2016-04-02 |
InputText: move to next word OS X style behavior on OS X (#473)
ocornut
committed
on 2 Apr 2016
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stb_textedit.h: proposal for upstream PR to allow custom move-left/move-right handlers (following #473)
ocornut
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on 2 Apr 2016
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stb_truetype: updated 1.08 > 1.10 + minor unused variable warning fix
ocornut
committed
on 2 Apr 2016
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stb_textedit.h Local warning fixes
ocornut
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on 2 Apr 2016
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stb_textedit.h updated to 1.8 (our two main changes were merged now)
ocornut
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on 2 Apr 2016
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IO: Added unused MultiSelectUsesSuperKey dummy field to convey semantic for OS X compatible behavior (#473)
ocornut
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on 2 Apr 2016
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InputText(): Added io.DoubleClickSelectsWord option for OS X compatible behavior (#473)
ocornut
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on 2 Apr 2016
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InputText/IO: Added WordMovementUsesAltKey , ShortcutsUseSuperKey for OS X Compatible behavior (#473)
ocornut
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on 2 Apr 2016
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IO: Added "Super" keyboard modifiers (corresponding to Cmd on Mac and Windows key in theory although the later is hard to read) (#473)
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ocornut
committed
on 2 Apr 2016
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2016-03-30 |
Update README.md
omar
committed
on 30 Mar 2016
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2016-03-29 |
Examples: Links
ocornut
committed
on 29 Mar 2016
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2016-03-27 |
Update README.md
omar
committed
on 27 Mar 2016
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Update README.md
omar
committed
on 27 Mar 2016
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Comments and moved EndFrame() for imgui_internal.h (for clarity? or extra confusion?)
ocornut
committed
on 27 Mar 2016
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2016-03-26 |
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Trim trailing spaces
ocornut
committed
on 26 Mar 2016
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Trim trailing spaces
ocornut
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on 26 Mar 2016
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2016-03-25 |
Combo: display popup above if there's isn't enough space below / or select largest side (#505)
ocornut
committed
on 25 Mar 2016
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Combo: Right-most button stays highlight when popup is open.
ocornut
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on 25 Mar 2016
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Merge branch 'brushfiregames-master'
ocornut
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on 25 Mar 2016
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Examples: SDL: Made ImGui_ImplSdlGL3_NewFrame() signature match GL2 one
ocornut
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on 25 Mar 2016
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Examples: SDL: Minor fixes to follow syntax of other examples (#495)
ocornut
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on 25 Mar 2016
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Applying same fix to OpenGL 3 example. Fixing spaces/tabs.
Nick Gravelyn
authored
on 20 Jan 2016
ocornut
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on 25 Mar 2016
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Automatically updating DisplayFrameBufferScale by reading the OpenGL drawable size and comparing with the window size. This fixed dear imgui which was rendering only to 1/4 of my window.
Nick Gravelyn
authored
on 20 Jan 2016
ocornut
committed
on 25 Mar 2016
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DragFloat(), SliderFloat(), InputFloat(): fixed cases of erroneously returning true repeatedly after a text input modification (#564)
ocornut
committed
on 25 Mar 2016
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2016-03-24 |
Fix compilation on DragonFly BSD
Michael Neumann
committed
on 24 Mar 2016
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FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475)
ocornut
committed
on 24 Mar 2016
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FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...)
ocornut
committed
on 24 Mar 2016
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2016-03-22 |
Metrics: inspect individual triangles in drawcall
ocornut
committed
on 22 Mar 2016
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ImDrawList: Added AddTriangle() function
ocornut
committed
on 22 Mar 2016
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