2016-08-03
@ocornut
Nav: Moving all nav inputs to io.NavInputs[] float array, new enum labelled for gamepad. (#323)
ocornut committed on 3 Aug 2016
@ocornut
Typo in commented default-value
ocornut committed on 3 Aug 2016
@ocornut
Nav: Moving window with nav stick disables mouse hover (#323)
ocornut committed on 3 Aug 2016
@ocornut
Demo: Arrange some inputs panels.
ocornut committed on 3 Aug 2016
2016-08-01
@ocornut
Nav: DragBehavior removed bogus test (#323)
ocornut committed on 1 Aug 2016
@ocornut
Demo: Tweak handling of "animate" flag in graph demo so it doesn't keep running.
ocornut committed on 1 Aug 2016
2016-07-31
@ocornut
Merge remote-tracking branch 'origin' into 2016-07-navigation
ocornut committed on 31 Jul 2016
@ocornut
Using ImGuiID instead of ImU32 is a few places
ocornut committed on 31 Jul 2016
@ocornut
Nav: quick tap on NavMenu with no focused window doesn't focus one (holding still does) (#323)
ocornut committed on 31 Jul 2016
@ocornut
Nav: fixed using NavMenu/windowing select when no window is already focused + cleanup code (#323)
ocornut committed on 31 Jul 2016
@ocornut
Nav: working on early bits of documentation (#323)
ocornut committed on 31 Jul 2016
@ocornut
Nav: Not exposing ImGuiWindowFlags_NavFlattened because it requires much more work (#323)
ocornut committed on 31 Jul 2016
@ocornut
Nav: Merge FocusedWindow and NavWindow that were basically duplicate at this point (#323)
ocornut committed on 31 Jul 2016
@ocornut
Tidying up, removed two unnecessary window flags from being exposed in imgui.h
ocornut committed on 31 Jul 2016
@ocornut
Nav: Added experiment ImGuiWindowFlags_NavFlattened flag to cross over between parent and non-scrolling child windows (#323)
ocornut committed on 31 Jul 2016
@ocornut
Nav: No scrolling while using windowing functionalities (#323)
ocornut committed on 31 Jul 2016
@omar
Merge pull request #756 from jseward/master ...
omar authored on 31 Jul 2016 GitHub committed on 31 Jul 2016
2016-07-30
@Jamie Seward
Fix compile warnings in SDL examples
Jamie Seward committed on 30 Jul 2016
@ocornut
Nav: MoveRequest doesn't affect io.NavUsable so that navigation failure doesn't trigger false positive & not needed (undo part of 3cc1419df)
ocornut committed on 30 Jul 2016
@ocornut
Merge remote-tracking branch 'origin' into 2016-07-navigation
ocornut committed on 30 Jul 2016
@ocornut
SameLine() with explicit X position is relative to left of group/columns (ref #746, #125, #630)
ocornut committed on 30 Jul 2016
@ocornut
Nav: Comment (#323)
ocornut committed on 30 Jul 2016
@ocornut
Nav/Examples: honoring the io.WantMoveMouse flag in most common examples (#323) ...
ocornut committed on 30 Jul 2016
@ocornut
Demo: console text input keeps focus in a less harsher and more navigation friendly way (#323)
ocornut committed on 30 Jul 2016
@ocornut
Nav: making io.NavActive more suitable for end-user detecting if they should pass inputs to game (#323)
ocornut committed on 30 Jul 2016
@ocornut
Nav: Calling SetItemDefaultFocus() doesn't make mouse cursor dirty if nav highlight is off (#323)
ocornut committed on 30 Jul 2016
@ocornut
Nav: programmatic call to SetKeyboardFocusHere() doesn't quality as a nav input (doesn't position mouse) (#323)
ocornut committed on 30 Jul 2016
@ocornut
Nav: Split _NoNav window flag into _NoNavInputs and _NoNavFocus (#323)
ocornut committed on 30 Jul 2016
@ocornut
Nav: Fixed Collapse icon disappearing when Nav is disabled (since b2aaab8) (#323)
ocornut committed on 30 Jul 2016
@ocornut
Tidying up
ocornut committed on 30 Jul 2016