2018-03-07 |
Viewport: Reorganized viewport enable flags. Both user + platform + renderer need to enable a flag. (#1542)
omar
committed
on 7 Mar 2018
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Examples: Updated Makefile and batch files to work with new examples. Using lowercase "gl.h" as it seems this is what Linux wants.
omar
committed
on 7 Mar 2018
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2018-03-03 |
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Renamed ImGuiStyleVar_Count_ to ImGuiStyleVar_COUNT for consistency with other enums. Added
omar
committed
on 3 Mar 2018
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2018-03-02 |
Viewport: Replaced UpdatePlatformWindows/RenderPlatformWindows by RenderAdditionalViewports(). The update is always called in EndFrame(). (#1542)
omar
committed
on 2 Mar 2018
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2018-03-01 |
Makefile: updated sdl_opengl3_example with all changes from #885.
omar
committed
on 1 Mar 2018
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2018-02-28 |
Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
omar
committed
on 28 Feb 2018
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Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
omar
committed
on 28 Feb 2018
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2018-02-27 |
Examples: SDL: Initial attempt at implementing the viewport/platform api. (WIP/test API) (#1542)
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omar
committed
on 27 Feb 2018
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2018-02-23 |
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Examples: OpenGL3: Create the VAO in the render function so the setup can more easily be used with multiple shared GL context. (#1217)
omar
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on 23 Feb 2018
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2018-02-21 |
Merge branch 'master' into examples_refactor
omar
committed
on 21 Feb 2018
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Examples: SDL: Using %SDL2_DIR% in the .vcproj instead of %SDL_DIR%, the earlier is more standard.
omar
committed
on 21 Feb 2018
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Examples: Using SDL2_DIR instead of SDL_DIR (more standard).
omar
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on 21 Feb 2018
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2018-02-20 |
Examples: OpenGL: Cast call to glPolygonMode(). (#1628).
omar
committed
on 20 Feb 2018
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Examples: Mouse cursor handling comments/tweaks to homogenize. (#1495)
omar
committed
on 20 Feb 2018
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2018-02-18 |
Examples: SDL: Extracted into imgui_impl_sdl.*, reused imgui_impl_opengl* files.
omar
committed
on 18 Feb 2018
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2018-02-16 |
Examples: SDL: Fixed minor warning.
omar
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on 16 Feb 2018
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Examples: SDL: Added .vcproj files.
omar
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on 16 Feb 2018
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Examples: SDL: Minor stylistic tweaks. Fixed handling of ImGuiMouseCursor_None so it doesn't underflow array. Fixed harmless uninitialized pointer. (#1626)
omar
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on 16 Feb 2018
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Renamed misleading ImGuiMouseCursor_Move to ImGuiMouseCursor_ResizeAll. SDL: Fixed cursor. (#1626)
omar
committed
on 16 Feb 2018
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Use SDL system cursors in SDL examples. (#1626)
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Oliver Faircliff
authored
on 16 Feb 2018
omar
committed
on 16 Feb 2018
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Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599)
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omar
committed
on 16 Feb 2018
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Examples: Added Changelog to make updates easier.
omar
committed
on 16 Feb 2018
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2018-02-15 |
Examples: SDL: Added Changelog at the top of the imgui_impl files. (#1618)
omar
committed
on 15 Feb 2018
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2018-02-06 |
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Nav: Keyboard is now automatically mapped based on io.KeyDown[]. (#787)
omar
committed
on 6 Feb 2018
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Added ImGuiKey_Space, mapped in every examples. Will be required for navigation. (#787)
omar
committed
on 6 Feb 2018
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Merge branch 'master' into context
omar
committed
on 6 Feb 2018
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2018-02-05 |
Examples: SDL+GL3: Added Navigation keyboard mapping. (#787)
omar
committed
on 5 Feb 2018
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