolyBlackCat
FreeType: Added RasterizerFlags::Monochrome flag to disable font anti-aliasing. (#2545) Combine with RasterizerFlags::MonoHinting for best results.
HolyBlackCat authored on 9 May 2019 omar committed on 11 May 2019
@omar
IO: changed AddInputCharacter(unsigned short c) signature to AddInputCharacter(unsigned int c). ...
omar committed on 11 May 2019