2018-03-02
@omar
Viewport: When enabled we assert against using RenderDrawListFn to make user more aware of rendering order. (#1542)
omar committed on 2 Mar 2018
@omar
Examples: Vulkan: Moved variables into per-window data, refactored/tweaks to that the bug functions main.cpp for both SDL and GLFW examples match (they'll probably be moved to imgui_impl_vulkan as helpers).
omar committed on 2 Mar 2018
@omar
Examples: Vulkan: Fix 7b968b0
omar committed on 2 Mar 2018
@omar
Examples: Vulkan: Reduced duplicate code by skipping present on the first frame. Amend 201d589 by @ParticlePeter
omar committed on 2 Mar 2018
@omar
Examples: Vulkan: Various tweak. Misc refactor into per-frame data. Duplicate buffer creation code moved to CreateOrResizeBuffer().
omar committed on 2 Mar 2018
@omar
Examples: GLFW, Vulkan: GLFW binding viewport tweaks to supports Vulkan better (do not call SwapBuffer, share context etc.). Added DUMMY (empty) platform/viewport interface in the viewport code.
omar committed on 2 Mar 2018
@omar
Examples: Renamed glfw error callback so it's more clear what it is.
omar committed on 2 Mar 2018
2018-03-01
@omar
Merge branch 'examples_refactor' into viewport ...
omar committed on 1 Mar 2018
@omar
Examples: Vulkan: SDL: Fixed missing resize handler (not properly merged from #1367) + tweaks.
omar committed on 1 Mar 2018
@omar
Examples: Vulkan: Moved code into shared helpers: ImGui_ImplVulkan_SelectSurfaceFormat, ImGui_ImplVulkan_SelectPresentMode.
omar committed on 1 Mar 2018
@omar
Examples: Vulkan: Various tweaks to name variable more consistently like Vulkan + a few comments + a few imgui style code compaction.
omar committed on 1 Mar 2018
@omar
Viewport: Always be lenient with invalid mouse position during dragging, since they are provided by back-end and technically acceptable inputs + comments. (#1542)
omar committed on 1 Mar 2018
@omar
Examples: Vulkan: Debug report tweak + always enable in Debug build.
omar committed on 1 Mar 2018
@omar
Examples: Fixed enabling IMGUI_VULKAN_DEBUG_REPORT which was broken during refactor because of duplicate 'extensions' local variable.
omar committed on 1 Mar 2018
@omar
Allow user to override ImTextureId. (#1641)
omar committed on 1 Mar 2018
@omar
Makefile: updated sdl_opengl3_example with all changes from #885.
omar committed on 1 Mar 2018
@Sam Hocevar
Do not store compiled objects outside the project tree.
Sam Hocevar authored on 22 Oct 2016 omar committed on 1 Mar 2018
@Sam Hocevar
Define SOURCES instead of OBJS in Makefiles. ...
Sam Hocevar authored on 22 Oct 2016 omar committed on 1 Mar 2018
@Sam Hocevar
Use make variables $@ and $^ where appropriate.
Sam Hocevar authored on 22 Oct 2016 omar committed on 1 Mar 2018
@Sam Hocevar
Ensure `make clean` is idempotent. ...
Sam Hocevar authored on 22 Oct 2016 omar committed on 1 Mar 2018
@omar
Nav: Added links to PNG/PSD files for PS4 and Switch. Fixed suggested Joy-con mapping as per typical Nintendo-style mapping. (#787)
omar committed on 1 Mar 2018
2018-02-28
@omar
Internal: Moved IM_NEWLINE helper to imgui_internal.h
omar committed on 28 Feb 2018
@omar
Added ImGuiConfigFlags_IsSRGB, ImGuiConfigFlags_IsTouchScreen (strictly for user storage)
omar committed on 28 Feb 2018
@omar
Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
omar committed on 28 Feb 2018
@omar
Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
omar committed on 28 Feb 2018
@omar
Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
omar committed on 28 Feb 2018
@omar
Examples: DX10: Multi viewport/platform support (based on DX11 version). (#1542)
omar committed on 28 Feb 2018
2018-02-27
@omar
Examples: NULL pointers for consistency.
omar committed on 27 Feb 2018
@omar
Examples: DX12: Empty skeleton toward implementing the multi-viewport api for DirectX12. (WIP/test API) (#1542, #301)
omar committed on 27 Feb 2018
@omar
Examples: SDL: Initial attempt at implementing the viewport/platform api. (WIP/test API) (#1542) ...
omar committed on 27 Feb 2018