2018-01-29 |
Examples: Using #include "imgui.h" instead of <imgui.h> appear correct-er as per standard? xcode+clang are very nitpicky there.
omar
committed
on 29 Jan 2018
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2018-01-20 |
Examples: Simplified mouse wheel handling. (#1463)
omar
committed
on 20 Jan 2018
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Horizontal mouse wheel: renamed io.MouseHorizWheel to io.MouseWheelH. Reorganized the code in NewFrame(). Examples: Updated GLFW+GL and SDL+GL accordingly. (#1463)
omar
committed
on 20 Jan 2018
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Merge branch 'tseeker/20171127-feature-horiz-wheel' of https://github.com/tseeker/imgui into tseeker-tseeker/20171127-feature-horiz-wheel
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omar
committed
on 20 Jan 2018
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2018-01-08 |
Added ImGuiKey_Insert for future use. Setup in all example bindings. (#1541)
omar
committed
on 8 Jan 2018
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2018-01-07 |
Examples: OpenGL3+GLFW: Using 3.2 context + GLSL version 150 (#1466)
omar
committed
on 7 Jan 2018
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2018-01-05 |
Examples: Using IM_OFFSETOF macro. + Comments
omar
committed
on 5 Jan 2018
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2017-12-29 |
Examples: Comments about invalid mouse pos.
omar
committed
on 29 Dec 2017
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2017-11-27 |
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2017-11-01 |
Examples: Added a bunch of comments/referencs related to io.WantCaptureMouse, io.WantCaptureKeyboard (#1262, #1237, #1219, #635, #1058, #1051, #912, #533, #703, #446, #459, #364, #213, #52, and more)
omar
committed
on 1 Nov 2017
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2017-10-28 |
Examples: Comments to guide people unfamiliar with the librairies used.
omar
committed
on 28 Oct 2017
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2017-10-23 |
Examples: GLFW+GL2/GL3: Minor tweaks, comments.
omar
committed
on 23 Oct 2017
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2017-09-18 |
Nav/Examples: honoring the io.WantMoveMouse flag in most common examples (#323)
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ocornut
authored
on 30 Jul 2016
omar
committed
on 18 Sep 2017
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2017-09-01 |
Examples: GL3: Comments, tweaks (#1145)
omar
committed
on 1 Sep 2017
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Merge branch 'master' of https://github.com/nlguillemot/imgui into nlguillemot-master
omar
committed
on 1 Sep 2017
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Backup polygon mode, draw with filled polygons, restore state, for clients running opengl with glPolygonMode. closes #798
unknown
committed
on 1 Sep 2017
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2017-08-25 |
IO: io.MousePos needs to be set to ImVec2(-FLT_MAX,-FLT_MAX) when mouse is unavailable/missing. Previously ImVec2(-1,-1) was enough but we'll now accept negative mouse coordinates.
omar
committed
on 25 Aug 2017
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2017-08-11 |
Examples: OpenGL3+SDL: Fix types to uses GlEnum (#1147)
omar
committed
on 11 Aug 2017
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2017-05-17 |
casting to GLint on init
TinyTinni
committed
on 17 May 2017
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2017-05-16 |
save and restore sampler in GL 3 examples
Nicolas Guillemot
committed
on 16 May 2017
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fixes types
TinyTinni
committed
on 16 May 2017
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2017-05-01 |
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2017-04-26 |
Examples: GLFW+GL3, SDL+GL3: Fixed modifying bound Texture0 (#1087, #1088, #1116)
omar
committed
on 26 Apr 2017
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2016-11-12 |
Examples: GL3: Comments about gl3w (#880)
ocornut
committed
on 12 Nov 2016
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2016-11-11 |
Minor const fixes for overzealous warnings (#883)
ocornut
committed
on 11 Nov 2016
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2016-10-15 |
Added a void* user_data parameter to Clipboard function handlers. (#875)
ocornut
committed
on 15 Oct 2016
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2016-10-01 |
Examples: GLFW+OpenGL3: Fixed Shutdown() calling GL functions with NULL parameters if NewFrame was never called (#800)
ocornut
committed
on 1 Oct 2016
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2016-09-10 |
Examples: OpenGL2: Uploading font texture as RGBA32 to increase compatibility with users shaders for beginners (#824)
ocornut
committed
on 10 Sep 2016
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2016-09-05 |
Examples: OpenGL*: Savnig/restoring existing scissor rectangle for completeness (#807)
ocornut
committed
on 5 Sep 2016
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2016-09-03 |
Examples: Accessing ImVector fields directly, feel less stl-ey and fix renderer side assert when render list only contains a callback (#810)
ocornut
committed
on 3 Sep 2016
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