2016-01-24 |
ProgressBar() handling of border size + storing border size in window structure (#503)
ocornut
committed
on 24 Jan 2016
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2016-01-23 |
Tidying up internal FindBestPopupWindowPos()
ocornut
committed
on 23 Jan 2016
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ColorEdit4: Empty label doesn't add InnerSpacing, like other widgets (ref #346)
ocornut
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on 23 Jan 2016
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Cleaned up the top of imgui.h, documenting all types / forward declarations
ocornut
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on 23 Jan 2016
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Added IM_COL32 macros (ref #346)
ocornut
committed
on 23 Jan 2016
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Honoring exact width passed to PushItemWidth(), previously it would add extra FramePadding.x*2 over that width. (ref #346)
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ocornut
committed
on 23 Jan 2016
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InputScalarEx(): removed unnecessary aabb computation.
ocornut
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on 23 Jan 2016
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ColorEdit4(): removed unnecessary calls to scanf() when idle in hexadecimal edit mode.
ocornut
committed
on 23 Jan 2016
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2016-01-22 |
Begin(): made the close button explicitly set the boolean to false instead of toggling it (#499)
ocornut
committed
on 22 Jan 2016
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2016-01-21 |
Merge branch 'master' of https://github.com/ocornut/imgui
ocornut
committed
on 21 Jan 2016
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Examples: OpenGL2/3 Makefile; Added -lGL to Linux build
ocornut
committed
on 21 Jan 2016
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Travis CI: test adding osx
omar
committed
on 21 Jan 2016
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Commented Clang warning that's not compatible with all versions. Comments.
ocornut
committed
on 21 Jan 2016
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Examples: Added extra comments
ocornut
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on 21 Jan 2016
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2016-01-20 |
Merge branch 'master' of https://github.com/ocornut/imgui
ocornut
committed
on 20 Jan 2016
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ImFontAtlas: heuristic increase texture width up to 4096 with 4000+ glyphs. Various comments (#491)
ocornut
committed
on 20 Jan 2016
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2016-01-17 |
Update README.md
omar
committed
on 17 Jan 2016
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2016-01-16 |
TreeNode(), CollapsingHeader() fixed not being to use "##" sequence in formatted label.
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ocornut
committed
on 16 Jan 2016
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CalcTextSize(): adding early out for empty displayed string (#487)
ocornut
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on 16 Jan 2016
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Added overlooked test for label_size.x>0 before calling RenderText for label in a few instances (#487)
ocornut
committed
on 16 Jan 2016
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2016-01-11 |
Examples: DirectX10 fixed ImGui_ImplDX10_NewFrame() from recreating device objects if render isn't called (g_pVB not set)
ocornut
committed
on 11 Jan 2016
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Examples: DirectX11: fixed ImGui_ImplDX11_NewFrame() from recreating device objects if render isn't called (g_pVB not set)
ocornut
committed
on 11 Jan 2016
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2016-01-10 |
Added ImGuiWindowFlags_ForceVerticalScrollbar, ImGuiWindowFlags_ForceHorizontalScrollbar flags (#476)
ocornut
committed
on 10 Jan 2016
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2016-01-08 |
ImDrawList: Added PrimQuadUV() helper to ease custom rendering of textured quads
ocornut
committed
on 8 Jan 2016
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2016-01-05 |
Demo: extra comments and example for PushItemWidth(-1)
ocornut
committed
on 5 Jan 2016
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Examples: SDL2+OpenGL3: Fix context creation options (#468, #463)
ocornut
committed
on 5 Jan 2016
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2016-01-02 |
Drag*, Slider* clarified that keyboard inputs aren't clamped (#413)
ocornut
committed
on 2 Jan 2016
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2015-12-31 |
Minor optimization so that mass-calling BeginPopupContext* functions can early out more commonly without hashing ID
ocornut
committed
on 31 Dec 2015
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2015-12-30 |
Various minor fixes following a pass of cppcheck static analyzer
ocornut
committed
on 30 Dec 2015
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ImVector: erase/insert uses Data/Data+Size directly.
ocornut
committed
on 30 Dec 2015
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