2018-01-25 |
Nav: Added keyboard moving and resizing via the CTRL-TAB windowing mode. (#787)
omar
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on 25 Jan 2018
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Nav: Keyboard: Added CTRL+TAB (and CTRL+Shift+TAB) style window selection. (#787)
omar
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on 25 Jan 2018
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Nav: Style: Improved display of windowing highlight (for focus selection via PadMenu or Ctrl+TAB). (#787, #707)
omar
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on 25 Jan 2018
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Nav: Examples: Glfw+GL3: Added basic gamepad mapping code when io.NavFlags & ImGuiNavFlags_EnableGamepad is set. (will iterate/tweak before spreading to other examples). (#787)
omar
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on 25 Jan 2018
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Nav: Fixed renaming of
c09016b that were incorrect. ImGuiNavInput_PadLeft -> PadDpadLeft, _PadScrollLeft -> PadLStickLeft. (#787)
omar
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on 25 Jan 2018
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Nav: Examples: DirectX11, Glfw+GL3: Basic code to map keyboard inputs when io.NavFlags & ImGuiNavFlags_EnableKeyboard is set. (will iterate/tweak before spreading to other examples). (#787)
omar
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on 25 Jan 2018
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2018-01-24 |
Nav: Comments. (#787)
omar
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on 24 Jan 2018
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Nav: Mouse clicking on a window (to select/move) disables hides nav highlight. (#787) + comments
omar
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on 24 Jan 2018
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Nav: FocusWindow() doesn't reset NavRectRel (which was flickering e.g. when returning to a parent menu). This was added in the initial nav branch commit and I don't see a reason for it. (#787)
omar
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on 24 Jan 2018
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Merge branch 'master' into navigation
omar
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on 24 Jan 2018
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Natvis: Fix ImRect expanded height display being broken and dumb. (#1569)
omar
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on 24 Jan 2018
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Natvis: Made ImGuiWindow display shorter.
omar
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on 24 Jan 2018
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Added imgui.natvis helper for visual studio users. Added to examples projects.
omar
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on 24 Jan 2018
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Examples: Comments
omar
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on 24 Jan 2018
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Demo: Tweaked example menu with colors + menu items, was currently particularly inconvenient for Nav. Will rework later. (#787)
omar
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on 24 Jan 2018
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Nav: Added io.NavFlags to hold various options. Added ImGuiNavFlags_EnableGamepad and ImGuiNavFlags_EnableKeyboard for bindings to use (#787)
omar
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on 24 Jan 2018
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Nav: Internals: Moved some enums and functions to internals, renamed ImGuiNavReadMode to ImGuiInputReadMode as well. (#787)
omar
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on 24 Jan 2018
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Nav: Menus: Fix for using Left direction inside a menu with widgets layed out horizontally. Left to close is now handled as a fallback inside EndMenu(). (#787)
omar
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on 24 Jan 2018
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Nav: Renamed ImGuiNavInput_PadLeft / etc. to ImGuiNavInput_PadLStickLeft. Renamed ImGuiNavInput_PadScrollLeft to ImGuiNavInput_PadRStickLeft, aka removing trying-too-hard semantic from the enums. (#787)
omar
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on 24 Jan 2018
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Nav: Added ImGuiNavInput_KeyLeft/Right/Up/Down set so we can differenciate gamepad/keyboard inputs. (#787)
omar
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on 24 Jan 2018
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Merge branch 'master' into navigation
ocornut
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on 24 Jan 2018
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Fixed old Begin() calling SetNextWindowBgAlpha() with negative values. (#1567, #1568)
omar
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on 24 Jan 2018
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Nav: Reordered NavInput enums to match directional order of ImGuiDir_ and ImGuiKey_ + comments (#787)
omar
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on 24 Jan 2018
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Nav: Tweak/fixed popup positioning when using nav without the io.NavMovesMouse flag (it was always assuming a mouse cursor and allocating space for it) (#787)
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omar
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on 24 Jan 2018
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Nav: Update hovered logic, so IsItemHovered and ButtonBehavior are more consistent with each other. The known case this fixes is nav focusing on a color button, tooltip appears, mouse move: previously tooltip would stay up. (#787)
omar
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on 24 Jan 2018
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2018-01-23 |
Nav: Tweak GetNavInputAmount(). Split debug defines.
omar
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on 23 Jan 2018
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Comments (#1567)
omar
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on 23 Jan 2018
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Added SetNextWindowBgAlpha() helper. (#1567) particularly helpul with the marking of the old 5-parameters version of Begin() as obsolete.
omar
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on 23 Jan 2018
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