2015-02-03
@ocornut
Avoid requesting IO.WantCaptureMouse if earlier click/hold was outside of ImGui window
ocornut committed on 3 Feb 2015
2015-02-02
@ocornut
Comments
ocornut committed on 2 Feb 2015
@ocornut
Added ImGuiWindowFlags_NoCollapse flag
ocornut committed on 2 Feb 2015
@ocornut
Fixed more pedantic warnings
ocornut committed on 2 Feb 2015
@ocornut
Fixed warnings
ocornut committed on 2 Feb 2015
2015-02-01
@ocornut
Version number 1.31 wip
ocornut committed on 1 Feb 2015
@ocornut
Fixed / removed unncessary allocation in Render()
ocornut committed on 1 Feb 2015
@ocornut
Removed the dependency on realloc functionality #117 + fixed one alloc in NewFrame()
ocornut committed on 1 Feb 2015
@ocornut
Added comment on MemFreeFn as suggested by #119
ocornut committed on 1 Feb 2015
@ocornut
InputText: Filtering private Unicode range 0xE000-0xF8FF seems like glfw on OSX uses those?
ocornut committed on 1 Feb 2015
@ocornut
Merge branch 'master' of https://github.com/ocornut/imgui
ocornut committed on 1 Feb 2015
@ocornut
Added DroidSans.ttf font in repository
ocornut committed on 1 Feb 2015
@omar
Update README.md
omar committed on 1 Feb 2015
@ocornut
Examples: DirectX11: fixed build setting of Release mode.
ocornut committed on 1 Feb 2015
@ocornut
Warning fixes (fix #118)
ocornut committed on 1 Feb 2015
2015-01-31
@omar
Update README.md
omar committed on 31 Jan 2015
@ocornut
Web: update picture.
ocornut committed on 31 Jan 2015
@omar
Update README.md
omar committed on 31 Jan 2015
@ocornut
Web: Redone one screenshot so it fits in github website without resizing
ocornut committed on 31 Jan 2015
@ocornut
New set of pictures!
ocornut committed on 31 Jan 2015
@ocornut
Shortened text
ocornut committed on 31 Jan 2015
@ocornut
InputText: process character input before Return because they may come together (IME batch)
ocornut committed on 31 Jan 2015
@ocornut
Examples: DirectX11: fixed handling of unicode character inputs.
ocornut committed on 31 Jan 2015
@ocornut
Wrapping g.ActiveId assignment into a function for easy breakpoint.
ocornut committed on 31 Jan 2015
@ocornut
Pedantic grammar fix
ocornut committed on 31 Jan 2015
@ocornut
Examples: DirectX11: increasing vertex buffer size (would really need a dynamic buffer size) ...
ocornut committed on 31 Jan 2015
@ocornut
Examples: changed default background color.
ocornut committed on 31 Jan 2015
@ocornut
Version change
ocornut committed on 31 Jan 2015
@ocornut
Embedded a mouse cursor that can be drawn for you by setting io.MouseDrawCursor
ocornut committed on 31 Jan 2015
@ocornut
ImColor::HSV() helper + color buttons demo
ocornut committed on 31 Jan 2015