History for imgui / examples / opengl3_example / main.cpp
2015-03-09
@ocornut
Examples: Refactored opengl3_exapmle into a glfw specific file that can be copied and pasted
ocornut committed on 9 Mar 2015
2015-03-06
@ocornut
Examples: DirectX examples uses WM_KEYDOWN/WM_KEYUP ...
ocornut committed on 6 Mar 2015
@ocornut
Windows: setup a default handler for ImeSetInputScreenPosFn so IME (Japanese/Chinese) inputs are positioned correctly. ...
ocornut committed on 6 Mar 2015
2015-02-27
@ocornut
Replaced dependency on glew (inc. prebuilt one for Windows) by gl3w in source form ...
ocornut committed on 27 Feb 2015
@ocornut
Renamed ImGuiSetCondition_*** to ImGuiSetCond_*** and ImGuiCondition_FirstUseThisSession to ImGuiCond_Once
ocornut committed on 27 Feb 2015
2015-02-11
@ocornut
Calculate frame-rate for the user, as a purely luxurious feature ...
ocornut committed on 11 Feb 2015
@ocornut
Minor formatting tweaks, comments
ocornut committed on 11 Feb 2015
2015-01-31
@ocornut
Examples: changed default background color.
ocornut committed on 31 Jan 2015
2015-01-18
@ocornut
Examples: more comments on loading fonts.
ocornut committed on 18 Jan 2015
@ocornut
Renamed FontAtlas to Fonts. Further cleanup/comments.
ocornut committed on 18 Jan 2015
2015-01-17
@ocornut
ImFontAtlas allows loading multiple fonts into same texture. Revamped new init API for 1.30
ocornut committed on 17 Jan 2015
@ocornut
Removed PixelCenterOffset, uncesssary
ocornut committed on 17 Jan 2015
2015-01-15
@ocornut
Merge remote-tracking branch 'upstream/master' into 2015-01-truetype ...
ocornut committed on 15 Jan 2015
@ocornut
Examples: Added a color slider for the background color + tweak first example use of button.s
ocornut committed on 15 Jan 2015
2015-01-11
@ocornut
ImFont::GetTextureData API allow to retrieve 8/32 bits data + lazily load defaults font ...
ocornut committed on 11 Jan 2015
@ocornut
Mde it optional to new() io.Font - however it stills needs to be loaded.
ocornut committed on 11 Jan 2015
@ocornut
Examples' Says "OpenGL2" vs "OpenGL3" in title bar.
ocornut committed on 11 Jan 2015
@ocornut
TAB to spaces
ocornut committed on 11 Jan 2015
@ocornut
Speculative fix for warnings for GCC/Clang
ocornut committed on 11 Jan 2015
@ocornut
Examples: all supports TextureID in renderer, added LoadFontTexture() function.
ocornut committed on 11 Jan 2015
2015-01-08
@ocornut
Loading TTF file with stb_truetype. Broke setup API slightly. Font baked, packed with space for custom data. Embeds compressed ProggyClean.
ocornut committed on 8 Jan 2015
2015-01-06
@ocornut
Examples: Fixed warnings for Clang
ocornut committed on 6 Jan 2015
@ocornut
Examples: Added STB_IMAGE_STATIC in examples to avoid conflicting implementation. Relate to #109
ocornut committed on 6 Jan 2015
2014-12-21
@ocornut
OpenGL3 example: fix growing of VBO
ocornut committed on 21 Dec 2014
2014-12-10
@omar
New and better Set[Next]Window(Pos|Size|Collapsed) API. ...
omar committed on 10 Dec 2014
@omar
OpenGL example: allow resizing window.
omar committed on 10 Dec 2014
2014-12-08
@omar
OpenGL3 example: fixed mouse handling.
omar committed on 8 Dec 2014
2014-12-07
@ocornut
Fix Clang warning with offsetof() macro? Added -Wall in OpenGL 3 example.
ocornut committed on 7 Dec 2014
2014-12-06
@ocornut
OpenGL3 example: unregistered mouse callback for mouse click-release faster than frame interval.
ocornut committed on 6 Dec 2014
2014-12-03
@omar
Examples: DirectX11: moved shader to be close to its usage location,
omar committed on 3 Dec 2014