2018-03-05
@omar
Comments, FAQ update.
omar committed on 5 Mar 2018
2018-03-04
@omar
Columns: Fixed destructive small resize. (#1656). The OffsetNorm clamp introduced by #913 was ok as it didn't write back into the storage, which #1499 started doing making it destructive. Right now I don't think the clamp is needed at all. It had uses (eg: hide the issue fixed by bf7481e).
omar committed on 4 Mar 2018
@omar
Columns: Extent stop at the right-most clipped pixel. The right-most column might appear a little wider but it's usable space matches the others. (#125). +9 Internal: Store InnerClipRect.
omar committed on 4 Mar 2018
@omar
Columns: Clamping MaxX above MinX. This shouldn't have much of a benefit / affect, but the internal values are more sane this way. (#125)
omar committed on 4 Mar 2018
@omar
Columns: Adding per-window display in Metrics. Tidying up, removing old code/comments. (#125, #1499, #1656)
omar committed on 4 Mar 2018
2018-03-03
@omar
Renamed ImGuiStyleVar_Count_ to ImGuiStyleVar_COUNT for consistency with other enums. Added
omar committed on 3 Mar 2018
@omar
Added ArrowButton(). Exposed ImGuiDir.
omar committed on 3 Mar 2018
@omar
BeginCombo(): Added ImGuiComboFlags_NoArrowButton and ImGuiComboFlags_NoPreview flags + hover color matches drag and sliders.
omar committed on 3 Mar 2018
@omar
Merge branch 'patch-1' of https://github.com/stfx/imgui into stfx-patch-1
omar committed on 3 Mar 2018
@omar
Combo: Arrow button isn't displayed over frame color, so color is consistent with other button + the button doesn't have inner rounding.
omar committed on 3 Mar 2018
@omar
Internal: renamed RenderTriangle() to RenderArrow().
omar committed on 3 Mar 2018
2018-03-01
@omar
Allow user to override ImTextureId. (#1641)
omar committed on 1 Mar 2018
@omar
Makefile: updated sdl_opengl3_example with all changes from #885.
omar committed on 1 Mar 2018
@Sam Hocevar
Do not store compiled objects outside the project tree.
Sam Hocevar authored on 22 Oct 2016 omar committed on 1 Mar 2018
@Sam Hocevar
Define SOURCES instead of OBJS in Makefiles. ...
Sam Hocevar authored on 22 Oct 2016 omar committed on 1 Mar 2018
@Sam Hocevar
Use make variables $@ and $^ where appropriate.
Sam Hocevar authored on 22 Oct 2016 omar committed on 1 Mar 2018
@Sam Hocevar
Ensure `make clean` is idempotent. ...
Sam Hocevar authored on 22 Oct 2016 omar committed on 1 Mar 2018
@omar
Nav: Added links to PNG/PSD files for PS4 and Switch. Fixed suggested Joy-con mapping as per typical Nintendo-style mapping. (#787)
omar committed on 1 Mar 2018
2018-02-28
@omar
Internal: Moved IM_NEWLINE helper to imgui_internal.h
omar committed on 28 Feb 2018
@omar
Added ImGuiConfigFlags_IsSRGB, ImGuiConfigFlags_IsTouchScreen (strictly for user storage)
omar committed on 28 Feb 2018
@omar
Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
omar committed on 28 Feb 2018
2018-02-26
@Hossam Ayman
README.md typo fix
Hossam Ayman authored on 26 Feb 2018 omar committed on 26 Feb 2018
@omar
ImRect: Removed misleading IsFinite() function used by some Nav code.
omar committed on 26 Feb 2018
2018-02-25
@omar
Compacted some old Breaking Changes notes (Pre July 2015 stuff)
omar committed on 25 Feb 2018
@omar
Changelog: Added all change infos since 1.53 up to the current version.
omar committed on 25 Feb 2018
@omar
Changelog: Added Changelog with info from 1.48 to 1.53. Haven't added 1.53..current yet.
omar committed on 25 Feb 2018
@omar
TreeNode: Renamed Beta ImGuiTreeNodeFlags_NavCloseFromChild to ImGuiTreeNodeFlags_NavLeftJumpsBackHere. (#1079)
omar committed on 25 Feb 2018
@omar
ImDrawList: Better looking non-AA rectangle (lower-right corner and rounding). (#1646)
omar committed on 25 Feb 2018
2018-02-23
@omar
Examples: Fix d749d49 missing the deletion code. (#1217)
omar committed on 23 Feb 2018
@omar
Examples: OpenGL3: Create the VAO in the render function so the setup can more easily be used with multiple shared GL context. (#1217)
omar committed on 23 Feb 2018