2018-03-25 |
Comments (#1695)
omar
committed
on 25 Mar 2018
|
---|---|
2018-03-23 |
Examples: SDL: Note about SDL breaking the IME under Windows (I can't seem a way SDL2 Windows IME implementation can possibly work, the functions are never called/referenced).
omar
committed
on 23 Mar 2018
|
2018-03-22 |
Viewport: Moved OverlayDrawList to be a per-viewport instead of being global + fix overlay clipping glitch during viewport creation frame + support for software mouse cursor stradding over multiple viewport. The overlay draw list move is rather important as draw lists are not shared among viewports anymore and we can do a swap of their data without copying it. (#1542)
omar
committed
on 22 Mar 2018
|
Viewport: Avoid modifying MousePos in UpdateWindowViewport just for the sake of docking test, sheering MousePos during the frame is problematic + minor renaming. (#1542)
omar
committed
on 22 Mar 2018
|
|
Internals: Removed ImGuiDataType_Float2.
omar
committed
on 22 Mar 2018
|
|
Added InputDouble() function. We use a format string instead of a decimal_precision parameter to also for "%e" and variants. (#1011) May transition the other InputXXX function to use format strings as well.
omar
committed
on 22 Mar 2018
|
|
InputFloat: Scientific input. InputText: Added ImGuiInputTextFlags_CharsScientific to add 'e' 'E' to list of characters that can be input. (later useful for #1011)
omar
committed
on 22 Mar 2018
|
|
Nav: Fixed a crash with IMGUI_DEBUG_NAV_SCORING enabled + added info to Metrics.
omar
committed
on 22 Mar 2018
|
|
2018-03-21 |
Nav: Fixed a crash with IMGUI_DEBUG_NAV_SCORING enabled + added info to Metrics.
omar
committed
on 21 Mar 2018
|
2018-03-20 |
Examples: GLFW: Don't alter cursor mode if GLFW_CURSOR input mode is GLFW_CURSOR_DISABLED. (#1202) [@PhilCK]
omar
committed
on 20 Mar 2018
|
Examples: GLFW: Don't alter cursor mode if GLFW_CURSOR input mode is GLFW_CURSOR_DISABLED. (#1202) [@PhilCK]
omar
committed
on 20 Mar 2018
|
|
Examples: OpenGL2: Added multi-viewport support in the OpenGL2 back-end. (#1542) + Metrics: Fix undisplayed flag.
omar
committed
on 20 Mar 2018
|
|
|
|
IO: Added ImGuiConfigFlags_NoSetMouseCursors. Added ImGuiBackendFlags_HasMouseCursors, ImGuiBackendFlags_HasSetMousePos. (#787, #1495, #1202)
omar
committed
on 20 Mar 2018
|
|
Added ImGuiBackendFlags for backend to expose its capabilities. Added ImGuiBackendFlags_HasGamepad. (#787, #1542)
omar
committed
on 20 Mar 2018
|
|
IO: Renamed io.WantMoveMouse to io.WantSetMousePos (was added in 1.52, _not_ used by core and only honored by some binding ahead of merging the Nav branch) + internal renaming (#787)
omar
committed
on 20 Mar 2018
|
|
imconfig: Added IMGUI_STB_TRUETYPE_FILENAME, IMGUI_STB_RECT_PACK_FILENAME + documenting IMGUI_DISABLE_STB_XXX flags and hiding IMGUI_STB_NAMESPACE which is misleading.
...
omar
committed
on 20 Mar 2018
|
|
|
|
Examples: Renamed applications to emphasis on use of GLFW as a platform framework + minor local tweaks
omar
committed
on 20 Mar 2018
|
|
ImVector: Fixed insert() helper using the = operator (followup to be consistent with
4186c2c )
omar
committed
on 20 Mar 2018
|
|
2018-03-19 |
Viewport: Changelog + Internals: Renamed viewport mouse fields for consistency (going to add more). (#1542)
omar
committed
on 19 Mar 2018
|
Fixed enum typo.
omar
committed
on 19 Mar 2018
|
|
Viewport: Added extra Metrics and debug features.
omar
committed
on 19 Mar 2018
|
|
Viewport, Platform: Update the contents of GetPlatformData() in EndFrame() so back-end can access it even if UpdatePlatformWindows hasn't been called. (#1542)
omar
committed
on 19 Mar 2018
|
|
Examples: Vulkan: Fix missing subpass dependency
...
Christian Forfang
authored
on 19 Mar 2018
omar
committed
on 19 Mar 2018
|
|
Examples: Vulkan: Using VK_PRESENT_MODE_MAILBOX_KHR. Disable IMGUI_UNLIMITED_FRAME_RATE by default. Fixed warnings. (#1042)
omar
committed
on 19 Mar 2018
|
|
Viewport, Platform: Added void* to render/swap buffer functions. Comments. (#1542, #1042)
omar
committed
on 19 Mar 2018
|
|
Demo: Added more complete Combo demo. (#1658)
omar
committed
on 19 Mar 2018
|
|
Nav: InputText: Allow editing text input fields with NavActivate (space). Not sure about that, on one hand it feels more consistent but you can't finish the editing with space to double space (activate + input space) could feel inconsistent. (#787)
omar
committed
on 19 Mar 2018
|
|
Nav: Track nav input source more generally (gamepad vs keyboard) (#787) + update todos and demo tweaks
omar
committed
on 19 Mar 2018
|