History for imgui / examples / directx10_example / imgui_impl_dx10.cpp
2018-01-21
@omar
Examples: Updated for reorganized context functions. Calling CreateContext(), DestroyContext() in example code. Removed Shutdown() from binding code. (#1565, #586, #992, #1007, #1558)
omar committed on 21 Jan 2018
2018-01-20
@omar
Examples: Allegro, Apple, DirectX9/10/11, Glfw+Vulkan :Added support for horizontal mouse wheel. (#1463)
omar committed on 20 Jan 2018
2018-01-08
@omar
Added ImGuiKey_Insert for future use. Setup in all example bindings. (#1541)
omar committed on 8 Jan 2018
2018-01-05
@omar
Examples: DirectX9/10/11: Comments about CS_DBLCLKS + formatting tweaks. (#1538)
omar committed on 5 Jan 2018
@Nick Dandoulakis
CS_DBLCLKS support for DirectX 10
Nick Dandoulakis authored on 5 Jan 2018 GitHub committed on 5 Jan 2018
2017-12-23
@omar
Examples: DirectX: Using IM_ARRAYSIZE()
omar committed on 23 Dec 2017
2017-11-01
@omar
Examples: Added a bunch of comments/referencs related to io.WantCaptureMouse, io.WantCaptureKeyboard (#1262, #1237, #1219, #635, #1058, #1051, #912, #533, #703, #446, #459, #364, #213, #52, and more)
omar committed on 1 Nov 2017
2017-10-24
@omar
Examples: DirectX9/10/11: Tweak usage of SetCapture/ReleaseCapture. (#1375) ...
omar committed on 24 Oct 2017
2017-10-23
@omar
Examples: DirectX9/10/11: Added WM_SYSKEYDOWN / WM_SYSKEYUP handlers so e.g. VK_MENU can be read.
omar committed on 23 Oct 2017
@omar
Examples: DirectX9/10/11: Renamed WndProc handler to use a generic Win32 name + returning 0 to all messages is more correct.
omar committed on 23 Oct 2017
@omar
Examples: DirectX10, DirectX11: Using SetCapture/ReleaseCapture to get correct behavior (#1375) ...
omar committed on 23 Oct 2017
2017-09-18
@ocornut
Nav/Examples: honoring the io.WantMoveMouse flag in most common examples (#323) ...
ocornut authored on 30 Jul 2016 omar committed on 18 Sep 2017
2017-06-02
@omar
Examples: DirectX9/10/11: Comments
omar committed on 2 Jun 2017
2016-11-12
@ocornut
Examples: DirectX9-10-11: Only call Windows' SetCursor(NULL) when io.MouseDrawCursor is set (#585, #909)
ocornut committed on 12 Nov 2016
2016-09-11
@ocornut
Fixing minor english typos (#827)
ocornut committed on 11 Sep 2016
2016-09-03
@ocornut
Examples: Accessing ImVector fields directly, feel less stl-ey and fix renderer side assert when render list only contains a callback (#810)
ocornut committed on 3 Sep 2016
2016-05-08
@ocornut
Examples; DirectX10/11: Added comments about removing dependency on d3dcompiler DLL (#638)
ocornut committed on 8 May 2016
2016-05-07
@ocornut
Examples: DirectX10: Apply depth-stencil state like DirectX11 example (#640, #636)
ocornut committed on 7 May 2016
2016-04-03
@ocornut
Examples: DirectX10,DirectX11 : Minor renaming
ocornut committed on 3 Apr 2016
@ocornut
Examples: DirectX10: Save/restore state + minor cleanups (#570)
ocornut committed on 3 Apr 2016
2016-04-02
@ocornut
IO: Added "Super" keyboard modifiers (corresponding to Cmd on Mac and Windows key in theory although the later is hard to read) (#473) ...
ocornut committed on 2 Apr 2016
2016-03-24
@ocornut
FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...)
ocornut committed on 24 Mar 2016
2016-01-11
@ocornut
Examples: DirectX10 fixed ImGui_ImplDX10_NewFrame() from recreating device objects if render isn't called (g_pVB not set)
ocornut committed on 11 Jan 2016
2015-12-03
@ocornut
Examples: DirectX10: Minor tweaks, updated to latest example changes (#424)
ocornut committed on 3 Dec 2015
@ocornut
Examples: DirectX10: Fix warning, disable debug device, add ignore list (#424)
ocornut committed on 3 Dec 2015
@Julian Bosch
Removed d3d11 references
Julian Bosch committed on 3 Dec 2015
@Julian Bosch
Ported d3d11 renderer to d3d10
Julian Bosch committed on 3 Dec 2015